When the other game is on the same console, it's competition. When it's on a different gaming system, it's just "another game" honestly.
Are you a game developer too? How about a lawyer? So how do you know?
Boo Hoo.
PD is based in Tokyo, it only makes sense.
LoL, I used to be like you
With my shrine built to Polyphony.. right next to my sony kiosk and my tamagutchi dolls.
The reality is GT is behind in features, it does have competition, and that competition is real, its loud, and its here. GT is in a class of its own, it has an undeniable GT soul that resonates with every iteration. But reality dictates that when there's competition, you ultimately receive a better product due to the competition. Much like the NFL titles have stagnated with Madden, GT would have been in that same realm if there were no real solid competitors out there. I'm hoping its a challenge to the PD team to remind everyone why GT is known by the community (not just the developers like Turn10) as the definitive driving series on consoles. This goes for Damage, Customization both cosmetic & mechanical, track detail, weather, day/night cycles, A.I, single player "missions", and Online Play. As I said earlier, GT5p still has A.I vehicles bumping into you if you're stopped on the track, as opposed to F2 to where vehicles will avoid you. Basic things like this need to go the way of the dodo.
Damage/Online and other catch-up features are just that. they are features that are standards in the world where GT is hailed as king. I'm not a fan of damage, but I am a fan of engine swapping/online/serious-real-racing time penalties and ejections. These things PD must add to the title in order to keep it relevant, especially with this generation being about nothing but sales, Microsoft and the advertising army have a single goal, and thats to make the world forget about PD, Sony, and the Gran turismo franchise. And they have the cash to do it. Driving in GT is pure bliss, but with a few more features I will no longer need to procreate, and i'll play Gt5 until GT6.
I mentioned that I have a fear that the game won't be a significant improvement over the previous titles outside of visual polish and a few other things. Sort of the disappointment with GT3 to GT4. Now factor in that it took this long "4 years" to get comfortable with the PS3 and the next gen engine, I'm hoping that the time is well spent, and that we get the things that are not only basic requirements for driving sims, but the extra "oh my god i never thought of that" that GT invented/innovated with the previous titles. The new non-basic-sim additions of the different series is great, as is the TopGear/GT-TV additions. The new menu system is beautiful and adds to the soul of GT. But I want to see a hint of what is to come to the franchise.
No one has seen that Hint outside of cosmetic updates. Now we see a trailer that shows off damage. but again, nothing that is interesting me if im looking for "whats new" in gt5.
Do I really need to bring up every single other driving game in the world with wrecked exotics? Its a BS excuse. Sure, there may be 100's of legal reasons, but it took PD 10 years to do what many titles do out the gate.