I assume it's different to GT3? Someone has been adding cars from GT4 variants into GT3At the moment yes.
I assume it's different to GT3? Someone has been adding cars from GT4 variants into GT3At the moment yes.
To my knowledge this is possible because GT4 Prologue, GT Concept and all other demos (Prius edition etc.) use the same game engine as GT3. GT4 uses a different engine so, for now at least, porting cars is not possible.I assume it's different to GT3? Someone has been adding cars from GT4 variants into GT3
It is and I have already made changes to some of them, like the Cien being moved to the new dealer because it never made sense in classics to me. GT4 doesn't seem to have any consistent logic to its selections but I'm thinking of moving anything pre-2000 from new to classics unless it was still in production in 2004.To my knowledge this is possible because GT4 Prologue, GT Concept and all other demos (Prius edition etc.) use the same game engine as GT3. GT4 uses a different engine so, for now at least, porting cars is not possible.
A question for @TheAdmiester. It is possible to change in which dealership cars are sold? Theese are some of the oddities i spotted and where I would place them:
Chevrolet Corvette C5R in new dealership
Panoz Esperante in classics dealership
Buick Special in tuner village or "full model" in tune shop
Eagle Taloon in classics dealership
Aston Martin DB7 in classics dealership
Jay Leno Tank Car in new dealership
Bentley Speed 8 in new dealership
Lotus esprit GT350 in classics dealership
Citroën Xantia in classics dealership
Citroën Xsara Kit Car in classics dealership
Audi R8 LMP in new dealership
BMW Mclaren F1 GTR in classics dealership
Hyundai Tiburon Turbulence '99 in classics dealership
Honda Gathers Drider Civic in classic dealership
Subaru Impreza 22B Rally Car in classics dealership
Is there a defined cutoff for the classics aside from these exceptions? Is it like 1995 or something?To my knowledge this is possible because GT4 Prologue, GT Concept and all other demos (Prius edition etc.) use the same game engine as GT3. GT4 uses a different engine so, for now at least, porting cars is not possible.
A question for @TheAdmiester. It is possible to change in which dealership cars are sold? Theese are some of the oddities i spotted and where I would place them:
Chevrolet Corvette C5R in new dealership
Panoz Esperante in classics dealership
Buick Special in tuner village or "full model" in tune shop
Eagle Taloon in classics dealership
Aston Martin DB7 in classics dealership
Jay Leno Tank Car in new dealership
Bentley Speed 8 in new dealership
Lotus esprit GT350 in classics dealership
Citroën Xantia in classics dealership
Citroën Xsara Kit Car in classics dealership
Audi R8 LMP in new dealership
BMW Mclaren F1 GTR in classics dealership
Hyundai Tiburon Turbulence '99 in classics dealership
Honda Gathers Drider Civic in classic dealership
Subaru Impreza 22B Rally Car in classics dealership
Not really. In the classics you can find cars that have some historical relevance and were not in production in 2004, thats why sometimes you can find early 2000s models. However i wouldn't consider a 2 years old LeMans prototype a "classic" just because it stopped racing in 2002.Is there a defined cutoff for the classics aside from these exceptions? Is it like 1995 or something?
I assume it's different to GT3? Someone has been adding cars from GT4 variants into GT3
Just as easy as adding another manufacturer.Would it be possible to add new countries after the secret to adding new cars is found?
You still need a modded PS2 in some form to be able to play unofficial discs.So that means we would be able to buy you a copy to play on the real hardware without the need of modifying anything ?
Count me in !
Thanks for the information !You still need a modded PS2 in some form to be able to play unofficial discs.
Bought a PS2 last week for real hardware testing, had some hurdles, those hurdles are now mostly cleared, so I'm pleased to be able to show this:
Basically the additional cameras and the GT3-style chase cam were implemented using actual C code plugin hooks to the game's executable. Turns out the plugin was hooking in a way that the real hardware didn't like, but after some troubleshooting with the author of the plugin maker it's now working accurately.
Cameras have been aligned to the proper dashboard position for every single car, already done and no more work needed as far as I can tell.Nice.
There are GS codes for retail that allow the car model to stay visible while using the in-car view but, it is even better so see what you have here by aligning the view to be horizontally moved in front of the steering wheel, though I guess it will take some work to align it for all models which have a detailed interior.
That brings me to one more question: Will it be possible to drive top-down convertibles in actual races?
Years ago when I was hacking the retail version, I made a code that allowed you to take any car (including ones like the Caterham) into an actual race but it froze upon loading.
(I also made a code that allows any car to be taken into GT Auto. Swapping rims on certain unique or race cars can be very funny.)
I agree.
I am surprised that PD did not do more to try and perfect sound of one of the best sounding Inline-6 engines ever made. If you listen to a stock BNR32 Skyline GT-R or stock BNR34 Skyline GT-R from Forza Motorsport 2, and then watch the video by SaabKyle04 about the BNR32 it sounds (nearly?) identical.
How easy is it to tweak colors in GT4? I imagine it's much easier than GT2's palette swapping mess. If so, I can see myself doing a deep dive into some of the paint options and tweaking/adding them for accuracy. I know GT2's color choices often didn't match reality at all, not just in terms of appearance, but also as far as what colors were actually offered on the cars at the time. I have no idea how accurate GT4 is in that regard.Was never quite happy with how GT4 depicted Oxfordgrun on the E46 M3, finally got around to fixing it tonight.
View attachment 1373876
View attachment 1373875
View attachment 1373878
How easy is it to tweak colors in GT4? I imagine it's much easier than GT2's palette swapping mess.
It's about as complicated as it gets but very versatile. Pez is correct in that each car's "colour data" is actually a patch file that tell the game how to edit the base model, in this case changing the palette pixels that are applied to various parts of the texture.How easy is it to tweak colors in GT4? I imagine it's much easier than GT2's palette swapping mess. If so, I can see myself doing a deep dive into some of the paint options and tweaking/adding them for accuracy. I know GT2's color choices often didn't match reality at all, not just in terms of appearance, but also as far as what colors were actually offered on the cars at the time. I have no idea how accurate GT4 is in that regard.
Interesting. It would be nice to have a separate 1996 240SX without the wing.It's about as complicated as it gets but very versatile. Pez is correct in that each car's "colour data" is actually a patch file that tell the game how to edit the base model, in this case changing the palette pixels that are applied to various parts of the texture.
It's a pretty neat system honestly, you could in theory have a "colour" that turns off anything that's modelled a separate shape on a car, like hiding the licence plate or possibly even a wing.