Gr1 downforce maxed.. Spins out at high speed?

  • Thread starter wheelhp
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Australia
Australia
Im guessing there needs to be a few updates to the physics or tyre model. I like the realism of the front downforce being too high to control but I dont know too much about the oldschool gr1 cars.. but shouldnt this much front downforce just work as its the entire point of the car? Im trying to race maxed out downforce on the porsche

Its just too shaky at that one bend at spa before the final hairpin.
 
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Not sure what you’re describing, but it sounds to me like you have an instability problem. Too much grip in the front and too little in the rear will make the car want to swap ends.
 
but shouldnt this much front downforce just work as its the entire point of the car?
I dont know about this one, but this is a game that simulates mechanics allowing you to lower the car so much that the wheels starting to rub in the fenders while driving a straight line = while standing still.

By that I wouldnt consider the limits presented by the sliders a choice that is mimicking how much would be done to a real car, and so I wouldnt apply the same logic to downforce neither.

You just have to go about it as a game, which allows you to do stupid choices (and sometimes the cars default already is a stupid choice).
 
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