Gran Turismo 7 and GT Sport User Interface Fan Art

I think if they keep it simple like GT Sport it will be the way to go. Navigation needs to be so intuitive that I could do it with my eyes closed.


I agree that UI and navigation should be organic, intuitive and ergonomic (ability to do it with your eyes closed), GT Sport may look simple BUT is nothing like that...

It has unnecessary and confusing redundancies and I AM never sure where my cursor will go depending on where you are on the screen ... It's like playing wack a mole Everytime you are on the main menu.

I hate the GTS UI... It's the worse of any GT.
 
I agree that UI and navigation should be organic, intuitive and ergonomic (ability to do it with your eyes closed), GT Sport may look simple BUT is nothing like that...

It has unnecessary and confusing redundancies and I AM never sure where my cursor will go depending on where you are on the screen ... It's like playing wack a mole Everytime you are on the main menu.

I hate the GTS UI... It's the worse of any GT.
The illusion that if it's simple it'd be easier and more accessible. Including game contents too, like when you claim if you cut contents to the ones that matter then the game will just get better because "more focused", like for older GTs (those thinking no photo mode only racing).
 
Go Race - Race Settings
gtmenugorace.jpg

Icons and images are from google Some with minor modification.
Home icon, track icons, Special Stage Route 5 image, track preview image.
 
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I really feel the shift away from the GT Sport UI will make GT7 a lot more interesting to look at visually, just as long they keep the trend of the snazzy jazz and lounge style music I'm down man.

There also needs to be more information presented when we look at a new car like maybe mileage, track lap times or dyno power readouts? Also keep the menus moving and aesthetically pleasing we we see them and not static boring images. The PS5 will have the power to run multiple video streams at the same time on our TV screens.
 
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I really feel the shift away from the GT Sport UI will make GT7 a lot more interesting to look at visually, just as long they keep the trend of the snazzy jazz and lounge style music I'm down man.

There also needs to be more information presented when we look at a new car like maybe mileage, track lap times or dyno power readouts? Also keep the menus moving and aesthetically pleasing we we see them and not static boring images. The PS5 will have the power to run multiple video streams at the same time on our TV screens.
Dyno power.... probably should be added for Power & Speed thing from GT4? Wdym for the menu moving?
 
How about adding the actual car logos back on the top right?
You’re right. But VW never really had official logos or scripts for their models at that time accept for their models such as the Karmann Ghia in GT4. The logos are done in the Futura font that was used by in their ads in the 1960s. More cars to come. And you’ll see more variation with the logos.

Edit: The first VW did have a 1200 logo on the car. I can change that.
 
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Dyno power.... probably should be added for Power & Speed thing from GT4? Wdym for the menu moving?

Well I meant that the screens have moving videos of GT racing in the background like these images here for GT4, I enjoyed the arcade mode UI design very much and it made GT look very progressive. Maybe it can redone on the PS5 for GT7 but in glorious 4kish HD! :cheers:

 
I forgot how cool car logos are, seems like a stupid detail, but for car geeks like us it really does make a difference. Hope to see them back.
Yeah, and in GT7 trailer, it's nowhere :(
gran-turismo-7-ps5-screenshots-4k-27.jpg

The logos add character to the car and gives you a glimpse of its personality.
I mean, this is not a GT exclusive trait, various car games have car logos on it. Forza is a one notable exception for a major racing game.
 
gran-turismo-7-ps5-screenshots-4k-27.jpg


I mean, this is not a GT exclusive trait, various car games have car logos on it. Forza is a one notable exception for a major racing game.
I’m aware of that. I was just saying in terms of cars in general, the logos are cool to have.
 
Lot of great example in this thread. Thought it would be interesting to give a brief take on GT's UI:


GT3 has a very early 2000's look. Bright colours, oversized buttons and text, simple font face, simple iconography. A lot of early PS1/2 games had a similar look, similar to web 2.0

GT4 had a much cleaner look due to its colour scheme of light grey and white. Everything from the cover design to UI design was meant to give off future modern look. Its icons seems to be like skeuomorphism: making icons look like their real life counterparts.
GT5 was a big departure, leaning more into modern graphic design. A grid based layout, sleek black theme with a slight gradient for a shiny look, minimalist icons, honestly it felt like how web graphic design graduated from 2.0 to 3.0, going for a subdued modern look rather than bold and colourful.
Perhaps the cleanest UI of them all. GTS truly looks like a next generation website. Vidoes playing in the background showing the beauty of the game taking most of the space, with a clean monochromatic menu. Very easy on the eyes and still striking. Icons are minimal and the whole thing looks very modern. This is my favourite design.
GT7 seems to be a merge between GTS and GT4 design philosophies. It maintains areas of bright and bold, while the greater menu has Sports subdued modern look. I honestly think its a downgrade from Sports wholly minimal design however its clear a lot of it is placeholder.

