[Gran Turismo 5 @ TGS 2009] (SEE POST1!: New vids. Interviews!)

  • Thread starter SrRd RacinG
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I've got an idea.

There's a thread over at NeoGaf JUST for GT vs Forza....

So why don't you go there? We don't need you pedaling your lies about here.

Nothing you said is true but that sort of rhetoric will work well for you over there. Have fun.

Except it is true :confused:

I've had a 360 since launch, I've played a lot of Forza 2, a lot of PGR3 and PGR4, and I've now tried the demo for Forza 3. I'm just being honest since I have both a PS3 and a 360, and can talk objectively about the games I comment on. I dunno ummm... I'm sorry if you somehow took offense to my thoughts on Forza 3, but I'm not the only person who thinks it has an arcadey feel, so.. :boggled:

I'm hoping the livery editor is one of those surprises coming when GT5 ships. I suppose one could be patched in later, but I can't imagine that would be a good idea.

If GT5 doesn't have a livery editor when it ships, don't expect one to be patched in. DLC cars and tracks is one thing, but a livery editor would be waaaaaaaaay too much work, since they would then have to redo so many things to try and accomodate this new feature. I mean never say never I suppose, but I just can't see something like that being patched into a game after it's shipped.
 
Except it is true :confused:

I've had a 360 since launch, I've played a lot of Forza 2, a lot of PGR3 and PGR4, and I've now tried the demo for Forza 3. I'm just being honest since I have both a PS3 and a 360, and can talk objectively about the games I comment on. I dunno ummm... I'm sorry if you somehow took offense to my thoughts on Forza 3, but I'm not the only person who thinks it has an arcadey feel, so.. :boggled:

Indigo is not the same as invisible:

Famine
Again, with this at the forefront of your mind, remember that this thread is in the GT5 forum. If you want to discuss any aspect of any other game, including recent demos as a random example, you'll find threads in the relevant forum.
 
I think damage is a big aspect of the game which needs to be refined. It's been very limited in the demos. And now with roll-over, there are many new questions to be asked:

Is your race over if it lands belly up?
Will the car automatically flip upright?
Holy hell, how will that look in cock-pit view?
 
I think damage is a big aspect of the game which needs to be refined. It's been very limited in the demos. And now with roll-over, there are many new questions to be asked:

Is your race over if it lands belly up?
Will the car automatically flip upright?
Holy hell, how will that look in cock-pit view?

I think your race should be over, especially if you are using professional physics.

Right?
 
Well, in a long endurance race or a race close to 20 laps, that might be really upsetting. Perhaps the car will always flip right side up, but you'll likely have to go to pits.
 
I don't know "multiquoting" "speech bubbles" "go advanced" it all sounds a little too complicated. What are the rest of us who aren't rocket scientist supposed to do? Can you dumb it down a shade? :P

No. Read the words and stop wasting everyone's time.
 
How does having some scratches on your car after being slammed into a wall realistic? I'd much rather they not waste their time and do weather and other stuff that actually improve the driving dynamics than try to please fans who don't know what they want. Better yet, make cars have realistic crash physics and roll first before you add cosmetic touches, since, I don't know, having your car behave like it crashed after you crash it would seem like a better way to improve realism than some idiotic kiddy damage.

"OH No! My car looks ugly now after a race! *car resets to brand new when you go to your garage*" What's the point? Damage is a whole lot of work for minuscule pay off.

It's because every fan wants everything from GT5 that it's taken so long to make. You want a badass online AND you want FULL damage AND you want FULL cockpit view in every car AND you want weather AND 5 million tracks and kittens AND YOU want over 1000 cars, otherwise GT5 is a disappointment to you. I feel sorry for Kaz, trying to please certain fans who want nothing less than god himself from GT5 and yet he even has the nerve to delay the game so he can add-in/polish features that are otherwise useless, but certain people think they can't live without.

You're obviously upset with the release date. However, you're not blaming PD for the extremely long development cycle. No, you're apparently too much of a fanboy to blame PD for anything. You need a scape goat instead. So you blame the whiners what turns you into a whiner yourself.

The problem is that, as you said, developers shouldn't bother with whining fans and they don't. Do you honestly think that they are bothering with damage because some of the people who are gonna buy the game anyway (read fans) want it? Do you honestly think they waste their time with many features because some people want one or the other? Of course not. You know that's stupid but you don't care if it's true or not. You need to blame someone after all.

I'll explain you why they are bothering with damage. They know they can't release a game without damage anymore. The time for releasing a game without it has already come and gone. The only people who would accept the game without the damage ironically are the fans who are complaining. Those buy it no matter what. All the other 95% of the people would find it stupid. Every single respectable racing game out there has damage nowadays. GT would look stupid without it to the casual gamers, which are the vast majority. Most people would go "WTF? This game is a joke". They don't care it has amazing graphics, they don't care it's an awesome simulator, they don't care it has 1000 cars, it doesn't have damage and every single racing game out there has. That's why PD and every other developer out there is bothering with damage. Not because of the few whining fans.

PD is put in a tight spot because, unlike other developers, they are not about bull****ing you. They want to do it the right way, and that's why they delayed damage so much and would like to delay it even more. However, they had to give in to general public pressure, not the fans. As I said before, the latter buy the game, damage or no damage.

