General Fighting Games Thread

  • Thread starter Shigegaki
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It's not sexist at all... It's just sexualized depictions of women, big deal. There's more terrible things out there.
 
Oh lord.... I leave you to play on your own and now you're flowcharting with Akuma, Darren??? What happened?! :lol:

This is street fighter, not pogo challenge; you gotta stop jumping so much. If you want to get in faster, use dashes.... and st. HK as a poke, which can be linked with cr. lk or cr. mk xx tatsu or hadoken.

Those random dragon punches and reversal tatsus.... all of them are unsafe moves when you miss... This is why people hit-confirm into it because they ensure that it WILL hit, and not hit by chance or luck.

Also, please stop doing the full-screen demons :lol: as soon as you do a standing jab, I already knew you were going to do it. There are ways you can make them unavoidable....

Please also pick up on techs when falling for quick wake-ups. You can hit down or any 2 attack buttons as soon as you hit the ground.
 
Oh lord.... I leave you to play on your own and now you're flowcharting with Akuma, Darren??? What happened?! :lol:

Super Turbo made Akuma my favourite character.

This is street fighter, not pogo challenge; you gotta stop jumping so much. If you want to get in faster, use dashes.... and st. HK as a poke, which can be linked with cr. lk or cr. mk xx tatsu or hadoken.

I used the jumps to get in for a Air Fireball or EX Double Air Fireball mostly when playing as Akuma.

Those random dragon punches and reversal tatsus.... all of them are unsafe moves when you miss... This is why people hit-confirm into it because they ensure that it WILL hit, and not hit by chance or luck.
Hit Confirm?

Also, please stop doing the full-screen demons :lol: as soon as you do a standing jab, I already knew you were going to do it. There are ways you can make them unavoidable....
Is there? I have one way but it never works, at all.
 
Super Turbo made Akuma my favourite character.
Super Turbo Akuma is different from AE Akuma...
I used the jumps to get in for a Air Fireball or EX Double Air Fireball mostly when playing as Akuma.
Using air fireball is just going to space you out unless you know its going to hit.
Hit Confirm?
Hit-Confirming is making sure something is going to hit and you have enough time to preform a combo ( Hit..confirm). The most common thing for a hado player would be cr.MK> Hadoken ( I.E c.mk, Hadoken, fadc cancel, cr.hk...c.mk, hadoken, fadc, cl.fp, SRK, fadc cancel, Ultra1 )

Don't just for block strings or random combos hoping for a chip. Poke people and use this pokes to get into combos.
Is there? I have one way but it never works, at all.
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Demon Rage is best used for setups
 
My cousin tends to do a whiffed demon flip palm as an okizeme after he lands what IIRC is a hp shoryu, lands behind me, DEMON!

When I try to do it, I try to use it as an anti-air by lowering my hittable box with sweep, while they're coming down and me low to the ground, I input demon, their limb passes through my invincibility frames, they die 1000 deaths.

To expand on hit-confirms, I've sure you've seen pros play and they do all these combos... while you're performing the combo, there's more than enough time for you to know that they're in a state where you can keep hitting them. With that in mind, the idea is to land strong attacks afterwards (i.e. special moves). for example, let's say you were trying to land a dragon punch. You're not going to walk up to them and do it; they can block that. What people do like to do is string together some normal moves to see whether or not they were blocking or not. If they weren't, the attacking player follows up that first normal (let's say it was a crouching jab) with another jab. At this point you know that they've been opened up (defence has been broken and now you're deal as much damage as you want), link that last jab with another normal perhaps (like a cr.mk or cr.mp), cancel that into a special move (i.e. dragon punch, tatsu, hadoken) because you know now that your special move won't be blocked. 👍
 
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There's a high chance of me dropping Sakura...

Looking for a character with a solid arsenal of normals for good footsies.... basically solid defense and basic damage dealing. Looking at Ryu and Chun.
 
Just go with Ryu, though Yun seems interesting. He has a arsenal of normals for good footsies
 
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A Sakura user on SRK suggested Rose... and I'm quite fond of her as her one special move that sends her forward is more safe than a tatsu, I have slide, reflect and absorb to counter fireballs, I also have orbs to pressure or defend, I have greater range on normals than Ryu...

I just don't have a good reversal move nor overhead normal.
 
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I can plink on my old stick, not on my new.

Was under the impression it was because they were happs so I bought ordered happs today, but when I put in some buttons in my stick, I can't plink.

So now I've concluded that I was able to plink so successfully because the button spacing was so far my fingers stretched enough allowing me to naturally plink when hitting 2 buttons.... FML.
 
I sure that you will get it down. I stopped playing with my SE because I couldn't Plink cr.FP with legs, but over time I got it down.

A moment about the fighting game community.
If there’s anything that scares me, it’s the negligence towards our accomplishments. And here is where that ends. We live in a time, where hundreds of thousands of people play fighting games. 2.63 million people watched EVO this year. We have nearly eleven major fighting games releasing, each with a morticum of dedication behind them. Eleven. There is debate amongst people about what games to put on a tournament card BECAUSE there’s so many. There have been six major film documentaries in the past year for fighting games. A major tournament every month. Hell, Capcom literally changed their business strategy to release a patch to fix a game because we wanted them to. Ono apologized to us. Do you understand how big of a deal that is in Japanese business? He stood in front of a crowd, bowed to us, and apologized.
 
