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Not sure if it is discussed before: On the japanese site the night racing trailer has the addition VOL.2 to its title. See here. I don't remember seeing a trailer with VOL.1, or could this be the trailer shown at last year's E3?
Thanks, let's hope the wait for VOL.3 will not be as long as the time between VOL.1 and VOL.2.Yes, E3 2009 was the original GT5 concept video, this nights trailer is concept video vol 2.
Oh yeah, so it is. Kind of looked like the first hairpin on Seattle![]()
I'm thinking that the game's pretty much done now and they're probably just waiting for the right time to make their move.
Forza Motorsport 3 was the best thing for Gran Turismo 5. I bet we'll see quite a few borrowed concepts. Yes, you know what I am referring to.
Curious..
Are you talking about Grid's rewind feature?
For some reason I remember reading that rewind was confirmed for gt5.
I hope not.
Wouldn't you like to practice the way real apprentices do?For example, I still can't take the carousel at The Ring properly, instead of having to go back around or turn around, I can just rewind and practice that corner.
You'd have to drive back to the start anyway so that wouldn't help much.Rewind is fine in like a free lap mode. Time trials and races should not have a rewind feature though.
I think it would be better though if you could choose to run a certain part of track as a selected mini course and you can solely practice that part over and over
For example, I still can't take the carousel at The Ring properly, instead of having to go back around or turn around, I can just rewind and practice that corner.
I'd rather take the turn hundreds and hundreds of times and not have to start the whole race over just to do it. Then when I'm comfortable, move to the next corner.Join the "NO rewind in GT!" group https://www.gtplanet.net/forum/group.php?groupid=137.
Wouldn't you like to practice the way real apprentices do?![]()
I'm half inclined to believe that had Gran Turismo introduced that feature before GRiD, or Forza Motorsport 3, majority of the naysayers would jump all over it because GT had it first. It's a game, and yes you do have your preferences...but to seemingly protest a feature (that you simply do not have to use, by the way) as if someone was going to lunge a poisonous dart into your neck is just ridiculous.
I suppose I should start a group named "No upgrades for race cars." you know, considering their specifications are bound by FIA regulations...
No. That would be a step back. Or maybe ten steps.
What Gran Turismo can and WILL borrow is the concept of "owning" the cars in the game. Sure, in past GT titles we've owned many cars and had them in our garage, but still, they weren't OURS. We couldn't do much to make them our own.
In FM3, (though I haven't played more than twice), you can put your own stylistic qualities into your ride (i.e. liveries, customizing, tuning). When Kazunori goes to these car shows, he sees this in the participants' cars and I think it's time he adds it to his videogames. And he should. I believe he will.
So, as you see: Gran Turismo progresses from a great driving simulator (without ever abandoning it) into another world, a world of "owning", and not just collecting the cars. This further bonds car and driver.
I never felt the need to visually modify the car, to feel more connected to it. Every car in my garage has a history of its own, be it real world history, or history as far as some cool races I had with them in the game are concerned, all those things made me feel connected to those cars.
But on the other hand I was missing certain cars in the GT series, like the 1997 Audi A4 Quattro BTCC race car. So in case GT5 features a livery editor, I will try to recreate the Audi (using the Audi S4 '98 that will hopefully be in GT5, like it was in GT4 and GT PSP) and several other cars.
English is not my mothers tongue, but I hope you understand what Iam trying to say.
Yes, I understand you. And if Gran Turismo 5 helps ONE man relive his youth by allowing him to recreate his teenage car, then a livery editor is a huge success.
Indeed, but to be frank I want a decent rim shop, and maybe add some spoilers and skirts, this level of customization you're suggesting demands the inclusion of custom pics to make decals and things like that, It would be cool, although I wouldn't spend too much time on that. However, the same rule applied to rewind in my opinion applies to the livery editor too, I would like to have, I probably won't use, but a lot of players would love it, so bring it PD. 👍
Options, they're responsible for making of a game a true success or a complete crash-burn.![]()
After playing F3 and using the rewind feature to avoid some truly race ending crashes (be them my or the AI's fault), I'm actually leaning towards welcoming it to the GT series.
I used to be against it, thinking it would ruin the simulation aspect, but then I remembered that this is a videogame, and anything that helps to make the experience more enjoyable (read: not restarting a 12 hour enduro) is an addition I don't mind.