General Fighting Games Thread

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Party pooper (only played a little sleep was a priority today Id like to keep my job lol) Havent been online yet anybody have any thoughts
 
I might be getting it sometime after christmas, just because all gameplay I've seen looks awesome
 
In depth interview with Ryan Hart
http://www.elive.pro/watch/D1dUQlUPdT22
orochinagi.com asking for help
''It's only just begun. Yes, XIII has lots of lovely reviews, and even has
had a review rewritten, but that doesn't guarantee mainstream play. Have
you been watching the fan promotion thread?

Here's the latest thing you can do to help out.

Have you heard of Ryan Hart? Sure you have, he's a world class SFIV
player. Do you know anyone who would like to listen to an interview with
him? It covers the following:

Ryan talks about the FG scene: His first ever sponsorship experience, Being
Victimised, Social Life vs Training, Why he plays the games he plays, Why
he doesn't play 3S, What he thinks of Tekken 6, What makes him main a game,
What makes SFIV THE game, Would he pick up UMVC3, Daigo + MVC3, The
influence of the sponsor in picking games and characters, The ingame
personality, The atmosphere between players at tournament matches, The
behaviour of a professional, Responding to Trolling, Weird relationships
with the public at large, Getting attention from the ladies, What does his
mother think of it all, Urban Tales of the Arcades, Next countries to
visit, Global FG hotspots, What the FG community needs, Oversaturation of
the FG market, Being a lab rat for a game company, The social effects of
revising a game for balance, the concept of revisions, new games in the
FG,attracting the younger crowd, what the SFIV player will think of KOF
XIII, common sense, his favourite stick and retirement.
id I mention it talks about KOF XIII too? You see where this is going?

So go tell some SFIV/MVC/Ryan Hart fans about it! Just post the link, the
interview will hopefully do the rest!

Remember, the game is good, but it's no good without people to play - we
need lots more people to PLAY the game.

Thanks for reading and take care!!!''
 

:lol:
People need to do more consecutive Tortillas... a gimmick, but people usually fall for it.



See those step kicks?



See that Lariat bait? :drool:
 
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I wouldn't call that broken. You think the devs thought of using a snapback as a whiff? I just think desk and other game breakers are more creative thinkers than the programmers.
 
I wouldn't call that broken. You think the devs thought of using a snapback as a whiff? I just think desk and other game breakers are more creative thinkers than the programmers.

Well, its time spent into something that is already written. Its probably why Skullgirls is taking forever to be released...
 
well Online for KOF 13 is much better than 12. Is it as silk smooth as Third Strike Online? no it is not but its pretty decent I have been practicing with clark, terry and andy. Andy is sepecially efective. I have also seen some high end play on Billy can he can zone and keep you at a distance pretty efectivly. Its kinda hard to find more people online I only played with about 9 people ( but I only was online for about an hour and a half. So far so good I am enjoying the game havent had much time to play though since family has been over and my game time is split between gt5, MW3 and KOF13 as well as metal gear hd.
 
Well, I've finally got broadband, which means I've finally ventured online with ssf:iv.

This was really my first online experience, so I went into it with no expectations.

I decided to stick to ranked matches. The first two, I lost. The third, I won against a guy who was only a little more experienced than me, only to get a message from him. "U R ****".

I sent him one back saying "I beat you mate". About twenty fights later, I've won three more times. Another time against a fellow noob, and twice against 2 different class B players. Very pleased with that. Lot's of close calls, but I still need to find my feet.
 
found this on shoryuken.com

While the reception to The King of Fighters XIII has largely been positive, one aspect that has not been well received is the online experience – perhaps the most important aspect of all these days. Thankfully, people are listening – well, at least Atlus, the game’s American publisher, is. A post on the publisher’s official forum states:

'' We have been carefully monitoring dialogue and feedback regarding the online play in THE KING OF FIGHTERS XIII. While the general consensus is that KOF XIII is one of if not the best entry in the series and that the netcode is noticeably improved over the previous iteration, we’re saddened to hear that many of our fans are frustrated with their online experiences thus far.''

Just as it was in the months prior to the game’s release, we will do everything within our influence to help developer SNK PLAYMORE test and continue to improve KOF XIII‘s network performance. To this end, the detailed feedback we’ve received is invaluable.

We greatly appreciate the dedication of players who are diligently reporting their online experiences, and we sincerely thank the community for all of the passion and support it has offered us and THE KING OF FIGHTERS XIII.''

