Gran Praiano 6 (App Discussion, FAQ, Feedback and Questions)

  • Thread starter Daisey327
  • 249 comments
  • 31,472 views

Have you downloaded the app?


  • Total voters
    260
Well as far as the Jogo as shown I can't "drive" due to some stat run page ....gee I feel ashamed. Obviously you haven't raced with me. I don't judge people I haven't raced with nor should you, it's just foolish.

First off the "Tunes" as I stated aren't taking into consideration game physics, let alone real world physics (which the games physics are close to a certain degree, but we could go on for days on semantics of real versus virtual).

As he stated he just tunes for how he drives admittedly. (I appreciate the honesty and that clarifies this along with his feedback. And I regard that's more honorable then some trying to use a lame stat board to base ones worth on. For that I'm willing to share some information and settings with privately).

Now for how Weight transfer works in game (and in real life) some of the setups are too stiff or don't give enough flexibility for even a Rear engine - Rear wheel drive platform.

Secondly there is a group of us that would get together in GT5 and "Club race" Ruf's (namely BTR's and Yellowbird's) and share tunes on a friendly and collaborative context. Most know me as a very sharing and helping individual, but now considering the approach by some people so far, they can forget them being shared publicly due to the asinine and fickle replies.



Assuming just because its inserted into a console there's no heritage or lineage based on the real world concepts is close minded. Evidently you don't follow Kaz or haven't seen how GT has evolved to include real world physics.

There's some truth in this game, yet there's some Arcade like qualities that make it easy to link up with your friends and have some casual-sim racing.

Now some clues on setup:

First off with rear engine cars there's obviously not a lot of weight up front, so you don't need much spring rate in the front, same with dampening. You actually should "sponge" up the inertial mass so that it doesn't cause the rear to come around more, yet use it in cornering. Also to keep the sprung weight from lifting the cars rear mass as you go over the bumps, you should counter this with more Extension dampening in the rear, forcing the nose to compress, not the rear to lift, etc.

When the car brakes the mass in the rear is projected forward, when you go into a turn and the forward "interia" is displaced, it wants to keep going forward while the car turns, therefore inducing more force or yaw to spin the car.

Well if you take that into consideration and adjust your dampening and spring rates you can counter the force and actual use it during braking to benefit cornering. Then when exiting you can lay the weight down to put the weight on the wheels. If you adjust the suspension more you will get a better benefit on "faster out".

Toe, too extreme of toe angles can mess with the geometry of the car that's really fickle to begin with. Minimize your toe angles up front more than your rear. I'll state I start with .3Front / .10 Rear and adjust from there. Some tracks I even go to extreme of -.3 in front.

As far as Camber, camber come in handy when you think of how the game artist attention to detail and how they have modeled most cars to their true nature and their suspension. The 911,has a "Semi-Trailing arm suspension and how it cambers on compression should be taken into consideration. So some camber can help, running with 0 camber in this game helps some cars but not all. Try on most of them a range of 0.3 - 1.8 on either front or rear. Nothing more, nothing less.

Gears, Porsche boxster engines give good torque output fairly early on, adjsut your gearing using a low final ratio to start and tweak from there.

Also as far as weight, 911's are known for being light cars with nice torque, I found in most occasions a stage 3 weight reduction and then "de-tuning" engine for PP gives the best output so far.


Sorry for late reply as I'm at work and trying to compile all in one reply.

This was just for constructive feedback, and attacks at me and my driving, nor tuning are not needed. If my original post came off mean I was just being blunt.

Nothing personal, nor attacking you,just my 2 cents!
Are you 🤬 done yet?
What exactly are you trying to tell us?
You know 911's/Porches because you race them in a video game! Really?
If you would like to maybe give us another rambling ,pat on the back,pump your hands in the air, woot woot analogy of 911's/ Porches, camber and what all,there is a tuning forum for that. As far as I can see, you don't use it.
Hell,you should maybe give us a " How to tune Ruf/Porches the way I like it,because I drive them in a video game." guide.
Please don't preach to the masses in an "app forum" and if you want, I'll send you the money back for his app,you shouldn't have the privilege of using it.
 
