General Fighting Games Thread

  • Thread starter Shigegaki
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Still haven't given up on AE đź‘Ť

I barely play now that the only person I play with enjoys watching anime more... as do I. I do play from time to time, but this way we both can knock out shows we haven't had time to watch.
 
I barely play now that the only person I play with enjoys watching anime more... as do I. I do play from time to time, but this way we both can knock out shows we haven't had time to watch.
Everybody in my area gave up on Ae since Tag 2 came out.
 
I will admit a lot of the FGs out there now are a lot more exciting than AE. That said, I'm still not adaptive with FGs so SF remains the most suitable fighting game for me.
 
IMHO, AE is probably really simple that it is good in its own way. I love AE more than Namco titles or ASW titles.
 
loving TTT2 but what item do I need, to do this move for Jin?!.
http://www.youtube.com/watch?v=EEOeh4tuV44&feature=youtube_gdata_player
Look at 1:27

Going off Tekken 6 (Where that costume originates), looks like you need:


Other - Upper Body: Emperor's Pauldrons

Upper Body - Outer: Emperor's Cuirass

Arms: Emperor's Gauntlets

Lower Body: Emperor's Cuisses

Feet: Emperor's Greaves

Upper Body - Add: Emperor's Mantle


Of course going off TTT2's kind of limited customizations, its likely going to go like this

Upper Body: Emperor Top
Lower Body: Emperor Bottom
 
Try fighting Nancy.

This. I pretty much beat Unknown first time out so no where near cheap. If anything, it was Jun that was giving me a hard time but I beat her first time around as well.
 
In general fighting game reference, if you want cheap bosses. Take a look at Boss-Dizzy, Boss-I-no, Gill, Shin-Akuma. Unknown/Jun ( Kazuya/Devil) (Jun/Angel), (Jinpachi/Demon Jinpachi) are pretty hard because they have the potential to do heavy damage( if you don't know how to block).
 
I found Azazel kinda cheap, mostly because of this annoying invisable blocking where it takes alot before you actually land a hit and you basically have to stay on him just to land anything.
 
Only works if I know the characther well enough, otherwise its "Spma the hell out of it!!!" for me :lol:

There was two characthers I got very lucky with while trying to defeat the bosses the first time around twice: Xioayu and Wang. Both times out of desperation, I did a dash right through the boss characther's Powerful attack (Jinpachi's Stomach blast and Azazel's Roll) and defeated them :lol:
 
I found using Young Heihachi and Jin easy to use to beat Unknown. I decided to main Jun and Kazuya, primarily because I grew up on TTT as a fighter.
 
I've seen her in action, she ain't as cheap as Azazel or Jinpachi, but still hard.

Oh my god, I hated fighting Jinpachi because he would force a stun on you leaving you helpless. The fireballs didn't bug me too much as it is possible to dodge, but those attack-negating stuns were just dumb.

Don't even get me started with Azazel. I never mentioned it before, but I have never beaten Tekken 6 in Arcade mode, ever. I have no idea how to fight Azazel nor dodge his attacks. It was dumb because some of the stuff he did would still stomp you even though you blocked it which is really unfair. At least in Street Fighter, Seth did mixups which you are able to do something about.
 
Oh my god, I hated fighting Jinpachi because he would force a stun on you leaving you helpless. The fireballs didn't bug me too much as it is possible to dodge, but those attack-negating stuns were just dumb.

Don't even get me started with Azazel. I never mentioned it before, but I have never beaten Tekken 6 in Arcade mode, ever. I have no idea how to fight Azazel nor dodge his attacks. It was dumb because some of the stuff he did would still stomp you even though you blocked it which is really unfair. At least in Street Fighter, Seth did mixups which you are able to do something about.

I used spammed Devil Jin's aerial laser to beat Azazel. I was 🤬 when it came to fighting Golden Azazel, way to hard. Perhaps harder than SF 3rd Strike Gill? As for Jinpachi, I found him easy in Dark Resurrection, thats why he became playable there. In TTT2, hes much slower than in T5 DR, so I'd assume hes a mid tier character.
 
I remember that. Fought it only once and ironically, it was the first time I played Arcade mode. I thought it was a glitch from the campaign mode since it has the golden Azazel.
 
Does anyone what you're supposed to do after you lost a fight? There appears blue-white circle. Do you have to use the d-pad or the analog stick and what does it do?

I am really liking the tag assault. Making increadible strings is awesome.
 
