- 116
- Germany
Awesome stuff Ad!
If all Manufacturers would get their own One Make Races it would be wonderful. And even if the existing would get some more would be too
Awesome stuff Ad!
They won't all be getting races since event IDs aren't infinite and having too many would make progression feel slow, but I'm definitely adding more where I think they make sense.Awesome stuff Ad!
If all Manufacturers would get their own One Make Races it would be wonderful. And even if the existing would get some more would be too
How many spare event ID's are there?They won't all be getting races since event IDs aren't infinite and having too many would make progression feel slow, but I'm definitely adding more where I think they make sense.
For clarity it’s not actually how many events the game can have, but rather for how many it can store the results in the save. If I remember right the number is 768 individual races (so Sunday Cup would be 3) - if you consider the size of GT4 as-is and how many manufacturers there are you can imagine it would probably run out pretty fast.How many spare event ID's are there?
I don't have any good way of testing LAN, but I haven't made any changes that should break it either. GT4 Online has it hidden in the menu so naturally I've re-enabled it.This is all looking incredible.
What's the likelihood of a release this year?
Assuming LAN play with this mod is still possible?
We've got 4 PS2's and been playing together recently
I'm not, because issues that happen on real hardware also happen on emulators. A 6 car race might work in a few scenarios to make a video for, but there's no feasible way to test that they'll be stable throughout the entire game (different combos of cars/tracks etc could run out of memory and cause a crash). We just don't know how enough about how GT handles its memory to know if any of this would be stable. The best assumption to make is that if PD themselves didn't allow it, it was for a good reason.Are you considering making some improvements for those who don't play on real hardware? I recently saw that it is possible to play rally events (both off-road and asphalt) against 5 opponents, use up to 6 convertible cars with the open roof simultaneously and play split-screen with high fidelity graphics (like single player).
Things I didn't even know we needed, but now I'm so glad for: thisView attachment 1360070
View attachment 1360071
View attachment 1360072
(The tooltip typo has been fixed since)
Yeah, it’s not being used in any “proper” events but Valencia will be in both World Circuits and the Event Synthesizer rotation.Hey Admiester
I just wanna ask about some of the new tracks/track variants coming with Spec-II. I know that the tracks that don't have useable pitlanes are most likely only going to be used in Arcade mode, but would there be a way to implement them into GT mode even if it's just for time trial? Personally I really enjoy buying cars and then making race builds out of them to time trial with as well as tuning the cars to the way that I like them, being able to take some of my builds to these new tracks would give a huge amount of replayability
Edit: I just notice while I'm playing GT4 as I write this, that Suzuka West doesn't have a useable pitlane and that's in GT mode (I know that this is the case with the Rally Tarmac tracks too but I didn't want to count them), it doesn't appear in any races as a result, but it does still appear within the World Circuits list, I think the implementation of these tracks could fit really well unless there's some other technical reasons as to why it couldn't be that I'm unaware of.
It is possible to turn assists off for licences and missions but it makes them so much easier that it's basically cheating. Because I don't really want to go through and individiually rebalance and retest each one for disabled assists, I think it's better left as a pnach cheat (because then the onus is on the player to know that they're kind of "breaking" the game).Hello again
I have a question about the ASM & TCS settings in the Spec-II settings window, does it apply across everything? I'm wondering if I could do all the licences tests with it all off because I personally run them off period?
Also, speaking of licences tests, would it be possible to make platinum times? I think something like an optional/unlockable mode (like you have to have all golds in a licence first before you can tackle plat times for it) where you can come back and tackle each of the tests again but with harder times for a rare reward could be pretty fun for people like me who actually enjoy doing licence tests for some bizarre reason Lol.
I don't know the feasibility of it however, or if that's even something you'd want for this mod but I thought I'd suggest it anyway, even if it's just to show some interest in something along those lines. Let me know what you think
Too bad it seems to completely ruin the physics of GT4 by globally adding extra grip, the other changes and additions seem nice though.Gt4 Re-tuned looks to me as the most intresting mod yet for gt4.
Yes i kind of agree with that, i loved seeing the powerful Stage 5 turbo, new parts overall, spec ll looks very promising as well,Too bad it seems to completely ruin the physics of GT4 by globally adding extra grip, the other changes and additions seem nice though.
At the moment yes.@TheAdmiester
I saw a comment of yours on a GT4 mod video on YouTUbe and you said textures could not be modified.
Does this mean no cars can be added to GT4? I was wondering if PSP car models not in GT4 (like Lamborghini) could be added at least eventually.
I've also managed to find where the bumper cam's pitching and blurry crash effect are processed which in turn means I've been able to disable them. Embedding a Twitter vid for that out of laziness: