- 319
- Colorado
Honestly, the damage model in both games isn't that great. Sure, GT5 had more deformation and pieces of the car hanging off, like bumpers, etc., which is nice, but it didn't seem right. Scuffs and scratches didn't appear on cars properly. Some cars deformed unnaturally. GT6 on the other hand got scuffs and scratches better. But vehicle deformation was decreased. Now the cars look like they sat in a hail storm when they really got out of a 5 vehicle crash. And it doesn't help that the car damage is incredibly minor in both games. Windshields and windows never crack, shatter, break, or fall out of place. Pieces of the car never come off. Tires/tyres never get punctured. The interiors of cars don't receive any damage. Wheels don't cave into the cars. Spoilers/wings don't come off. Lights don't break. Fluids don't leak from cars. I can go on and on about how the damage model isn't good. I understand that the Gran Turismo isn't going for realistic vehicle damage, but in reality, when you drive a car into a wall going 120 MPH/193 Km/h, the car would get completely destroyed. Mechanical parts would be reduced to rubble. Windows turn into fragments smaller than sand pebbles. And don't get me started on what would happen to the driver and occupants. It would sound like a bomb went off. Whereas in GT6, all that happens is some dents and scratches. The impacts sound like lights bumps. Completely realistic damage might not be possible in the Gran Turismo series, but come on. Running into a wall at high speed should not result into what's in GT6.