- 4,323
Those are some pretty fantastic sales there and it represent the quality of the game..
Actually it largely reflects marketing and the quality of previous versions....
Those are some pretty fantastic sales there and it represent the quality of the game..
Don't expect the numbers to double at all. Most copies are always sold in the first 2 months and the rest is just peanuts. Realistically, I guess the number will hit 7.5 to almost 8 million copies after five yeas. Very optimistically, 9mill but that's it.
They can boost sales with Add on by the way, like GT5 Spec I, GT5 Spec II and so on.
I wonder what the relationship between hardware sales of the PS3 combined with GT5 at release and sales figures with PS2 and GT3 at release is.
I guess PS2 was selling much better at that time. Could explain those low numbers
Because kW is the official measurement, and officially PS is archaic, since we use the metric system in the EU..
Mkay. So that's your main gripe with GT5?
Don't believe it.I can tell you that the average gamer is bitterly disappointed with GT5 and rightfully so!
Actually it largely reflects marketing and the quality of previous versions....
Do people put their thinking caps on before writing things?At this pace, GT5 is going to easily pass GT4 and maybe even GT3. I could see possibly even 20 million lifetime for this game. Every GT game in the US has sold about 3 million lifetime and GT5 is already half way there. It's almost there to matching GT4 in japan also.
600k is pretty big in Japan you know? Not many games get that high there and it's likely to end up at over a million in the end too. Japan is a small market compared to all of Europe and unless it's Monster Hunter or Pokemon, they aren't going to get 4-5 million sells in just that market.
Otherwise, there would be over 6 million GT Planet members. (moderators, can you confirm 6 million members?)
I think a lot more people than you know are quite happy.
In any event, the numbers will decide. Do us all a favor, though, and please don't presume to speak for everybody. If you're disappointed, that counts as one, and one only. There are still 6 million people yet to weigh in.
"For comparison, all three Forza Motorsport games have sold less than 10 million copies combined--not even a quarter of Sony's series."
In your face Forza!!!
I also read that Forza sold only 27% of it's total sales in the first 6 weeks.
Forza first six weeks: 1.28 million
At 12 months: 3 million
Total 4.7 million
You may believe that you, or the GT Planet community, somehow represent the 'average gamer', but this is incorrect.
"For comparison, all three Forza Motorsport games have sold less than 10 million copies combined--not even a quarter of Sony's series."
In your face Forza!!!
I also read that Forza sold only 27% of it's total sales in the first 6 weeks.
Forza first six weeks: 1.28 million
At 12 months: 3 million
Total 4.7 million
You are right, the Gtplanet userbase tends to be heavily skewed towards those with a bias towards the GT series.
Well I think the reason not that many Japanese like the game because you can't beat a X1 in a stock Hachi-Roku
Seriously.
Do people put their thinking caps on before writing things?
PS2 sales were what, 140+ million units?
PS3 sales are sitting at about 45 million units?
GT3 sales were almost 15 million? That would be a 10% penetration of consoles.
GT4 sales of about 10 million? That would be about 7% console penetration
For GT5 to hit 20 million would require either a ton more PS3 sales (honestly I don't see sales hitting 80 million) with a 25% penetration (yeah, right). GT5 sales will be lucky to hit 10 million. The only way I see more than that is for it to be a pack in with future consoles.
FYI, GT5 sales are lagging GT4 sales by some 40-50% over the same time period, and lagging GT3 sales by an even greater amount.
Take the Kaz-colored glasses off and look at the data.
First of all GT3 got to that nearly 15 million in about 10 YEARS. It sold well at first but it kept on selling throughout the years, it did not do those 15 million in the first few months. It was also heavily bundled in the US.
Second of all the PS3 userbase is much larger than the PS2 userbase was when GT3 came out. The userbase does not matter, see how GT4 sold less when it had over 100 million PS2s sold? Albeit GT3 had much more time and a whole console's lifetime to sell as opposed to GT4.
Do people put their thinking caps on before writing things?
PS2 sales were what, 140+ million units?
PS3 sales are sitting at about 45 million units?
GT3 sales were almost 15 million? That would be a 10% penetration of consoles.
GT4 sales of about 10 million? That would be about 7% console penetration
For GT5 to hit 20 million would require either a ton more PS3 sales (honestly I don't see sales hitting 80 million) with a 25% penetration (yeah, right). GT5 sales will be lucky to hit 10 million. The only way I see more than that is for it to be a pack in with future consoles.
FYI, GT5 sales are lagging GT4 sales by some 40-50% over the same time period, and lagging GT3 sales by an even greater amount.
Take the Kaz-colored glasses off and look at the data.
Absolutely correct tigermilk. I've made this point in several threads over the months.
Yes I do see myself as hardcore which is exactly my point. I have many friends who are also hardcore racing fans and many of these are also unhappy with GT5. So if us hardcore fans are unhappy then the average gamer is going to be even more unhappy with the gameplay on GT5.If you're on this board, you're more hardcore than the average gamer by a longshot. O
This benchmark pushed the overall series to even more remarkable figure of 63 million games.
Who cares? All the sells for the previous GT games in Sony's chart go by the same standard as GT5 so whether it's shipped or sold, it still did better than Prologue and slightly over half the amount of GT1 and GT4 in only 12 days and now even closer to surpassing GT4.
At this pace, GT5 is going to easily pass GT4 and maybe even GT3. I could see possibly even 20 million lifetime for this game. Every GT game in the US has sold about 3 million lifetime and GT5 is already half way there. It's almost there to matching GT4 in japan also.
The difference (between how many were sent to stores and how many were actually purchased) is how many people actually bought it. For example, if I release a game and send 10 million copies to retailers, that looks impressive, but it looks a lot less impressive if only 20,000 of those were actually sold to gamers. When people are interested in sales figures, they want the number of copies that were actually bought by customers and not how many went to retailers.
Yes I do see myself as hardcore which is exactly my point. I have many friends who are also hardcore racing fans and many of these are also unhappy with GT5. So if us hardcore fans are unhappy then the average gamer is going to be even more unhappy with the gameplay on GT5.