Patch:
1. KL spin will ahve 6 more recovery frames on block
2. KL hat loop removed
3. kabal block infinite removed
4. sonya block infinite removed
5. various bugs fixed
6. wake up moves punishing certain characters after a ground breaker removed
7. stryker xray punsihed on hit fixed
8. advantage on cyrax command throw lessoned
9. cyrax command throw break changed from 2 frame windown to 10 frame window
11. sindel able to scream after 21 now and able t juggle with b3~scream
12. smoke bomb otg removed
13. cyber sub bomb has a smaller buffer window
14. jax ex dash punch goes farther and has armor.
15. jax has a gp fake
16. quan chi sky drop adv lessoned
17. quan chi reset after trance removed
18. quan chi skeletal boost after trance trade removed
19. quan chi can now move after trance
20. raiden no longer has adv after b312 and 334 are blocked. he is now at -1
Tweaks coming a few hours after the patch:
1. sonya cannot link military stance after d4
2. sonya dive kick inf removed
3. kabal cannot link dash after d4
4. KL infinite removed
5. kano up ball is now more disadv on block
6. more various bugs fixed
Also, Improved netplay*
FEATURES
• Street Fighter® Continues: Set in a timeline after Street Fighter® IV, follow the next chapter in the epic Street Fighter universe.
• GGpo-Enabled online play: Street Fighter iii: Third Strike online Edition will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.
• Unchanged Arcade Gameplay: Utmost care was taken to maintain an arcade perfect experience and preserve the deep gameplay system that has become revered as one of the most sophisticated in the fighting genre.
• Upgraded visuals: With new art and UI matched to hand-tuned HD filtering options, players can customize their viewing experience to their preference, even playing in a simulated arcade cabinet.
• YouTube replay Sharing: Not only will players be able to watch local and global match replays in-game, but with a click of a button they can upload replays directly to YouTube to share with the rest of the world.
• Watch with Friends: A new channel that broadcasts a continuous live feed of the best match being played at any given moment, and also enables searches for specific matches to be viewed solo or with buddies.
• Special Features and unlockables: Optional side panel appears on-screen to provide challenges and track progress as players push their limits to unlock achievements and rewards.
Genre: Fighting
Platforms: PlayStation® Network, Xbox LIVE® Arcade
# players: 1 or 2
Release Date: 2011
ESRB rating: T for Teen
Price: $14.99 / 1,200 MS Points
Developer: Capcom
I wish more people play like us..Interview Highlights
Mentioning that this is a big hint, Yoshinori said that he's working on bringing back characters that didn't make the cut for Street Fighter 4 into Street Fighter X Tekken. You'll see some characters that you haven't seen in awhile.
Ono added that if SFxT matches up with Super Street Fighter 4 Arcade Edition's roster, which is 39 characters, that means about 15-20 fighters on each side, so SSF4's roster will have to be trimmed down a bit to keep the sides even. Yoshinori mentioned that if the roster gets beyond 40 fighters, it gets a bit difficult to memorize moves and stuff.
Capcom is going to try and tone down the teasers in the future, because as many people have stated, they aren't really teasers trailers because they show who the fighters are.
Capcom doesn't want to cut any features they had in SF4, they want to add on to it, not take away with SFxT. This was in response to if the game has a rivals mode, but it implies an overall approach as well.
There's a "Cross Rush" system in place which is basically a Chain Combo setup going from Light 2x/Medium/Hard to do combos.
The game won't have a really deep story mode like there is in Mortal Kombat 9, which Ono said they knocked out of the park, but you will see a story mode like you've seen in previous Capcom fighters. Yoshinori did say they're looking at doing something like the MK9 guys did in the future though, *wink* *wink*.
"Big surprising announcements," for SFxT at Comic-Con commented Ono.
They're trying to blend the art styles of SF4 and Tekken characters, using more saturated colors and thicker lines to try and find a balance.
They want to see how the YouTube upload feature works for SF3 3s OE before they commit to putting it into Street Fighter X Tekken. They didn't say one way or the other whether this would be included or not.
Capcom staff grabbed copies of Tekken 6 and has been studying them on how to add the Namco characters into SFxT. The Namco guys that have seen their characters in game have been happy with how they're being implemented.
The "watery" graphic effect seen in the SFxT trailers will show up when doing things like Launchers and the Cross Rush, similar to the ink effect when doing a Focus Attack in SF4.
Expect more news about the Vita version of SFxT at Comic-Con, especially for Cole from inFAMOUS.
Capcom is going to try and tone down the teasers in the future, because as many people have stated, they aren't really teasers trailers because they show who the fighters are.
I wonder if Cassandra will be Sophia's age in this one or my character is still alive and kicking.Soul Calibur 5 was present at E3, being shown behind closed doors. Destructoid was among those who got to check out the game and reports that the game is currently 15% complete, runs on a new engine, and features faster gameplay than its predecessor. They were also told that the game would feature between 20 and 30 fighters and, very interestingly, that over half of them would be entirely new characters!
What do you think? If this turns out to be true, not all of your favorite characters from the series will be making a return, at least not initially. Is a roster for this game composed of almost 50% new characters a brave move, a mistake, or something in between?