Give us better sounds - PLEASE !!

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*YouTube Video*

I will admit that it sounds somewhat good, but now get me a video of a Honda that even remotely sounds like this. Also, I'm sorry, but I can't hear the VTEC kick in that video.

Same car in real life:

 
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^ Even that sounds better than what we have in Gran Turismo 5. That shows that PD are capable of doing engine sounds properly, but are too lazy to do so.

Here's what the engine noise is based from (albiet with some artificial sounding rumbling):


http://[domain blocked due to malware]/instances/400x/24336547.jpg

Here's what Vtec should sound like IRL:


Now that's more like it. If Kaz gets the Honda cars to sound like this, I will send him a 'thank you' letter personally.
 
:lol:

I remember somebody posting that same video of "Vtec", to which I responded with that same video of the Impreza.
^ Even that sounds better than what we have in Gran Turismo 5. That shows that PD are capable of doing engine sounds properly, but are too lazy to do so.
Generally, adding an exhaust on Honda cars in GT5 could vastly improve its engine sound. For example, with the Premium EK Civic, a Semi-Racing exhaust should achieve a noise similar to the S2000 in GT4.
 
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SOUND EFFECTS PLEASE !!!

-Gear changes!!!

-Braking (rotors squeeze sound)!!

-Actual Blo Off Valves and Wastegates !!

-Vtec, VVL, VVTI V..whathever !!!

-Sand and stones hiting the fenders after an off track !!! 👍

-Better iddle to rev sound transitions !!
 
Recently it's sounded like my opponents drive Nissan-powered Imprezas, something needs to be done about the sound for GT6.

The Subaru Impreza rally cars have no distinct growl, and end up sounding like another boring car, so boring that I've been put off drive Imprezas in GT5
 
*Aventador videos*

In addition to that, you'll notice that the GT5 Aventador shares it's sound with the Murciélagos, which in turn have a similar sound to the Gallardo (which is accurate for a V10). Here's an example of how the Murcs should sound in GT5 (note again, amateur work) :drool:



They should be able to get things like the WRX right though.
That Boxter engine noise is one of the most recognizable, and coolest sounds in the world. But when you drive it in GT, it sounds like just another car!
PD need to pick up their game, the sounds immerse you just that much more in the game and it's leaking it at the moment!

It's technically incorrect to refer it as a "Boxter noise". The sound comes from the unequal-length headers, meaning you can get inline-4's to have a similar rumble as shown below :dopey:


And how an Impreza can sound "normal" with equal-length headers:


That being said, I'm not sure which of the Impreza's are shipped with equal-length/unequal-length headers stock, and PD does not have a sample of that sound as far as I know.
 
I think It's only the UK models and Rally cars (Prodrive) that come with the unequal-length intake manifold.

JDM models have equal length intake-manifolds and I'm guessing they used them for all the sounds, including the Prodrive Imprezas. :grumpy:
 
...
Here's what Vtec should sound like IRL:


GT5 was never going to sound like that because it doesn't include intake sounds - believe it or not, that "metallic" sound when the cams cross over is coming from the intake, there's a bit of over-driving of the ducting going on (which contributes some extra, classic B-series tones) plus some lovely non-linear acoustic effects (very high / rapid pressure amplitudes; high-lift cams), tickling a healthy lump of natural distortion out of it.

Many of the complaints would disappear if they included intake sound.
As for samples: I, too, have some theories as to why the cars still sound the way they did in GT2. One of them is the Standard thing, but I also think they're doing something completely new.
 
Yeah, they should add in as many extra details as they can, and drive it all with the physics (I hate canned sound effects with a passion, they literally fatigue me.)
 
Yes I think people get too focused on how accurate sounds are. With so many cars its impossible to have great accuracy

So instead of chasing the impossible dream I suggest adding sound effects that each car can benefit greatly from

Brake Squeal
Transmission Whine
More Realistic gear shift sounds

And to top it all off the transition from low/half throttle to wide open throttle needs to sound abrupt and powerful especially on stronger motors. When you go to WOT on a 600 HP engine or almost any engine the mounts twist and the entire block shifts. The jump from low to high RPMs should be heard not just in pitch but also in the mechanical jolting around inside the motor

I may make a faux video with said sound effects on top of GT5 sounds to get an idea of what it would sound like
 
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I can understand the importance of sounds, but I can't believe some of you put its importance above game design and physics. What good are sounds if you have a horrible game with poor physics?

Yes I think people get too focused on how accurate sounds are. With so many cars its impossible to have great accuracy

So instead of chasing the impossible dream I suggest adding sound effects

Brake Squeal
Transmission Whine
More Realistic gear shift sounds

And to top it all off the transition from low/half throttle to wide open throttle needs to sound abrupt and powerful especially on stronger motors. When you go to WOT on a 600 HP engine the mounts twist and the entire block shifts. The jump from low to high RPMs should be heard not just in pitch but also in the mechanical jolting around inside the motor

Ooh, brake squeals and transmission whine would add so much to the experience for me. I'd definitely rather have them focus on these sounds than trying to be deadly accurate for every SINGLE car.
 
I can understand the importance of sounds, but I can't believe some of you put its importance above game design and physics. What good are sounds if you have a horrible game with poor physics?



Ooh, brake squeals and transmission whine would add so much to the experience for me. I'd definitely rather have them focus on these sounds than trying to be deadly accurate for every SINGLE car.
According to you:
At some point, they will eventually do all they can do with engine sounds, premium cars, leaderboards etc.
So what makes you think they can't do physics and sounds at the same time?
 
According to you:

So what makes you think they can't do physics and sounds at the same time?

I compliment your effort of quoting my post from the other thread, but what I'm referring to are posts like these:

I honestly don't care much about improve physics, graphics, damage model, weather, etc. If they get the engine sounds right for GT6, I swear people will not care much about other flaws.

Meaning they're willing to have horrible everything to have good engine sounds. My post from the other thread isn't referring to people wanting motorcycle bikes over crappy everything.
 
I compliment your effort of quoting my post from the other thread, but what I'm referring to are posts like these:

Meaning they're willing to have horrible everything to have good engine sounds. My post from the other thread isn't referring to people wanting motorcycle bikes over crappy everything.
Oh okay, then I'm with you then.
 
Sounds are not that bad... they recorded many cars sounds to put in the game already... sounds sucks because all people put turbo on loll
 
I can understand the importance of sounds, but I can't believe some of you put its importance above game design and physics. What good are sounds if you have a horrible game with poor physics?



Ooh, brake squeals and transmission whine would add so much to the experience for me. I'd definitely rather have them focus on these sounds than trying to be deadly accurate for every SINGLE car.

If sounds were average in GT5, i wouldn't really mind, but they are really bad, and thats just the tip of the iceberg with gt5, other areas do need improvement, but sounds are the first prority, its not a jok when people refer to gt5 as the real vaccum cleaner simulator
 
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