Frustrated with the steering assist even on 'sim' mode.

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As much as I think it would basically be unplayable, I don't know why we couldn't have a true 1:1 option on a Pad. If people really want to mess with it, then so be it.

What irks me more is that we still get "bugs" messing up with our driving when in 900° mode.

I mean, as much as I love Turn10's games, they have a long way before regaining my trust about those kind of things. A long way.
 
I have to say I'm just hugely disappointed with the steering in Fm4. For me Fm3 would have been just an awesome game but for me really the only bad side was the steering. The rest of the game was just super awesome. And to me it is the same with Fm4. The game is just super awesome. There are so many things you can do in many ways, the world tour that adjusts itself to the cars I want to drive and the incredible selection of cars. The painting system, rivals mode and so forth. All it so awesome but just so frustrating because the steering is still so bad.

If the steering was good I'd probably be racing right now too but it just feels so wrong on so many levels.

The only complaint I really do have about Fm4 is the steering and for me it is total dealbreaker now. T10, you have a diamond in your hands. Fix the steering and I'll every DLC you make for this.
 
I have to say I'm just hugely disappointed with the steering in Fm4. For me Fm3 would have been just an awesome game but for me really the only bad side was the steering. The rest of the game was just super awesome. And to me it is the same with Fm4. The game is just super awesome. There are so many things you can do in many ways, the world tour that adjusts itself to the cars I want to drive and the incredible selection of cars. The painting system, rivals mode and so forth. All it so awesome but just so frustrating because the steering is still so bad.

If the steering was good I'd probably be racing right now too but it just feels so wrong on so many levels.

The only complaint I really do have about Fm4 is the steering and for me it is total dealbreaker now. T10, you have a diamond in your hands. Fix the steering and I'll every DLC you make for this.

At least expalin why you say this?
Having spent the weekend with my wheel and then yesterday going back to controller its makes sense now why theres this 'buffer' with a pad. In fact in some cars its not noticable but alot of the FWD cars it is. But anyway, game rocks and with wheels steering is perfect.:cheers:
 
At least expalin why you say this?
Having spent the weekend with my wheel and then yesterday going back to controller its makes sense now why theres this 'buffer' with a pad. In fact in some cars its not noticable but alot of the FWD cars it is. But anyway, game rocks and with wheels steering is perfect.:cheers:

Speed sensitive steering and unlinear steering. With slower cars it is ok and not really noticeable but with faster cars it just isn't precise nor predictable. Especially with countersteering but just driving normally it is just hard to drive out of corners when the steering ratio changes so much just from corner entry to exit. It's like trying to hit moving goalposts.

The steering feel is just much better in gt5 and just about in every pc sim. With forza's the steering has always been the weak spot so it is not really surprising it's not good this time either but I was hoping more when they mentioned the simulation steering...

I have fanatec wheel and pedals and I've tried all kinds of tricks with the steering to get it good but it just isn't good. Which is a shame because rest of the game is just rock solid awesome... :(
 
Speed sensitive steering and unlinear steering. With slower cars it is ok and not really noticeable but with faster cars it just isn't precise nor predictable. Especially with countersteering but just driving normally it is just hard to drive out of corners when the steering ratio changes so much just from corner entry to exit. It's like trying to hit moving goalposts.

The steering feel is just much better in gt5 and just about in every pc sim. With forza's the steering has always been the weak spot so it is not really surprising it's not good this time either but I was hoping more when they mentioned the simulation steering...

I have fanatec wheel and pedals and I've tried all kinds of tricks with the steering to get it good but it just isn't good. Which is a shame because rest of the game is just rock solid awesome... :(

It's much more apparant when the Fanatec wheel is set > 270 degrees, the bug and the linearity are all quite evident, but set to 270 or lower, it looks much closer to 1:1, with only slight speed sensitive linearity at worse. I find it feels really good.

I'd hang on until they sort out 900 degrees, it's in the pipeline, but what kind of improvements, we don't know, all we know is the countersteering rate change is the one item being acknowledged, but you'd hope they put a little effort into cleaning up sim steering for all modes..
 
I turned Sim steering off. There was clearly an assist with that on and massive counter steer. So now with it off I can actually enjoy F4. I always recommend for everyone to set it to "normal". And thats coming from someone that has NO assists on at all.
for controller users?
Yes. I dont have a wheel so I have no idea how it works with that. But if you have a controller set the steering to "Normal".
 
the confusing thing is Dan Greenwalt promised that sim steering was completely unassisted....that just isn't true.

but i still prefer sim mode though
 
the confusing thing is Dan Greenwalt promised that sim steering was completely unassisted....that just isn't true.

but i still prefer sim mode though
If he promised that, he is wrong. There clearly is some sort of counter steer assist with steering set to simulation. With it set to normal it feels much more realistic and natural.
 
It's much more apparant when the Fanatec wheel is set > 270 degrees, the bug and the linearity are all quite evident, but set to 270 or lower, it looks much closer to 1:1, with only slight speed sensitive linearity at worse. I find it feels really good.