This should lend a little hope to those disappointed with the quality of KOFXIII’s online experience. That said, it’s not entirely encouraging that this statement comes from the game’s American publisher, and not the developer itself. Only time will tell if these are just empty words or if this means real improvements in store for KOFXIII
 
Well, I've finally got broadband, which means I've finally ventured online with ssf:iv.

This was really my first online experience, so I went into it with no expectations.

I decided to stick to ranked matches. The first two, I lost. The third, I won against a guy who was only a little more experienced than me, only to get a message from him. "U R ****".

I sent him one back saying "I beat you mate". About twenty fights later, I've won three more times. Another time against a fellow noob, and twice against 2 different class B players. Very pleased with that. Lot's of close calls, but I still need to find my feet.

We'd probably lag like mad, but you want to fight some time next week?
 
We'd probably lag like mad, but you want to fight some time next week?

That'd be cool. I can't right now as I'm downloading all 11 GT5 updates (and it's taking an age), but send me a friend request on psn and a message letting me know when you're available for a few matches.
 
Ah I don't have any sort of solid schedule. All I can really tell you is, I don't have time tomorrow, or the weekend due to work, I have class on monday and tuesday and an exam the following friday, but I'm free next weds and thurs... We'll just play whenever we catch each other online, sound cool?
 
Ah I don't have any sort of solid schedule. All I can really tell you is, I don't have time tomorrow, or the weekend due to work, I have class on monday and tuesday and an exam the following friday, but I'm free next weds and thurs... We'll just play whenever we catch each other online, sound cool?

Sounds good. Add me when you get a chance.
 
For 3SO, you could adjust the GGPO lag output for a better connection.

KOF13:
My team?

Team Women Fighters - Mai plus Kula
SFxT news:
Thanks for the thoughtful and in-depth questions.
I’ll let Sven speak to DRM issues as PC gaming is his forte, but as to gems, I have to ask for a little patience. I understand every aspect of your concerns. I should also say we probably should have said less about them until we were in a position to show more with a publically playable build. Letting people go hands-on so they can answer gameplay questions for themselves alongside our answers has been a constant pillar of our strategy with the fighters. While we’ve had SFxT out for people to play many times, we weren’t able to do that yet for a build with gems, and that’s caused lots of trouble.
We plan to fix that by getting builds out there to play after the holidays, alongside new info about the games, but overall it should be said that this game has a bunch of new ideas, both for Capcom and for the fighting genre. We may not get every one of them perfect the first time out, but that’s why we’re talking to our players so much–to figure out what works and how to make the most of it. I definitely understand the concerns and how some things take a different path from what people generally expect from a fighter, but this is a new thing exploring ways that DLC can keep a fighting game interesting and fresh over a long period of time without necessarily having to sell you a new disc, by mixing both free and paid content. Apart from thinking about a game as a platform rather than a more traditional stand-alone product, I should also say that the gems themselves are actually really interesting.
They are different varieties of powerups, sure, but because of the activation conditions (you don’t just get the powerup, you have to activate it first even after you pick a gem) they go right to the heart of what’s best in fighters–the mindgames. Just as a very basic example, my opponent’s Abel may have a gem that activates when he lands two special throws. He marseilles rolls in for a mixup–do I think he’s going to go for a regular throw? Tornado throw? A second roll? It’s a standard Rock/Paper/Scissors kind of guessing game that make up the backbone of fighters, but now he has an added incentive (activating the gem) to go for that Tornado Throw, but I know that he has that extra incentive, and he knows that I know, and we’re off to the races. When you think about multiple gems and different activation conditions, it makes for a lot of really interesting mindgames, and that’s only even in actual gameplay. There’s also the metagame of actually choosing gems that work well for you and your playstyle, gems that may work better for particular characters, and gems that have sychronicity together. Because all the gems are strong in different ways, there’s a lot of different ways you can create your own approach. Of course even the best gem setups won’t win you a match–that still comes down to the traditional elements of zoning, footsies (LOTS of footsies), matchup knowledge, etc., but it’s a pretty rich new element to add to the existing traditions.
Anyway, hopefully you’ll be able to see for yourself before too long, and I hope the fighting game community at large can try to come along with us on this ride–it may have some bumps but I think it has a lot of possibilities to expand the genre in different directions. We will still have our core, more traditional titles (of course SFIV is getting the free AE 2012 update in a few days), but rather than simply release SF to infinity and beyond, we can also explore some new directions.
 
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