i don't understand why ISR guys ignored the Permanent Driving Aid and Active Steering in Forza 3 which takes away all the real feel and simulation of each car in the game...
I think because the effect is rather subtle, and to be sure, no one made a fuss about it until a few scrupulous gamers pointed it out.
Forza, like GT, has a certain feel to it. It makes people with a taste for their favorite game consider the other one "wrong." And then of course there are the PC sim fiends who think both suck.
I know this drives Forza fans up the wall, but this is how I see it. I think that the feel that Forza has is mostly due to a massaged physics which makes certain performance envelopes user friendly, such as easier than normal drifting, to make the fans happy. The ever present driving aids are an aspect of this, and done to make Forza as a series challenging to naster completely, but still a pick up and romp game in which anyone can do pretty well.
Kind of like the difference in fighting style between Tekken and Virtua Fighter. Tekken is a technical game with all kinds of moves, but at the same time, you can go far by just mashing buttons. On the other hand, Virtua Fighter is almost a fighting simulator in comparison, and flailing on the controller will get your rear end handed to you much sooner, possibly the first round.
Now, why the ISR duo didn't catch this I think is due to... well, they were wowed by a pretty package, and loud engine noises in a cockpit.