I'd hang on until they sort out 900 degrees, it's in the pipeline, but what kind of improvements, we don't know, all we know is the countersteering rate change is the one item being acknowledged, but you'd hope they put a little effort into cleaning up sim steering for all modes..

I'm actually using something like 500 degrees SEN setting in the fanatec and then in forza the deadzone max slider is set to 70. It's gives very similar feeling and sensitiveness to a value like 200 SEN but the countersteer over correction effect is noticeably smaller.

The speed sensitiveness is really my biggest gripe. The overcorrection is annoying but that's just an effect you don't even get on every lap. But the speed sensitive steering happens in every corner and every time I need to turn the wheel. It just makes it really hard to drive cars that have lots of power but are slow in corners. Like every supercar or a 500hp sierra :lol:. Simply because the steering changes so much from corner entry to apex to exit. With faster and slower cars the speed differences between apex, entry and exit are smaller so it doesn't hamper those type of cars as much. With slower car the acceleration out of the turns is less and they are more momentum cars anyway so they maximise apex speed instead of good corner exits. And with faster cars there is the aero that helps with that apex speed.

Love the game, hate the steering :(
 
Why is it still very apparent that when i am driving with sim steering that if i try to go 'full lock' around a corner, the game actually dosent let me and it controls for me how much steering angle i take?!
Seems actually worse this time round over FM3.
It has started to actually bother me now as im not actually controlling the car during the turns using my skills but the computer assists skills.

Why cant sim steering be just that???

If you unsure what i mean please take a car with controller put sim steering on and head for a corner and try to go full lock, it doesn't let you! So even a dodgy driver can take corners!!

why???

If you are so frustrated try to play rFactor or GTR2 with a pad on the PC then tell me if its realistic putting full lock at 150mph and that you want it on Forza.

Heres my rFactor vids with a 360 pad, it took me a long time to get good due to the ability to put nearly any lock at any speed.


 
I'm actually using something like 500 degrees SEN setting in the fanatec and then in forza the deadzone max slider is set to 70. It's gives very similar feeling and sensitiveness to a value like 200 SEN but the countersteer over correction effect is noticeably smaller.

The speed sensitiveness is really my biggest gripe. The overcorrection is annoying but that's just an effect you don't even get on every lap. But the speed sensitive steering happens in every corner and every time I need to turn the wheel. It just makes it really hard to drive cars that have lots of power but are slow in corners. Like every supercar or a 500hp sierra :lol:. Simply because the steering changes so much from corner entry to apex to exit. With faster and slower cars the speed differences between apex, entry and exit are smaller so it doesn't hamper those type of cars as much. With slower car the acceleration out of the turns is less and they are more momentum cars anyway so they maximise apex speed instead of good corner exits. And with faster cars there is the aero that helps with that apex speed.

Love the game, hate the steering :(

Yes, having SENS over 270 automatically exposes you to the 900 degree issue, and yes, it also includes the non-linearity..

I appreciate it's not ideal for a lot of people, but as I say, T10 are working on a patch in some form, hopefully it'll allow 1:1 linearity, because I agree, linearity when using >270 degrees of steering is more then manageable at 1:1..
 
There are some serious glitches, but I'm pretty certain there is no speed sensitive crap in 900° mode (SEN 280 to 900). I checked it on the demo.
 
HBK
There are some serious glitches, but I'm pretty certain there is no speed sensitive crap in 900° mode (SEN 280 to 900). I checked it on the demo.

There's no speed sensitivity when set to 900 but there is a ratio change when counter steering (from 900 to 270) and the sensitivity is also overboosted around the center requiring far less steering input than a real car.
 
The ratio change has been acknowledged as a bug. And the "linearity boost" may be true, but it can hardly be proven by watching telemetry, as we don't know if the little wheel display is indeed linear.
 
You do understand the trick consists of making the game thinks it runs a 270° wheel, so speed sensitive steering is present at whatever the SEN is setup, right ?

This linearity boost may be present, but this video actually proves nothing.

Edit : And the LIN setting will only worsen it, not help reduce it.
 
HBK
You do understand the trick consists of making the game thinks it runs a 270° wheel, so speed sensitive steering is present at whatever the SEN is setup, right ?

This linearity boost may be present, but this video actually proves nothing.

Edit : And the LIN setting will only worsen it, not help reduce it.

There is no speed sensitive steering when using normal unglitched 900 degree mode. Only adjusted linearity + the counter steer assist.

The video proves everything I've said. Whether or not you choose to believe it is up to you, but generally denying solid evidence makes you a crazy person.

Again, I'm not talking about using the glitch. I'm talking about normal, 'correct' 900 degree mode. The sensitivity is increased around the center; the video above proves it. Linearity setting decreases sensitivity the higher you set it, so setting it to 10 makes it much closer to real steering input because it cancels out Forza's added sensitivity.
 
This video only shows there is an inconsistency between the real car behavior and the Forza car behavior (assuming the car settings are exactly the same and both drivers use similar technique, which are two huge assumptions).

And I stand corrected about the LIN setting. It should somewhat compensate this kind of "assist".
 
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