Forza Motorsport General Discussion Thread

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Is there some way to tame the Exocet? I just bought one (in game) and I have to lug it whenever I shift and accelerate. I want to use it for the S-Class open events.
 
so it seems that most of heavy work on Horizon PS5 update seems done, so likely at this point T10 focus has came back fully to FM while PG fully focus on FH6 from now on

i was trying to compile a list of cars that could come back on this update besides the FH5 Nissan Pack cars (Be-1, Pao and maybe Nissan Figaro), i will try finsh those as fast i can
 
There is always going input from T10 in any FH game, as they developed the engine and presumably do all the car modelling work.
Is there some way to tame the Exocet? I just bought one (in game) and I have to lug it whenever I shift and accelerate. I want to use it for the S-Class open events.
Just don't mash the throttle. I've found it is a quite reasonable car, just put some ballast on it if you feel you need f/r balance, wider rear tires and race brakes (48% brake balance).
 
There is always going input from T10 in any FH game, as they developed the engine and presumably do all the car modelling work.
I don’t think Turn 10 do all the vehicle modelling as I know a vehicle artist who left Codemasters a few years ago to work on cars at Playground Games.

I also don’t believe that Turn 10 build the whole engine and go “alright British buddies, here you go”. I’m sure the development work on the Horizon games is very collaborative and doesn’t place Turn 10 into a neat little “we do this thing” box.
 
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I thought the FH5 port was outsourced to a third party?
It was. The developer Panic Button did it and PG only signed off on the working product basically.
Turn 10 had very little to do with any of it.

yea, the work was MOSTLY outsorced but....

There is always going input from T10 in any Forza game
likely that good part of T10 helped in convert the engine to be supported by PS5, it clearly was not a Panic Button job alone, it had PG and T10 fingers on it as well, specially T10 since it is about put a game to a plataform exclusive to another

in fact, it was often told in blog posts that both T10 and PG were helping Panic Button with the port
edit: Q&A also mentions that both PG and T10 worked on the port as well (source)

presumably do all the car modelling work
I don’t think Turn 10 do all the vehicle modelling as I know a vehicle artist who left Codemasters a few years ago to work on cars at Playground Games.

I also don’t believe that Turn 10 build the whole engine and go “alright British buddies, here you go”. I’m sure the development work on the Horizon games is very collaborative and doesn’t place Turn 10 into a neat little “we do this thing” box.
As far i know by research and by reading stuffs here, they both scan cars and work together as one team in this sense, cars for FM were often found in their early stages at FH5 files before be sent to T10 to put them in the game, i had not saw a case for opposit tho, likely beacuse the FM is a newer (at least in physics sense) version of Forza tech

in some rare cases, they work with third parties as well, but i dont know how the whole process works and how they decide do car scans in T10 vs do in PG vs do with third parties

all i know is that they often share car suport, so the pipeline of put cars in a game (that usually generally is long) gets shorter vs if just PG for FH and T10 for FM (Kaz from GT famously said that takes around a year to him put a car in GT, likely can be the same for rForza)
 
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FM4 may very well be the best in that it was the most complete title, but like UKMikey, that doesn't mean I'm going back to play it any time soon b/c the game is also product of its time as it doesn't have many features/cars/tracks that have become industry standard or mainstream.

All I can advise is to watch for the Anniversary update; they're listening.
 
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FM4 may very well be the best in that it was the most complete title, but like UKMikey, that doesn't mean I'm going back to play it any time soon b/c the game is also product of its time as it doesn't have many features/cars/tracks that have become industry standard or mainstream.

All I can advise is to watch for the Anniversary update; they're listening.
Just Mikey will do. And the game isn't even finished yet. This ain't over.
 
Yes in that way but it can't beat the fun from FM4 if you ask any Forza fan that played FM4 back then they still say it's the best
i played FM2,FM3 and FM4 back in day, FM2 was what made me fall in love with the series
while overall FM4 still is good, it has some features that FM was far better like

driving feel, time of day, weather...
also honestly the update system of FM is far better than FM4, i still have PTSDs from the two disc system from FM3 and FM4 and that was just JUST FOR THE BASE GAME

All I can advise is to watch for the Anniversary update; they're listening.

this is what i had been tolding since january, but people prefer fall into fear and drama misinfo...
 
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FM4 may very well be the best in that it was the most complete title, but like UKMikey, that doesn't mean I'm going back to play it any time soon b/c the game is also product of its time as it doesn't have many features/cars/tracks that have become industry standard or mainstream.

All I can advise is to watch for the Anniversary update; they're listening.
This! Forza Motorsport 4 is arguably the best game in the series, but that was in 2011 and I personally feel that Forza Motorsport 5 with its small car and track list simply cemented FM4's status. The current car and track list is, in my view, better than any Forza Motorsport game has had and there are great features not available in FM4:

  • Legendary circuits like Spa Francorchamps, Bathurst, Kyalami, a much better Nürburgring Nordschleife (the one in FM4 was not accurate at all), and a number of wonderful American tracks like Lime Rock, Watkins Glen, VIR etc.
  • Formula 1 cars from different eras
  • An ever more complete lineup of the latest generation of endurance racing machinery as used in IMSA and WEC
  • A very detailed Free Play mode that allows you to create fantastic races (I use it all the time for custom endurance races with GTP, GT3, GTE, Group C etc)
  • Time progression and weather on every single track

This is not to say that the current Forza Motorsport is perfect, it's not and it is lacking some key things:
  • A structured career mode
  • Character built-in and a sense of context (this in my view is the main different with Forza Motorsport 4 and I hope they work on this)
 
It's a little bit of a mismatch if you pick the 935 for this week's challenge isn't it? The other cars can kind of hang with it in the slower curves but any kind of straight and the 935 blows them away. I'm going to go back and buy the 961 and run those 4 tracks again to see if the races are any better.
 
  • Legendary circuits like Spa Francorchamps, Bathurst, Kyalami, a much better Nürburgring Nordschleife (the one in FM4 was not accurate at all), and a number of wonderful American tracks like Lime Rock, Watkins Glen, VIR etc.

It also has Eagle Rock speedway though. So it's not all sunshine and roses.
 
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It also has Eagle Rock speedway though. So it's not all sunshine and roses.

litteraly is forza version of GT4´s Beginner Course (athogout i wish you could race the oval layout in GT4) and i see nobody trashing it and the test oval track, in act lot of peope love race in the test track

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hate on game all you want, but i dont tolerate oval racing slander

I remember it had different teams for some cars
in fact, it had on 3 and 4
i also remember fondly of it beacuse the stockcar schemes were really cool, chevy and ford hard their usual racing logos, but dodge had a Xbox 360 paint scheme

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