Nothing personal, nor attacking you,just my 2 cents!
Are you 🤬 done yet?
What exactly are you trying to tell us?
You know 911's/Porches because you race them in a video game! Really?
If you would like to maybe give us another rambling ,pat on the back,pump your hands in the air, woot woot analogy of 911's/ Porches, camber and what all,there is a tuning forum for that. As far as I can see, you don't use it.
Hell,you should maybe give us a " How to tune Ruf/Porches the way I like it,because I drive them in a video game." guide.
Please don't preach to the masses in an "app forum" and if you want, I'll send you the money back for his app,you shouldn't have the privilege of using it.


No just sharing my experience from "real" life being around people that do tune these specific cars in "real" life and applying their knowledge to a "game". I stated this earlier in my full wall of text.

I seek knowledge I don't refute it.

Not my fault people don't read.

Jesus, when will people get the idea I was trying to help and saying it how it is.

It's like telling people the world is round and not flat.
 
No just sharing my experience from "real" life being around people that do tune these specific cars in "real" life and applying their knowledge to a "game". I stated this earlier in my full wall of text.

I seek knowledge I don't refute it.

Not my fault people don't read.

Jesus, when will people get the idea I was trying to help and saying it how it is.

It's like telling people the world is round and not flat.
Because in GT6, the world is flat. Go talk to Motorcity Hami about the drastic changes he makes when tuning GT6 cars compared to his real world race car. Praiano is too modest to boast about his knowledge of race tuning, but he gets it as well or better than anyone given the game's physics.

I loved your earlier insinuation that I'm young or have never raced anything in real life. I happen to be a 54-year-old former professional motocross racer, freestyle mogul competitor, sailboat racer, bicycle racer and marathon runner. I was also an automotive, motorcycle, and boat mechanic before obtaining my undergraduate degrees and moving on to law school. Although I don't live in the F1 pits, I do know a little bit about racing, physics, cars, and reading. I am also highly trained in detecting self-absorbed bull**** artists with nothing valuable to say.

Once again, in GT6, up is down, down is up, the Earth is flat, and your real world "friends" need to wrap their heads around that before they can optimize video game setups.
 
No just sharing my experience from "real" life being around people that do tune these specific cars in "real" life and applying their knowledge to a "game". I stated this earlier in my full wall of text.

I seek knowledge I don't refute it.

Not my fault people don't read.

Jesus, when will people get the idea I was trying to help and saying it how it is.

It's like telling people the world is round and not flat.

Let me understand this.
You hang around people that tune these in real life?
I'm sure they gave you there suspension telemetry, (useless in this game) tire pressure (ditto), front and rear aero (bingo) should I go on?
So what your trying to say is, My friends gave me their knowledge, that doesn't translate to this game and I have now figured it out.
Yeah I know, I'm sure Yokohama and KW are also impressed how PD interpreted their knowledge.
Next time you want to comment to a guy who has contributed over 600 tunes to the GT5/6 community,helped countless people, won tuner of the week on GT Planet,FITT Challenges etc,you might want to PM him.
Don't stir up a Hornets nest,it stings.:ouch:
 
Because in GT6, the world is flat. Go talk to Motorcity Hami about the drastic changes he makes when tuning GT6 cars compared to his real world race car. Praiano is too modest to boast about his knowledge of race tuning, but he gets it as well or better than anyone given the game's physics.

I loved your earlier insinuation that I'm young or have never raced anything in real life. I happen to be a 54-year-old former professional motocross racer, freestyle mogul competitor, sailboat racer, bicycle racer and marathon runner. I was also an automotive, motorcycle, and boat mechanic before obtaining my undergraduate degrees and moving on to law school. Although I don't live in the F1 pits, I do know a little bit about racing, physics, cars, and reading. I am also highly trained in detecting self-absorbed bull**** artists with nothing valuable to say.

Once again, in GT6, up is down, down is up, the Earth is flat, and your real world "friends" need to wrap their heads around that before they can optimize video game setups.

That is the post of the year Jbaffoh:cheers::cheers::cheers::cheers::cheers::bowdown::bowdown::bowdown::bowdown::bowdown::bowdown:
 
I loved your earlier insinuation that I'm young or have never raced anything in real life. I happen to be a 54-year-old former professional motocross racer, freestyle mogul competitor, sailboat racer, bicycle racer and marathon runner. I was also an automotive, motorcycle, and boat mechanic before obtaining my undergraduate degrees and moving on to law school. Although I don't live in the F1 pits, I do know a little bit about racing, physics, cars, and reading. I am also highly trained in detecting self-absorbed bull**** artists with nothing valuable to say.

