Funny Easter Egg

  • Thread starter NISMO_GTR_
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This is not a mistake on behalf of PD, if they were cheap, how would they have afforded to hire out every car at a local race track for the designers and have races every 5th weekend? Clearly an easter egg, not some cheap budget cut.
 
it has CLEARLY been done (i.e it's supposed to be there!) look again if you know what the underneath of an R34 GTR looks like it is only from the chassis rails out in between the front and rear wheels where they have ADDED the model car logo / chassis rails over the top of the actual underneath of an R34 with a big bore exhaust...

FFS my exhaust has the same scrap marks in the same ****IN places that IS the real underneath of an R34 (texture) with the 1/18 models chassis rails and sides added in...

IT's AN EASTER EGG!
 
This is not a mistake on behalf of PD, if they were cheap, how would they have afforded to hire out every car at a local race track for the designers and have races every 5th weekend? Clearly an easter egg, not some cheap budget cut.

Maybe because they wasted their budget on crap like that?
 
I'm leaning more to the side that this was a mistake, for one because AutoArt have not given permission for their license to be used in GT5 (unless its in the credits somewhere).

I bet some intern was told to model the whole 1:18 car and took it literally! I can understand them using the bottom of the model for a quick texture (beats lifting the real car up on a jack) but they would for sure have removed the Phillips screws and text.

Its really depends if this is the only car with it, if all the models have AutoArt underneath then its probably on purpose (although it would make PD look unprofessional in my opinion). GT5 = 3D AutoArt Catalogue :lol:

Interesting find though.

Robin.
 
Lets face it ... this was no quick check up. and surely not an eastereggg. just a way to create the textures in a easy way. The models are build using Diecast blueprints. that means you can more or less use photos of the model as texture parts. you would notice that on high detailed body parts, but not on the not so important bottom of the car. This is nothing more then somebody using the lazy way of texturing, and then forgot to wipe its traces.

But he ... its not a real important issiue, knowing most game models do not even have textures on the bottom.
 
people seriously look at the pic again...this has been done on purpose...

IF you actually look at the texture you can clearly see the white underneath of the mines GTR i'e floor pan, cross member under gearbox, gearbox etc between the chassis rails

then ontop of the original texture the sides with the logo's from the model have been added in

why would you add a model's logo over the actual car's underneath texture

...Easter Egg

whether an "official easter egg" or just a designer taking the mickey...

it's been done on purpose....

:scared:

Kudo's to the person who originally found it, it's a cool find ;)
 
Got a better pic of the underside of my AA Skyline R34 GT-R....
IMG_2584s.jpg

I still think it is an Easter Egg though, due to the connection AA and PD already had...
 
v1v0M.jpg


Ok so i'm going to spell it out for you numbskulls saying this was a mistake and or this car hasn't been jacked up and photographed in real life i.e not been 3d modelled from a 1/18's scale ****in model...

in the picture I have circled the model's texture in yellow, this has been added ontop of the original cars underbody texture (AS AN EASTER EGG!)

in red is the actual underbody of the Mines GTR, you can clearly see the model's texture has been cut off at the edge of the chassis rails..

in green I have highlighted the big bore exhaust as would BE on the REAL mine's GTR, note I haven't highlighted the **** polygon exhuast they have added over the top, but the actual cars exhaust in the original photograph of the underneath of the car..
(that would have been taken with the MiNES GTR on a hoist or over a pit)

as I said in a prior post my R34 has a similar sized HKS exhaust and it has scrap marks in the EXACT same places from bumps in gutters / speedhumps etc....

as I would imagine the real exhaust is also titanium or stainless steel this would also explain the (heat discoloration) or colour of the actual exhaust in this pic....

*groans* :crazy:

and if you look at the pic of the model posted just prior here the underbody is A: all black B: looks like a model

FFS....
 
I more than have a sense of humour (and can spell it, just to prove it), but this "Easter Egg" isn't funny, it just shows what the development team REALLY used for their car models.