If I were to choose, I would want GT7 to go for a more maximal minimalist look: bold colors, typography or iconography, to give that personality but with the simplicty, spatiousness and regularity of minimalism.

739b3219461391.562dacf5bd57c.jpg

blakeallendesign.jpg

208774-wipeout-3-playstation-screenshot-this-is-what-happens-if-you.png


Btw PD did hire the artist behind Ridge Racer 4's UI. I really do hope the final UI is a lot different to what we saw (not the home screen).

Also for you guys making designs. You should check out figma, its what most UI/X designers use and it might be easy to make menu graphics with it.
 
Lot of great example in this thread. Thought it would be interesting to give a brief take on GT's UI:



GT3 has a very early 2000's look. Bright colours, oversized buttons and text, simple font face, simple iconography. A lot of early PS1/2 games had a similar look, similar to web 2.0


GT4 had a much cleaner look due to its colour scheme of light grey and white. Everything from the cover design to UI design was meant to give off future modern look. Its icons seems to be like skeuomorphism: making icons look like their real life counterparts.

GT5 was a big departure, leaning more into modern graphic design. A grid based layout, sleek black theme with a slight gradient for a shiny look, minimalist icons, honestly it felt like how web graphic design graduated from 2.0 to 3.0, going for a subdued modern look rather than bold and colourful.

Perhaps the cleanest UI of them all. GTS truly looks like a next generation website. Vidoes playing in the background showing the beauty of the game taking most of the space, with a clean monochromatic menu. Very easy on the eyes and still striking. Icons are minimal and the whole thing looks very modern. This is my favourite design.

GT7 seems to be a merge between GTS and GT4 design philosophies. It maintains areas of bright and bold, while the greater menu has Sports subdued modern look. I honestly think its a downgrade from Sports wholly minimal design however its clear a lot of it is placeholder.

If I were to choose, I would want GT7 to go for a more maximal minimalist look: bold colors, typography or iconography, to give that personality but with the simplicty, spatiousness and regularity of minimalism.

739b3219461391.562dacf5bd57c.jpg

blakeallendesign.jpg

208774-wipeout-3-playstation-screenshot-this-is-what-happens-if-you.png


Btw PD did hire the artist behind Ridge Racer 4's UI. I really do hope the final UI is a lot different to what we saw (not the home screen).

Also for you guys making designs. You should check out figma, its what most UI/X designers use and it might be easy to make menu graphics with it.
Personally for map, I've always wanted to see a modernized version of it (I have imagined a modern version of it in my thoughts, but when it actually happened, the building blocks in GT7 are much smaller than I thought), also I want to see it being utilized as more than just menu background (probably the light trails on it are a start), like the map adjusting itself to the time, where it's brighter at daytime, and darker (like currently in trailer) in night time. And more importantly, use the map as the setting for open world (I want GT to also cover another aspect of "driving" - cruising on the street is obviously driving too, but for GT instead of driving like maniac every other open world games have, in GT you obey the street rules, with its own license for open world which consist of something like avoiding traffics. Kaz also already had thoughts on this).

Though you seem to only cover for the main menu, how about their other menus individually? Personally I want the other non-main menus in GT7 to resemble GT5's Tuning Shop in styling. I do think I wonder where's the implementation from the artist behind R4's UI currently, or the current menu is already his work (in typical GT fashion instead of his previous sthick in Ridge Raacer).
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The thing is, for GTS' Top Screen, it takes a small amount of space, which also reminds me of something that is left out from GT1/GT2, the shortcut menu.
I think they should implement the Top Screen again in GT7 outside of the main menu map for GT7 (if going to Brand Central, GT Auto, GT World, etc.), where it acts like GT1/GT2's shortcut menu.
Unlike in GTS where the top screen changes to write down the title of the menu you're in (ex: Going to Home replaces the Top Screen with a writing "Home")
 
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