If you are who you say you are you wouldn't care to even retort your BS about a video game ;)

A 54 year old wouldn't even get heated about all this if your maturity and experience level is what it is.

You would also know that what I'm saying makes some sense.

I'm not even following up with your BS as I am well seasoned as well.

Seems you have too much to prove on a video game board here, I don't need to even prove who I am and list.

You win just for the simple fact you were a former self proclaimed pro moto x racer on a video game / sim whatever you want to call it forum. You got me there. As you really know better with all your experience..
 
Last edited:
Let me understand this.
You hang around people that tune these in real life?
I'm sure they gave you there suspension telemetry, (useless in this game) tire pressure (ditto), front and rear aero (bingo) should I go on?
So what your trying to say is, My friends gave me their knowledge, that doesn't translate to this game and I have now figured it out.


When did I say it was perfect, and yes I may have figured out a thing or two.

Understandably so what you are saying, it's not like they worked with many teams or manufactures and worked to make the game some what accurate? Possibly a thing or two might be able to be translated?

Next time you want to comment to a guy who has contributed over 600 tunes to the GT5/6 community,helped countless people, won tuner of the week on GT Planet,FITT Challenges etc,you might want to PM him.

And what exactly gave you the right to comment on his feedback thread? I'd really like to see where you think you being somewhat over righteous here proves anything?

I was helping the guy and the two of you want to chime in like a bunch of fanboi's.

You are actually being counterproductive and anti-collaborative.

Please this is ridiculous.
 
When did I say it was perfect, and yes I may have figured out a thing or two.

Understandably so what you are saying, it's not like they worked with many teams or manufactures and worked to make the game some what accurate? Possibly a thing or two might be able to be translated?



And what exactly gave you the right to comment on his feedback thread? I'd really like to see where you think you being somewhat over righteous here proves anything?

I was helping the guy and the two of you want to chime in like a bunch of fanboi's.

You are actually being counterproductive and anti-collaborative.

Please this is ridiculous.
You are helping him? Ok so you " hang around people who tune cars" Would you like to elaborate what "Team" this is or should I just Google the ones in Texas.
Well let's see, I raced Go karts, from the age of 8 to 14, Snow mobiles from 10 to 25, blah, blah, blah. There is nothing and I will repeat nothing, that your friends or yourself have the ability to translate to a video game.You have no idea what was coded into the game nor how to access it.
I'm sure if P wanted any advice he would actually ask a "Real World Race Car Driver" in Hami. He himself has said this game is arse backwards compared to real.P as well as Hami and others have contributed in the FITT forums and discussion boards about this game, tuning etc for years.You post pics and discussion about a 7 year old outdated PC game.
My idea is, post your Ruf tunes you know so much about, for all of us to look at, or go troll somewhere else.
 
I believe the discussion was about the app, not his tunes. Go to his tuning forum and post what you said.
Then watch the fur fly.P and Daisey sorry about my rant.Speedrcr I will no longer post here,if it is discussion or tuning tips you want, PM me. I also tune.
 
Last edited:
My idea is, post your Ruf tunes you know so much about, for all of us to look at, or go troll somewhere else.

Honestly I've spent too much time on those tunes to share with people that antagonize. Did you ever realize you are really starting to sound like the troll when I merely posted feedback.

Might re-read what I stated in the thread you feel so justified in "quoting" again. Third paragraph, starts with "And".

As far as what "shop" (I didn't say team, for clarification), group of friends, whomever; I need not bring them in to make the same point any other publication would state that I told Praiano to check out.

I shared my suspension tunes with Praiano, since this concern is between me and him, not you.

As far as that post of the 7 year outdated PC game, it has concepts that most if not all tuners wish they had...temperature readings on the tires in key places. It was an illustration.
 
If you are who you say you are you wouldn't care to even retort your BS about a video game ;)

A 54 year old wouldn't even get heated about all this if your maturity and experience level is what it is.

You would also know that what I'm saying makes some sense.

I'm not even following up with your BS as I am well seasoned as well.

Seems you have too much to prove on a video game board here, I don't need to even prove who I am and list.

You win just for the simple fact you were a former self proclaimed pro moto x racer on a video game / sim whatever you want to call it forum. You got me there. As you really know better with all your experience..
Right, I'm lying about everything. My wife and kids will be pretty shocked when they read this.

