Gran Turismo 7 Custom Race thread

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Anybody else notice a difference in the AI between endurance and lap races?
Maybe its just me, but the AI seems to be bit more aggressive in lap races and the endurance races they seem to pace themselves a bit more....
Perhaps because they're expecting tyre wear and fuel modifiers? Interesting observation nonetheless!
 
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Only thing I'm noticing and a bit iffy are indeed AI aggression in lap races. I'm not gaining much in the recent Custom Races I've done. Although I did gain many places at Fuji in a few races, but haven't won any of those races. I haven't checked AI at Bathurst. However, I did the Gr.3 race and I was left for dead by P1 & P2. I was using a stock Ford GTE '16.

Anyway, the race below with all cars at 190BHP/808kg/RH/Widebody didn't see me make much ground. Even through the COD. AI were pretty quick everywhere.
 
Only thing I'm noticing and a bit iffy are indeed AI aggression in lap races.
Is this really AI being more "aggressive", or are AI cars now maybe just faster overall than before? Because the latter is what I read in an other thread IIRC. At least for me, the term aggressive reflects driving style, not speed.
 
Is this really AI being more "aggressive", or are AI cars now maybe just faster overall than before? Because the latter is what I read in an other thread IIRC. At least for me, the term aggressive reflects driving style, not speed.
AI still give me space and yes it's also speed programming, but I'm seeing AI going deeper in braking and more aggressive to pass.

Hey, I'm all for the advances being made with SOPHY, but we need more info than "normal" AI being adjusted for three races. We need to know if Custom Race programming are definitely being improved as well.
 
Is this really AI being more "aggressive", or are AI cars now maybe just faster overall than before? Because the latter is what I read in an other thread IIRC. At least for me, the term aggressive reflects driving style, not speed.
I did mean by driving style as well. More cars seems to spin out in chicanes and the rush to get into the pit lane I have noticed cars getting bumped out. I’ve even been tagged by a car lost position.
 
Hello,

I also noticed this, I have created some races and have driven the first stints, with mainly group 3 vehicles and opponent AI in professional class. I gained almost no places in the first few laps and was sometimes much slower than the AI. I drive these races with BOP. Maybe I'm imagining things, as I switched to a steering wheel about 3 months ago. But I've also noticed that the AI has become stronger in races in the career, for example in the WTC 800 Championship and Stock Group 3 cars in the normal difficulty level, I sometimes have to fight hard to win these races at all.

Here are my thoughts on this

Greetings from Germany
 
So I've read here about the AI becoming faster, but my experience seems to be different. It feels like AI has even gotten worse since the last update.
Today I did 2 laps in a slightly tuned F-150 on Nürburgring24. Spun out on lap 1, crashed at Hohenrain but still took P1 early at lap 2.
But ok, this was a random Grid and there's still this bug where cars use the indicator and let you pass. (Will they ever fix this?)

So I thought let's do a test. I grabbed the beautiful blue Firebird I recently bought and went to Spa for a 4 lap race.

Facts:
  • Car was completely stock, including tires
  • I've driven the Firebird only a few times
  • I haven't driven the Firebird since the update
  • I didn't use any assists
  • I started last
  • Difficulty was set to "professional"
  • I consider myself a rather mediocre driver

So I started the race and passed more than half of the field on first lap. On the second lap I overshot a corner and went off track. Overall I drove rather carefully 'cause I barely know the car. I didn't push at all. Still, I took P1 at the end of lap 3. What?? This is the AI on highest difficulty? Seriously? Again, I am NOT a good driver!
No, I didn't restrict power output to 96%. But even if I did I still would have won. This AI is so slow, it almost feels like a joke. This is definitely not how AI on highest difficulty should perform!

 
So I've read here about the AI becoming faster, but my experience seems to be different. It feels like AI has even gotten worse since the last update.
Today I did 2 laps in a slightly tuned F-150 on Nürburgring24. Spun out on lap 1, crashed at Hohenrain but still took P1 early at lap 2.
But ok, this was a random Grid and there's still this bug where cars use the indicator and let you pass. (Will they ever fix this?)

So I thought let's do a test. I grabbed the beautiful blue Firebird I recently bought and went to Spa for a 4 lap race.

Facts:
  • Car was completely stock, including tires
  • I've driven the Firebird only a few times
  • I haven't driven the Firebird since the update
  • I didn't use any assists
  • I started last
  • Difficulty was set to "professional"
  • I consider myself a rather mediocre driver

So I started the race and passed more than half of the field on first lap. On the second lap I overshot a corner and went off track. Overall I drove rather carefully 'cause I barely know the car. I didn't push at all. Still, I took P1 at the end of lap 3. What?? This is the AI on highest difficulty? Seriously? Again, I am NOT a good driver!
No, I didn't restrict power output to 96%. But even if I did I still would have won. This AI is so slow, it almost feels like a joke. This is definitely not how AI on highest difficulty should perform!


Boost is off. It needs to be set to Weak otherwise the AI limit their top speed enormously when they are considerably ahead. Boost Weak removes at least most of that specific part of the rubber banding.
 
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Boost is off. It needs to be set to Weak otherwise the AI limit their top speed enormously when they are considerably ahead. Boost Weak removes at least most of that specific part of the rubber banding.
Hey @Theufcveteran !

Thx for your answer! I know you're trying to help and I really appreciate your commitment towards this topic! You're always trying to help and explain things. You're basically doing PDs work here. And that's the point that bugs me for quite some time. You shouldn't have to do this, we shouldn't have to do this.

So, no criticism about you or anybody else here. But since this is a discussion forum, let's discuss.

In my opinion, providing difficulty levels that do not work at all if you don't adjust another setting, is really bad game design. The player shouldn't have to do this. If I set highest difficulty, I expect a challenge. If it's necessary to set boost for this, then that should be done by the game, not by the player.

I'd say that most ppl who play this game don't have any idea what "boost" even means. And since it's off by default it shouldn't be a mandatory option to use to get a good race.
Also, if boost does what you say (and I trust you on this!) then the official documentation is just wrong:

"Set the strength of the boost function, which allows for a closer contest by increasing the speed of cars trailing behind."

So after reading this, why should I activate this setting unless I want an artificial boost to the cars I already passed? I don't care about those, I care about those in front of me.

In it's core, GT7 is such a great game and custom races could be such an amazing feature if there weren't so many things that don't work/don't make sense.
I always get the feeling that PD just doesn't care about this game/series anymore because it still sells, no matter what. And that's kinda sad IMO.
 
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