This source at least lists 129PS / 190Nm for a slightly earlier 2.3-litre - maybe the listed year is wrong rather than the power output?
You selected the '83 - '85 model year. Here you find the '86 - '89 model year, wich is the one in the game, that have the specs I listed. above.This source at least lists 129PS / 190Nm for a slightly earlier 2.3-litre - maybe the listed year is wrong rather than the power output?
Hmm you're right, the website got the years wrong. It seems (according to various forums and this website) that the B230E engine (129HP / 190Nm) engine was available from '84 to '89, so I'd say it's eligible for our 240.Yeah, that's why I suggested that it might be the listed model year that's wrong instead.
Would be nice, things like that for smaller manufacturers will likely be considered once I've made the more substantial changes to the career, as there are only a certain number of IDs available to use.Are there any plans at all to add/modify events to include some cars that are only used in generic drivetrain, or unrestricted events? I’m thinking mostly cars such as the Volvos and the Aussie cars. Would be nice to see the Aussie Fords included in some kind of Ford one makes, or better yet just including an Aussie championship, Maybe with the XR8 RC as a prize.
Unfortunate indeed, but it's all good, I'm definitely not dissuaded - if anything it's more reason to continue on and show that everything's fine.It's unfortunate what transpired in the discord server. GT modding community is already very small and niche, someone causing a meltdown over a frankly trivial matter is very much unnecessary. Hopefully you aren't dissuaded from continuing this project over that.
The tools are out there, be my guestApril Fools prank idea for a mod:
GT4 but it is GT7
- Every event has the tag 'Sunday Cup' (so for example, Gran Turismo World Sunday Cup)
- Every car in the UCD is extremely expensive
- The progression is dogwater, so for instance, you finish one license, get 2 cars, finish the Sunday Cup, and the credits roll.
- The AI is terrible and slow
I have no idea how, also I have a chromebook so that is obviously a roadblockThe tools are out there, be my guest
Hey guys just wanted to pop in and say hi and say the mod you're working on Admiester looks phenomenal. Can't wait to see this releasedUnfortunate indeed, but it's all good, I'm definitely not dissuaded - if anything it's more reason to continue on and show that everything's fine.
Things happen and I'm not always working on one thing, for instance right now some older Xbox stuff has taken my fancy, and I flow between a few things so that I don't ever burn out too much on one project. I have no concrete date set for Spec II but rest assured it's not just abandoned.
Not officially so far, and I don't want people to feel pressured into anything like that, but if there's enough demand I could set something up.Is there a patreon or something like that where we can support you?
Gran Turismo 4 Re-Tuned
has this been posted here ?
what does the GT4 Spec II mod DO/have can you PM me a link?Yup I saw this too the other day. Too bad it's not ready for release, but definitely something to keep an eye on. It'll be interesting to see how this one compares to the Spec II mod.
Overhauls engine sounds, adds new events, restores regional cars, makes a lot of quality of life changes and a bunch of other stuff. They can't PM you a link because it's not out yet, but the Randomizer (which is a sort of 50% complete build with most of those listed changes) is available here:what does the GT4 Spec II mod DO/have can you PM me a link?
Codes work on memory addresses in the executable and have nothing to do with file size. If your cheats stopped working then it's more likely that your modifications changed the CRC of the disc and PCSX2 is no longer finding a match. All you need to do is rename or copy your cheats to whatever the new CRC is.Hey there, I've been experimenting with the Retail NTSC-U and got some interesting results.
Did several tests in UltraISO:
*Replacing the GT4VOL for itself: Worked
*Deleting the L1VOL: Didn't
*Replacing every file and folder for itself: Worked
*Switching DVD5 to DVD9: Worked
*Replacing GT4VOL for a modified specdb edit, exceding the DVD size limit: Worked, auto480p and part codes didn't
*Same as before but deleting EPSON folder for some extra space: Same result
Leads me to believe:
*PCSX2 doesn't mind the extra DVD size and absence of an actual 2nd layer
*Codes don't work due to different filesize :c
*Those that do take effect either had their addresses untouched after the edit or don't even work over the VOL
*The only way to have everything working (hopefully) is the HostFS method (needs a retail compatible GT4Hooks.elf) since it also runs on the unmodified ISO? Maybe?
Tinkered with Cheat Engine, figured out most new addresses, they are 268430592 digits higher, no idea what determines which ones stay the same or don't, but I edited new Isos a couple times and so good so far 🥳Codes work on memory addresses in the executable and have nothing to do with file size. If your cheats stopped working then it's more likely that your modifications changed the CRC of the disc and PCSX2 is no longer finding a match. All you need to do is rename or copy your cheats to whatever the new CRC is.
HUD is engine level as far as I'm aware, so not possible.@TheAdmiester: It would be cool if the HUD could be disabled.
Any ideas on release of this exciting mod?