Love the variety in that line up.
Or will it just be some random elevated highway with some Tokyo stuff and slapped with the name Shuto Expressway similar to the one seen in the Wangan Midnight crossover with Drift Spirits?
Ask again when it comes out. Which is sometime this month. I doubt you will be able to play it on a non-rooted iphone.Um...is there any way to download this game on a US iPhone? lol
Um...is there any way to download this game on a US iPhone? lol
A few, sure. But a minivan? You'd have to be begged to start in that...Those are the starter cars? that seems way off all those cars are too new.
I would probably start off with Alto Works or Copen. I wanted to start off with Honda Beat in TXR0, but progressing was already hard enough with AE86, so I'm not sure if it is even possible with the Beat.
I would probably start off with Alto Works or Copen. I wanted to start off with Honda Beat in TXR0, but progressing was already hard enough with AE86, so I'm not sure if it is even possible with the Beat.
Actually, it depended on how it was used. Cars that would be useless for the big straights would be better in the C1 area. I would hope that a Honda Beat with it's current engine wouldn't outrun a fully tuned GT-R.One of the flaws of the TXR games was that many cars had no hope of being competitive and ended up being relatively useless. Hopefully things aren't so unbalanced in the new game.
Similar problem was with the way you unlocked new cars in dealership. Many good cars in TXR0 were unlocked after you had already cleared rivals against which they would have been actually useful.One of the flaws of the TXR games was that many cars had no hope of being competitive and ended up being relatively useless. Hopefully things aren't so unbalanced in the new game.
I do recall buying the Beat after a while (wanted to make a Mugen version from GT2), but it was a big mistake. I don't remember winning anything, even on C1.
It is a shame TXR never allowed you to join gangs and socialize with those rivals who had specific cars. Hopefully this will appear in SBX.
Similar problem was with the way you unlocked new cars in dealership. Many good cars in TXR0 were unlocked after you had already cleared rivals against which they would have been actually useful.
To the bolded, that was in Street Supremacy, the PSP game, right? I remember at the beginning of that game you had to join a team, and that was the team you stuck with in your supremacy of C1. Was always a Rod of Justice man, myself
Until you mentioned it, I wasn't aware of team joining in SS. Is there some in-depth system of working together for a team or it is just a formal thing to get a team badge?To the bolded, that was in Street Supremacy, the PSP game, right? I remember at the beginning of that game you had to join a team, and that was the team you stuck with in your supremacy of C1. Was always a Rod of Justice man, myself
It's more of just a formal thing to get a team badge, that is until you become the leader of the team.Until you mentioned it, I wasn't aware of team joining in SS. Is there some in-depth system of working together for a team or it is just a formal thing to get a team badge?
Tyre wear is the main culprit. Even those who have played for a while might struggle once the tyres give up. In the rain, they're preserved, but you still lose grip.Apparently TXR3 had tire wear built in to the game. I never knew that until I heard someone say that and started spinning out once I had put several miles on my car in one day. Though the latter could be because I'm rusty and suck at the game now....
It might have been how I fully tuned the car in a New Game +, which my gears were made for the engine swap to use the power wisely. I think I had a F4 or F6 engine in the MR2 SW20.how? He's fast as it is, only dwarfed by J and the Three Dragons.
What happens when you become leader of a team? Do you get some bonuses?It's more of just a formal thing to get a team badge, that is until you become the leader of the team.
Brake fade was a good addition in TXRD2, though they exaggerated the speed of wear on stock cars a little bit. Still, the game persuaded you to keep more attention on brake tuning than in any other driving game, and that's how it should be.
By the way, did having a natural-aspirated car in TXR3 made any difference in how fast you would lose power?
What happens when you become leader of a team? Do you get some bonuses?
There is a speed cap: 230 MPH.I don't know why but I think there's some kind of speed cap in TXR3 where almost every car struggles to pick up speed once they reach 200mph no matter the gear ratio.
Not to my knowledge.By the way, did having a natural-aspirated car in TXR3 made any difference in how fast you would lose power?
There is a speed cap: 230 MPH.
I've played with a few cars. I can get to 200 MPH without the engine swap in some cars fully tuned.
Not to my knowledge.