I'm posting because your original wall of text was long, empty, and offensive. Your followup texts were similarly offensive. Finally, in my crusty old age, I have difficulty tolerating self-absorbed internet morons.

You've spewed a lot of crap in a thread about a $3.99 app, yet you have not even commented on the app. It's a shame you lost your life's savings on it.

I, on the other hand, am very pleased with Praiano's tunes, and I repeatedly hit the PayPal button to encourage him to continue putting in the time for our benefit. The price of the app is a drop in the bucket.
 
Right, I'm lying about everything. My wife and kids will be pretty shocked when they read this.

I'm posting because your original wall of text was long, empty, and offensive. Your followup texts were similarly offensive. Finally, in my crusty old age, I have difficulty tolerating self-absorbed internet morons.

You've spewed a lot of crap in a thread about a $3.99 app, yet you have not even commented on the app. It's a shame you lost your life's savings on it.

I, on the other hand, am very pleased with Praiano's tunes, and I repeatedly hit the PayPal button to encourage him to continue putting in the time for our benefit. The price of the app is a drop in the bucket.

I said this to maybe make you think you're letting this get out of hand. Also I don't take crap from anyone that has maybe made this more personal then they needed to. If you consider yourself a professional in all the things you have listed you would know a thing or two about objectivity and fortitude. You would also know how to conduct yourself.

That's where I call you out.

Whats really got me perplexed is how you and another have been very counter productive in this approach.

Go re-read my whole original post in its entirety (I just did), and as a disclaimer I stated it might be harsh if taken that way. I may have overstated some remarks, and have not edited the original post for this reason.

If it will make it better for everyone, I apologize for my harsh approach.

That's maturity for ya.
 
If you want to continue to read your own typing, at least take it to the appropriate thread. There, you can discuss specific tunes, and your specific criticisms of them.

My back spasms from the weekend have resolved, so I'll be spending the rest of the day in the wild preparing for the upcoming weekend. In other words, I'm outta here!
 
Just to close this discussion .
So ,like i´ve answered to you in the PM , i´ve tested your RGT tune. It´s a racing soft tires tune. Most of the road cars in GT6 don´t react well with this tires. The RGT is one. Your car is ok but this configuration will never reveal any good or bad setting. If you put a perfect setting over 4 sand buggy low pressure tires in the real life ,you will feel the same in GT6 using slicks tires. Don´t ask me why but it´s like this.
Also ,like i´ve told you in my PM , camber in GT6 just reduce the grip. 0/0 is always the best option.
I know it´s not easy to find rooms online with people driving lower grip tires but try to do this. You´ll see that it´s a lot more rewarding and at least , the settings you´ll apply to your car will speak immediately.
This is my opinion. In GT5 racing tires were just adding grip and i understand that people had a lot of fun with this, it was a very fun way to play and i was racing like this sometime too.
Now, there is no reason anymore, only just a few road cars can be driven with racing tires.
So to resume, if you have bought my APP garage looking for road cars with racing tires , you´ve made a bad investment for sure.
I hope everything is ok now, let´s move on everybody and let´s have fun the way we want.
 
@speedrcr - It appears you have posted your issues in my thread instead of writing to PD or perhaps Kaz himself. Furthermore, your post has nothing to do with the app's technical aspects for either Android or Apple. Please ask yourself if your rant belongs to this thread, to another thread or to yourself next time.

Regardless of the issues you are having, please remember this is a open community based on a racing game for entertainment purposes. We love to race and Praiano's tunes are helping many people further enjoy their experience. We are not here to tell others how they should play or tune: That up to each user to decide.

Please do not reply to this post or post in this thread again.

@alltheotherfellowracershere - Thank you for your support of P63 and the app while I have been AFK.
 
Thanks to both of you for a great app and the amazing tunes.:cheers:
Love the app, and use the tunes a lot.

Just wanted to contribute with my thoughts and suggestions for making the app even better.