Take your own advice and stop whining. The game is out when it's out and it's nobody's fault but PD's.
 
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:) This thread is funny.

3 months extra waiting is nothing to me, I decided ages ago that the only reason to buy a ps3 was when gt5 came out... I am a car nut, not a driving game nut, as long as it's better than gt4 i'll be happy. If it has the Jaguar XJ13 that kaz drove at Goodwood this year, i'd buy it just for the photo mode, it's the most beautiful car ever built. (As soon as i have £100,000 (soon... in the japanese business sense, meaning whenever it's ready :) ) i'm having one built.)

I don't really care about damage, i'd rather it wasn't there at all if it is only a half-assed attempt... If it has damaged panels but doesn't change the geometry of the car or affect the aerodynamics, it's just cosmetic. If it fully auto repairs the car when you get to the pits, or when you get back to the garage, it's not worth it. Crashing should have consequenses, but different ones for different cars... Crash a road car at 30mph and it may never drive again, crash spectacularly at 120mph in a rally car and it might race again in a fortnight. Shunt in an F1 car and it might only knock off a wing and limp back to the pits then complete the race. A billion credit garage full of write-offs would be cool, as would taking a knocked about Golf online.

As long as the collision physics works, the AI is a bit more lifelike, and it looks stunning, I'm buying it anyway.

Oh, and whoever dismissed kaz's claim that the ps3 was hard to program for has never programmed for Cell architecture! It is fundamentally different from any processor before it, and has more in common with supercomputers than it does with your desktop PC.
 
You're obviously upset with the release date. However, you're not blaming PD for the extremely long development cycle. No, you're apparently too much of a fanboy to blame PD for anything. You need a scape goat instead. So you blame the whiners what turns you into a whiner yourself.

The problem is that, as you said, developers shouldn't bother with whining fans and they don't. Do you honestly think that they are bothering with damage because some of the people who are gonna buy the game anyway (read fans) want it? Do you honestly think they waste their time with many features because some people want one or the other? Of course not. You know that's stupid but you don't care if it's true or not. You need to blame someone after all.

I'll explain you why they are bothering with damage. They know they can't release a game without damage anymore. The time for releasing a game without it has already come and gone. The only people who would accept the game without the damage ironically are the fans who are complaining. Those buy it no matter what. All the other 95% of the people would find it stupid. Every single respectable racing game out there has damage nowadays. GT would look stupid without it to the casual gamers, which are the vast majority. Most people would go "WTF? This game is a joke". They don't care it has amazing graphics, they don't care it's an awesome simulator, they don't care it has 1000 cars, it doesn't have damage and every single racing game out there has. That's why PD and every other developer out there is bothering with damage. Not because of the few whining fans.

PD is put in a tight spot because, unlike other developers, they are not about bull****ing you. They want to do it the right way, and that's why they delayed it so much and would like to delay it even more. However, they had to give in to general public pressure, not the fans. As I said before, they buy the game, damage or no damage.

Take your own advice and stop whining. The game is out when it's out and it's nobody's fault but PD's.
Doesn't you whining about my whining about other people's whining make you like... whiner ^3? XD

Anyways, I honestly think PD put in Damage because a lot of fans bitched about it. He never talked about damage before, instead he talked about weather and day night cycle, as you can clearly see in the new videos, damage is very tacky and incomplete. I highly doubt that 5 years of working on by PD would result in something so substandard.
 
Doesn't you whining about my whining about other people's whining make you like... whiner ^3? XD

Anyways, I honestly think PD put in Damage because a lot of fans bitched about it. He never talked about damage before, instead he talked about weather and day night cycle, as you can clearly see in the new videos, damage is very tacky and incomplete. I highly doubt that 5 years of working on by PD would result in something so substandard.

The reason the damage is substandard is that it's not directed to the fans, but to the general public. As I said, they must have damage in the game, so they found the time they didn't have and came up with this excuse for damage. See how Kaz was quick to say it's "the first step of what we want to achieve with damage". If anything, he feels guilty delivering this arcade-like damage. It obviously doesn't work for the fans, but should keep the general public from complaining.
 
Well, in a long endurance race or a race close to 20 laps, that might be really upsetting. Perhaps the car will always flip right side up, but you'll likely have to go to pits.

Realistically, how easy is it to roll a car? If you're rolling a car you're definitely doing something wrong, hahaha.

I agree though, it needs to be kept within reason.
 
Realistically, how easy is it to roll a car? If you're rolling a car you're definitely doing something wrong, hahaha.

I agree though, it needs to be kept within reason.

It is fairly easy if you crash, or go sideways in the grass fast enough.
 
I agree hit a race spec saloon car in the rear quarter panel & watch it barrel roll.You have seen Nascar before, they are 100 times worse.
 
Just a question: Do u think PD will turn the online mod in GT5P off, when GT5 releases in Japan?

That would be really an kick right into our european and american asses! :D
 
Just a question: Do u think PD will turn the online mod in GT5P off, when GT5 releases in Japan?
Err.... yeah, Japanese servers will probably be converted to GT5 servers.

I wouldn't get too carried away trying to make a shocking joke, it might cause a few rumors to erupt inadvertently. :P
 
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