Lomic
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"everyone" 🤣 your post count clearly shows that you have no clue about the amount of hate VGTs get around here 😅Why everyone is hyped
"everyone" 🤣 your post count clearly shows that you have no clue about the amount of hate VGTs get around here 😅Why everyone is hyped
WOW I Dreamed of this car !!!! The CAR we absolutly need in the game!!!This is the discussion thread for an article on GTPlanet:
Gran Turismo 7’s New Genesis Vision GT Car to be Revealed on December 2
When the special events for the Gran Turismo World Finals were unveiled for GT7 last week, they revealed a mysterious new Vision GT project car was coming to the game. Today, we have official confirmation that new car will be coming from Genesis, the luxury spin-off marque from Hyundai...
With a working and generally applied physics engine, there is not a lot of work to do.- Physics - the manufacturer's raw data need to be inputted into the game, sometimes VGTs have extreme performance or lots of extra features that takes time to implement because no other car has them (Chaparral's laser propulsion, Tomahawk's active aero, holographic interiors, etc). Then they need to be test driven. Also check if AI can drive them properly around a wide variety of circuits.
Whilst I used to agree, ultimately it will be part of licencing agreements to keep vehicle marques in the game and engaged with players. There will likely be some kind of kick back of data from PD to the manufacturer in return as well - i.e. the number of players that acquire the car, the number of miles driven in them etc. etc.No better example of how the developers refuse to listen to the community.
I think it's just part of the fun side to cars. You must have drawn 'fake' cars when you were a kid - this is sort of similar. Just a bit of fantasy that the game has always enjoyed.I never got the point of these vision cars. It just seems fake.
Are there any aspects of these cars that are making it Into a production line, or is this just marketing? Serious question.
It's not Polyphony alone it's also the manufactures that go out of their way to create the VGTs which I find kinda neat. Them adding VGTs will not take a slot from any other requested car being added.I’ll never understand Polyphony’s insistence on creating Vision cars.
Kaz said it himself, just after GTS release, They take twice as many dev hours as a real car, 3 months of dev time for a real car, 6 for a VGT, which is where the 6 month's to make a car comes from,Still gonna need proof on how these "take away resources" while being cars that DON'T need to be scanned nor have anywhere near the amount of refinement and work as the Real cars (Or even the fictional cars purposefully modelled for GR.3 and GR.4). I'll wait to see who actually provides that evidence and isn't just hiding behind the resource nonsense because yet again it isn't what they want (the exact same complaint thrown around when a REAL HiAce Ambulance gets added).
But sure, lets keep conveniently ignoring the fact that literally every single major update has given this game real cars and also pretend THAT'S gonna address a still less then ideal single player experience (and questionable economy) that many still aren't thrilled about.
Because they're basically building something out of nothing. Something completely new. But isn't it like the manufacturers design the car and the model first beforehand, then give it to Polyphony for implementation, polish and quality control?Them adding VGTs will not take a slot from any other requested car being added.
Given that the VGT cars are designed by the car manufacturers designer teams, the cost and time investment on PD is literally zero until the developers have to import the data. And hopefully they have (with GTS already being a thing) created an easy and fast pipeline where their cost and time stays zero.So given that,
How are they different in this respect to most of the cars in the game?So given that, and the fact their's nothing substantial for VGTs in single or multiplayer, whether you believe the resource argument, they don't really bring much either way.
^this 100%To argue that adding a VGT is a waste of resources is arguing that adding any car you're not personally interested in is a waste if resources.
Nobody is going to want every single car that's added. The game isn't catered to your individual tastes. If you don't like the VGT (or any car), just don't drive it.
In some respects you are correct, apart from you could have two garage fillers instead of one.How are they different in this respect to most of the cars in the game?
Given PDs nature, The Manufacturer could give them a full complete model and they would not use it, CAD data and concept drawings is far harder to model from than a 3D scan, let alone lend proprietary software, and all the training that's needed to another company for one car,Given that the VGT cars are designed by the car manufacturers designer teams, the cost and time investment on PD is literally zero until the developers have to import the data. And hopefully they have (with GTS already being a thing) created an easy and fast pipeline where their cost and time stays zero.
As simple as if they were going to hand out creator software, or existing software was compatible with the way VGTs are imported from scratch into the game.
And then these data will tell them that all cars average out on the same amount of usage, very likely.In some respects you are correct, apart from you could have two garage fillers instead of one.
The must have data on how often cars are used, as it's all online, Rockstar collects data for car usage,
I'm curious to see if you meant the above.So you see, still quite A LOT of work even if PD receives the 3D data and specs from manufacturer directly. One person making the VGT is one person less able to make other highly requested cars. If PD gives us 10 cars per month then 1 VGT isn't an issue. But with only 3 cars per month, if one of them is VGT then it is an issue.
Why everyone is hyped for flat out physically impossible (in most cases) cars is absolutely and hilariously absurd to me. Thats like being hyped for an iPhone with a terabyte of storage. Never gonna happen, or it'll happen so far down the line it won't be that cool anymore. It's not like we need more real cars.. Or tracks.. Or races... Nah, keep shoveling this pile of impossible dog droppings
Yes it's all assumption, would like be to see the data, the online data is available.And then these data will tell them that all cars average out on the same amount of usage, very likely.
Some players do like X, others dont.
We dont have these data, so all is assumption with a bias on personal preference.
If you don't like it no need to comment your displeasure.....just don't buy it ....never understood the need to whine about new additions that you're not forced to buy at all....Why everyone is hyped for flat out physically impossible (in most cases) cars is absolutely and hilariously absurd to me. Thats like being hyped for an iPhone with a terabyte of storage. Never gonna happen, or it'll happen so far down the line it won't be that cool anymore. It's not like we need more real cars.. Or tracks.. Or races... Nah, keep shoveling this pile of impossible dog droppings
Why don't you try reading, the history of the Vision project isn't hard to find....I’ll never understand Polyphony’s insistence on creating Vision cars.
You still need to input the raw numbers into the game though. It's still takes some effort. Things like gearing, suspension geometry, aero maps, center of gravity/weight distribution etc. A lot of the VGTs are quite wonky to drive, probably because the manufacturers don't give PD a fully complete specs sheet and more along the likes of "it's roughly this and this". Unlike real cars there are no basis for driving comparison as well.With a working and generally applied physics engine, there is not a lot of work to do.
The Chaparral engine can basically be translated into any other fictional engine by giving it the ingame power curve it would have if it actually existed.
Only the Dodge with the vast array of flaps that need to be implemented correctly to be working while cornering to provide the correct amount of downforce.
Yes, correct, if you see the number of VGTs added throughout the game's lifetime, it's a small percentage.I'm curious to see if you meant the above.
Since the ItalDesign VGT was released, how many other cars have been added? Assuming the number is 9 or more, the ratio of VGT/Other cars added is fine as is. Correct?
(this is based on the Ital Design VGT being the last VGT released - I can't confirm that at the moment, however. The principle still applies.)
CAD data and concept drawings is far harder to model from than a 3D scan, let alone lend proprietary software, and all the training that's needed to another company for one car,
genesis looks like "tesla" Road car or "porsche vgt"..nothing special..thing even doesn't have rear wing...If it's a Gr.1, Gr.2 or Gr.3 then it's useful.
If it isn't, then it's a glorified paperweight.