  • Additional information about the cars and tunes.
    - Pictures.. just love the pictures Praiano uses in the tuning thread. Maybe a small thumbnail in the list, or on the tune sheet.
    - In game price of car, and maybe the total cost when fully tuned. Nice for us that missed out on the big money glitch ;)
  • Usability: Remember sort/filter settings when browsing the cars/tunes.
    I normally sort the list, then view a car setting. When I go back to the list from the tune sheet, the list is back to it default sorting/filtering.
  • As the number of cars and tunes increase, add the possibility to filter on multiple attributes. And maybe even make it possible to filter on min/max values.
    Typical attributes can be Year, HP, PP, Car type, Tyre type, price, etc.
  • Have the car/tune database separated from the app itself.
    Im not an IOS/android developer, but by separating the app and the data, the database can be continually updated without the need to get apple/google approval for each tune that is added. Simplest would maybe be to have it as an XML file that can be retrieved by http when starting the app.
Keep up the good work.
 
I agree. the sorting/filtering needs to be improved. I haven't used it too much yet, so maybe i'm missing something, but it seemed very clunky trying to find certain cars & types of cars.

Regardless, i was glad to support all the effort. Praiano has saved me hours of time over the past 2-3 years with his tunes. 👍
 
I have used your tunes off & on since GT5 Praiano. Started using some of them for GT6. You are definitely a great tuner and I will be buying your app for my iPhone. I'll be glad to support this app. :)
Enjoy your racing all. :)
 
Thanks to both of you for a great app and the amazing tunes.:cheers:
Love the app, and use the tunes a lot.

Just wanted to contribute with my thoughts and suggestions for making the app even better.

Thanks mate! :) see the replies below:

- Pictures.. just love the pictures Praiano uses in the tuning thread. Maybe a small thumbnail in the list, or on the tune sheet.
This is already in the first page FAQ. There will be no pictures for various reasons.

In game price of car, and maybe the total cost when fully tuned. Nice for us that missed out on the big money glitch
Sorry my friend this is outside the scope of the app and would also take alot of extra time.

Remember sort/filter settings when browsing the cars/tunes.
I normally sort the list, then view a car setting. When I go back to the list from the tune sheet, the list is back to it default sorting/filtering.
I have added this to the wishlist. (I thought i already did, but i must have not saved it)

As the number of cars and tunes increase, add the possibility to filter on multiple attributes. And maybe even make it possible to filter on min/max values.
Typical attributes can be Year, HP, PP, Car type, Tyre type, price, etc.
I was initially trying to do this when we designed using a different platform but it destroyed performance for low-end devices. We thought it was more important to ensure all devices, new and old, could use the app. (Also, im only a very basic app designer :P)

Im not an IOS/android developer, but by separating the app and the data, the database can be continually updated without the need to get apple/google approval for each tune that is added. Simplest would maybe be to have it as an XML file that can be retrieved by http when starting the app.
Would love to do this but this is well above my current skillset.


Thanks for the feedback matey.
 
I agree. the sorting/filtering needs to be improved. I haven't used it too much yet, so maybe i'm missing something, but it seemed very clunky trying to find certain cars & types of cars.

Regardless, i was glad to support all the effort. Praiano has saved me hours of time over the past 2-3 years with his tunes. 👍

I have not had any feedback suggesting the filters are clunky, but i DO know that the search function "field" on certain iOS devices is graphically not great, but this is out of my control (coding for ios and android at the same time is very hard, typically i fix one thing and it does like it on the other device). Functionally, everything works though.
 
App has been updated to version 1.1.3 with 156 tunes in total. Android users should get Google Approval within a couple hours. iOS users should get Apple Approval by the end of the week.:cheers:
 
Greetings from Singapore daisey.I just purchased your IPad App and wish to know,how often do you update latest tuning to it ? Love the App,very convenient and handy for racing night 👍👍 Look forward to see more of 550 pp,650pp,700pp and above in future posting.
Well done App !!:cheers:.
 
Greetings from Singapore daisey.I just purchased your IPad App and wish to know,how often do you update latest tuning to it ? Love the App,very convenient and handy for racing night 👍👍 Look forward to see more of 550 pp,650pp,700pp and above in future posting.
Well done App !!:cheers:.

Hi Suzling, typically we aim for 2 or 3 week updates, but it all depends on if Praiano has done more tunes and also if I am able to attend to the updating immediately. I work fulltime and away from home so this is sometimes not possible. I added this to the FAQ

Thanks for your purchase :D

Daisey
 
Hi Daisey,appreciate your prompt reply.Noted with thanks :) it is my pleasure to see Praiano excellent tuning has finally reach Apple App.Have a great week ahead ! Cheers :cheers:.
 

Latest Posts

Back