The 'net is gradually filling up with GT5's inadequacies now, so these little "Gifts" from the production crew really are more laughable by the day. Still the mystery remains - what where they doing for six years? Because it certainly wasn't modelling cars.

So can the poster you quoted, its spelled HUMOR in the U.S.
 
Turns out it was an "embarrassing" mistake.
h_echizenya: Using toy cars as reference isn't an unusual thing anyways. Though it would be hilarious if you left it there on purpose (referring to some cars' underside being modeled from toy cars. This issue caused an explosion of complaints in Japan)

Kaz: It's hilarious, but but they'll be gone in the next update. It's rather embarrassing.
 
I think he is sugesting that like colour humour is a word americans refuse to spell correctly.

Because American English isn't it's own language right?

I kinda like it. I wish it would stay, but I understand why Yamauchi wants them gone.
 
... so it sounds like take a good picture guys cause 1/18 scale is going bye bye..... he should have said it was an easter egg and save work.. lol.

also.. is that the PREMIUM Mines R34 or the STANDARD? because I believe there is both in the game. eitherway most of the detail has been put on what you can see which 99% of the time is the outside and interior, not the underside. I do know one thing, the PREMIUM cars arn't just randomly scanned toys, there is videos of people spending all day modeling the brake caliper of one of the premium cars. looking at a PREMIUM car in PhotoMode it's pretty easy to see that it's not a toy car, there is more detail than a toy car.. until obviously you flip over the cars. also there is only so much detail you can put on the ps3 until the framerate drops and the game runs sluggish.. some things have to be cut to save power to keep the framerate up.. having super detailed exteriors of cars he probably still had to cut corners to save power, like inside of wheels and the underside, shadows, paper background people etc etc.. probably part of the reason he once stated that GT5 cars have too much detail and more suited for PS4.. a platform that would allow him to go nuts on detail and still run great. oh well.. GT7 :D

oh.. here's an egg for you.. in the Turn 10 studios (creator of forza motorsport for xbox 360) they have a bunch of 1/18 scale model cars in their offices, including a GT Gran Turismo badged R34 Skyline. I wonder if it's there just to remind them of who they have to try and beat :P lol
 
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Funny i've gone through and translated Kaz's tweets and couldn't find this embarrassing statement.......

http://twitter.com/#!/Kaz_Yamauchi

I went back to 25th of Nov....???

http://twitter.com/Kaz_Yamauchi/status/12181215532556288

I do know one thing, the PREMIUM cars arn't just randomly scanned toys, there is videos of people spending all day modeling the brake caliper of one of the premium cars. looking at a PREMIUM car in PhotoMode it's pretty easy to see that it's not a toy car, there is more detail than a toy car..

Actually to be fair, if you scanned a toy car, a detail like the brake calipers would not come over well so that would have to be don'e by hand.

While you culdn't really get away with just scanning a toy car and plopping it in the game, it does bring up the question of how much of their modeling is done from scratch by hand and how much is shortcut.

I know around here a source of pride (and and excuse for lack of quantity premiums) has always been that PD spends so much time on every little detail by hand, getting a gazzillion photos and studying the cars closely... this kind of throws a shadow of doubt on a lot of that.

there is only so much detail you can put on the ps3 until the framerate drops and the game runs sluggish.. some things have to be cut to save power to keep the framerate up.. having super detailed exteriors of cars he probably still had to cut corners to save power, like inside of wheels and the underside, shadows, paper background people etc etc.. probably part of the reason he once stated that GT5 cars have too much detail

Usually in a game, something you can't see has very little impact on system resource becuase the game detects that it's occluded and doesn't render it since it knows you can't see it.

oh.. here's an egg for you.. in the Turn 10 studios (creator of forza motorsport for xbox 360) they have a bunch of 1/18 scale model cars in their offices, including a GT Gran Turismo badged R34 Skyline. I wonder if it's there just to remind them of who they have to try and beat :P lol

Really? You had to toss that in?
 
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