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hello all - picked up UMVC3 this past weekend - I didn't grab MVC3 when it came out because I learned my lesson with Capcom back in the early 90's when SFII came out of the SNES!

fun game, looks great but I'm having trouble with the pace of the game - very fast, guess my reaction time is slow. or my team could be busted, not sure. also, I am using a DS3.

any tips for just starting out? Currently running Nova with Centurion Rush assist, Akuma with the Hurricane Kick, and Sentinel with Sent Force.

Also, how much of a difference does a stick make - I know its better because I won't have to play Tekken-style (hold controller in left and "type" with the right) but does it make that much of a difference?
 
Lucky... I picked up MvC3 because they didn't have UMvC3, when I went in the shop next they had it in for £19.99!! Just my luck....:grumpy: So I can't really help you out because we're both running different versions of the game.
 
A game like Marvel in my opinion makes ALL the difference when you use a stick, because there's a LOT of button pressing you need to have access to very quickly, and using pad (wing controllers, i.e. DS3) can become cumbersome to most people because you have to rely on a thumb, an index and possibly your other index for all the buttons...

I personally can't stand using pad for Marvel, despite not being great on the joystick myself.

I don't have Ultimate Marvel so I can't say a thing about Nova. Akuma with tatsu assist is great, I'd put him on Anchor and swap Sentinel with someone else who can play pretty independently.
 
Controller wise, it is a personal preference. Fanatiq..wolfkrone

Tekken style? Have you thought about mapping buttons?
Like AOS said, Nova would be good on point, Akuma w/ Tatsu is good and wolvie or wesker. But this game is soooo easy that you can just pick anyone and it will be a good team. Darren, you can help him. just not that much..
 
Controller wise, it is a personal preference.
Tekken style? Have you thought about mapping buttons?
Like AOS said, Nova would be good on point, Akuma w/ Tatsu is good and wolvie or wesker. But this game is soooo easy that you can just pick anyone and it will be a good team. Darren, you can help him. just not that much..

I call it Tekken-style because in Tekken you really only need access to 4 buttons. I can hold the DS3 with my left hand, rest the right side of the controller on my leg, and "type" the inputs on to it. Even if I map buttons on the DS3 for Marvel however, I'd still have to worry about 2 buttons being on the shoulder buttons.
 
Shoulder buttons aren't a big hassle for street fighter, but I find 'em a hassle for marvel... you WILL need to use triggers for Marvel, I'd use L1 for three attack macros so you can use that for dashing.
 
aside from hardware issues, what are some things I can work on as as beginner?

Obviously the magic chain combos are mostly the same with each player so L, M, H, S, air L, M, H, S is not something I'm asking about.

What's a good recommended team and assit to start with? I'm using Nova because is air special (S) is fairly safe assuming I don't whif and get punished after block - plus you can go forward H, then S, into an air combo.

Akuma because I just spam the hell out of is hurricane kick and once one connects you have options. Also very good for catching opponent assists if you get lucky.

Sentinel...we because he's pretty cheap, his assist is good, HC Sentinel force does a ton of chip damage, his mouth laser is cheap and good at keeping people away, and the frying pan overhead covers a lot of area.

But my biggest problem with these guys (and in general) is that I am not good on the ground as should be. If I dash forward at all, I get the crap kicked out of me by something - is my timing off? Is there something I should be doing?

to recap - team and technique suggestions are appreciated
 
I'd just hit up SRK for serious stuff like this, as I've said before, I don't play Marvel serious enough to know a whole lot.
 
If you ever wanted to extend your combos. Sent has the Rocket punch assist and Akuma has his dive kick
Sent isn't as cheap as Wesker though.. Though don't just spam his lasers because his recovery frames are long enough for them to get it or dodge. Granted that he has Super Armor, you could use cr.medium ( which should be a sweep)xx S,Lk, HK, S, Dash xx L.rocket punch, Super.
Magic chain isn't universal, Ironman can't do it nor could he combo into it.

If you wanted to Dash in, call in assist. Sentinel's Drones is a good one if you wanted to be safe to dash in. Otherwise, bait it out.
Work on one character at a time. Don't just make up a team because the assist is really good. There is the mission mode to help you out also.
Team building for Nova
If you don't want to use a joystick, there is the fight pad.

Probably the second part Max runs through Nova.
 
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Thanks N4ke -saw that Assist Me on Nova.

Do the Sent rocket punch and Akuma Dive kick go OTG? And when calling assists in a combo, when should I do it?

For example, let's say I go L M H S for Nova and in the air go L M H S - his air S is a hard dive down and most of the time you can do Forward H to hit them on the ground but I have difficulty relaunching after that. If I do get a S after the OTG H hit, I can only get one or two hits in the air - is this the combo resetting? Would an assist help with this?
 
It should OTG if you call them at the right moment.
Try:
L,M,H,S ( in air),S (on ground) call assist
Work on the timing before a combo.
 
Zangief's kind of fun to use..... I landed a super on my friend today by whiffing st hk and green hand.
 
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