I know it's a year old already, but does anyone play Mortal Kombat Arcade collection on ps3? If so, do you fancy helping a fellow gtp'er out? There are two simple online trophies but the servers are pretty much dead. This is pretty much the only game in my collection where I actually stand a chance of earning a platinum. Is anyone willing to help me out? I'm more than happy to reciprocate if you need the trophies or if I can help you out with some other game.
 
2uscpra.png



Looks really fun!
 
Sabrewulf on Killer Instinct Gold was my favorite. If the series returns, I hope he does also.


Here's a nice & comical article(with some bits left out), I'm sure many will feel this gentlemans pain with TTT2.....

Tekken the ****: My issue with difficulty in Tag Tournament 2

The Paranoid Gamer
Alas, I am sorry to say that after a few days of playing time I’ve not had as much fun as expected. Why? Because the game’s AI is, for the most part, cruel, unrelenting and cheap.

Now before anyone reacts to this statement with the ever-mature response “you just suck”, I do acknowledge that, as I’ve grown older, my reaction times, hand-eye coordination and propensity for anticipating attacks are not what they used to be. Nonetheless, aficionados will know that the single-player element of Tekken titles has always catered to a broad range of skill levels by providing five difficulty settings: Easy, Medium, Hard, Very Hard and Ultra Hard. Years ago, I would play on Very Hard. Nowadays, I tend to play on Medium – and I’m ok with that, because I can more than hold my own against actual players. Feel free to challenge me at your peril (*winks*).

So, the day prior to release, my pre-order arrives. I insert the disc, complete the enormous 8GB install, and head straight for Arcade mode (difficulty set to Medium by default). My duo of choice comprises Marshall Law, my go-to combatant, and Jun Kazama, whose 10-hit combinations I can recite from memory. Stages one through six prove a breeze. I’m cutting through my foes’ defence like a knife through butter, and I even manage to pull a few perfect matches out of the bag.

Then, I reach stage seven. My opponents are Mishima Zaibatsu head Heihachi Mishima and his father, Tekken 5 boss Jinpachi. The announcer yells “Fight!”, and I’m bounced around the room like a sphere of polybutadiene. Twice.

In my wisdom, I decide change tactics, substituting my aggressive approach for a more defensive, tactical one, and with a bit of patience I overcome and progress to stage eight. True Ogre is my sole adversary. It’s two against one – a doddle, I think, but I couldn’t have been more wrong. After successfully landing a few devastating combos seconds into the match, I’m launched into the air by a sneaky uppercut and beaten into submission by a series of bounds and juggles. My ego bruised, I persevere, but the same happens again for another three rounds until a lucky Dragon Fang secures me a “Great” victory. I breathe a huge sigh of relief, but I’m not done yet; stage nine begins to load…

Jun Kazama is my sole adversary. It’s two against one – a doddle, I think. DĂ©jĂ  vu, anyone?

Predictably, I took a battering. Each time I went on the offensive, Jun would instinctively intercept my advances with an impeccably timed assault, and then rinse and repeat the same four moves until my health bar was depleted. Unable to beat her, I resigned to joining her, and executed the cheapest combo I knew repeatedly until I triumphed over the vicious little cow.

Once the credits had finished rolling, I dove into the options menu to adjust the game’s difficulty setting, convinced I’d lost my touch. With Easy now selected, I returned to Arcade mode, picked the same tag team, and hoped that attempt two would result in a less embarrassing outcome. As before, stages one through six were child’s play, but as soon as I reached Jinpachi and Heihachi I was forced to relive the experience described above. There was no mercy, no leniency, and fights were certainly not ‘easy’. If the AI’s first bound move connected, all I could do was endure the punishment until I either a), landed and managed to retreat, or b), perished (which was the more common conclusion). Changing the difficultly level appeared to make no difference whatsoever.

Please don’t misunderstand me here; I have no problem with accepting a loss, and I’m certainly not suggesting that I should be able to defeat computer-controlled fighters time and again without fail. However, in my view an ‘easy’ opponent should not be able to perform bounds, juggles and combos with the intuitiveness, timing and precision I would expect from a comparatively harder equivalent – or even a masterful human counterpart, for that matter.
 
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I wouldn't want to see a remake of Killer Instinct because the tier list was terrible, and certain characters were hella broken.

I'd rather see an entirely NEW Killer Instinct, with additional new characters, tweaked balancing from past titles, and the ultra juggle taken out.
 

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