el flexowould it actually work? what do you think?![]()
Master_YodaI think some kind of free roam would actually would be kind of fun. BUT not for another few GT's lets get the physics, and everythign elese fixed before we expaned to somthing like this. So we'll be looking at maybe GT9 for PS5.
IMADreamerNo, chances are if you are racing at the track in 99% of these cars you would trailer them to the track. So basically you would be driving your truck with trailer to the races. Sounds boring to me. Plus the free roam is over rated. It was great for GTA and an interesting idea for the NFS games but other then that it has no use in the GT world. It's not like you are going to be racing people at stoplights for slips or anything and street racing is for teenagers and 20 somethings that still live at home. The GT series is WAY to grown up for that garbage.
live4speedHaving a free roaming city, ie public streets would not be good for a few reasons, firstly many cars in GT4 are not road legal so you couldn't use them, secondly you'd have to stop at lights, indicate at turns and keep below the speed limits. Not sticking to thoes things turns GT into a NFS:MW competitior straight away and would cause absolute havok in trying to license many cars, even entire companies could pull out like Nissan who as an example almost definitely would. Then you have the problems of modelling a city in that much detail for a feature that's not going to be a focus point of the game in the first palce. The idea of somewhere you could cghoose your turns ect sounds great, have a proper driving park with a series of connected tracks much like what we had in ToCA 2 back on the PS. There was a skid pan, a backed oval, a dirt track and a series of short and long road tracks all interwined with eachother and connected.
el flexo, don't worry I don't think anyones yelling at you.
IMADreamerIt's not like you are going to be racing people at stoplights for slips or anything and street racing is for teenagers and 20 somethings that still live at home. The GT series is WAY to grown up for that garbage.
I like this idea, but where different conditions happen on different roads.AzuremenKinda like a driving park, except larger scale. Just an area of the game, where you have roads that diverge and what not and then come back togethre, that would NOT be timed by default, would be kind of fun.
Basically, a place to screw around in at your leisure, where you can pick which turns you take and stuff...
Something like part of the intro to GT1?Uncle HarryThe ultimate free roam would be
"When I get 100 million credits in GT5 I want to be able buy a 747 jet transport, go to my paint shop, paint it in my team colours and free roam the worlds air space looking for new tracks to drive."
Or
"GT5 and the PS3 will be so powerful that every road in the world will be modelled by real time satellite download with real time weather that I can free roam at will in any city in the world."
Both statements are made to show how unsutable free roam would be for GT5.
I like the idea of a video clip of your car being unloaded from a transporter before each race. It would make a nice visual feature while the race loads up.
Uncle HarryI like the idea of a video clip of your car being unloaded from a transporter before each race. It would make a nice visual feature while the race loads up.
Uncle HarryI like the idea of a video clip of your car being unloaded from a transporter before each race. It would make a nice visual feature while the race loads up.
infernoi have mentioned this before. free roaming used as a means of game navigation is imo, a horible idea. free roaming for the sake of stoplight draging with other cars has no place in gt. free roaming for the sake of searching out and driving obscure vacant roads could be cool, but is still ilegal. so i dont see it. the only way i see free roaming being a good idea is if it were emplimented as a part of the online interface (if included) a sort of online city (generic or otherwise) to cruise around in could be a cool way for players to interact online. not for the sake of racing in, but picture yourself cruzing around in your car of choice and you see a cool car turn into an adjacent street (driven by annother player of course) you of course catch up to them if only to inspect there car. perhaps even look at it's specs and maby by an example of it if the owner would allow it. of course if you do chose to race them. you would have the option to at any of gt's many venues. agreed upon mutualy of course. i think this could work. complicated yes, but it could work.
IMADreamerNo, chances are if you are racing at the track in 99% of these cars you would trailer them to the track. So basically you would be driving your truck with trailer to the races. Sounds boring to me. Plus the free roam is over rated. It was great for GTA and an interesting idea for the NFS games but other then that it has no use in the GT world. It's not like you are going to be racing people at stoplights for slips or anything and street racing is for teenagers and 20 somethings that still live at home. The GT series is WAY to grown up for that garbage.
Uncle HarryThe ultimate free roam would be
"When I get 100 million credits in GT5 I want to be able buy a 747 jet transport, go to my paint shop, paint it in my team colours and free roam the worlds air space looking for new tracks to drive."
Or
"GT5 and the PS3 will be so powerful that every road in the world will be modelled by real time satellite download with real time weather that I can free roam at will in any city in the world."
Both statements are made to show how unsutable free roam would be for GT5.
I like the idea of a video clip of your car being unloaded from a transporter before each race. It would make a nice visual feature while the race loads up.
But the online racing is where Test Drive Unlimited really comes into its own, as the system Atari have designed is so brilliant and yet so simple you have to wonder why no-one has thought of it before. The system for setting up a race is dead easy. All you have to do is cruise the streets looking for other players and when you come across one you reckon you can take, you give them a flash of your lights. Over on your opponents screen a challenge message will flash up and if they accept you both drop to the map where you both place your bets. Whoever is challenged gets to pick the start and finish points and then the game drops back to let you both get on with the race.
Now this is the clever bit. The online Oahu is really just one great big interactive lobby, so when you go into a race, you drop out of the multiplayer world so that just you and your opponent can get on and race. Therell still be AI traffic to negotiate and other than the fact theres no other human drivers around, you wont notice any difference. But what this does do is make sure the race is as fair as possible as neither of you will have to contend with unpredictable human driver careening around or perhaps even mates of your foe trying to sabotage your efforts.