Gran Turismo 7 Custom Race thread

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No.

When it can do that, on any track, in any weather, with absolutely no rubber-banding - that will be a gamechanger. Not this present version.
Ah ok. I’m going to have to check my custom grids to see what cars will work. Is there a list of cars that Sophy can currently use?
 
No.

When it can do that, on any track, in any weather, with absolutely no rubber-banding - that will be a gamechanger. Not this present version.
It can use many cars, not all but a large number. At least 70% according to the Sophy 2.0 trailer a while back. Rain, yes, hopefully in the future. Rubberbanding seems to be gone on Boost Weak. Try a Gr.3 BoP race with Boost Weak, it's fantastic.

Ah ok. I’m going to have to check my custom grids to see what cars will work. Is there a list of cars that Sophy can currently use?
When you set up a custom grid with Sophy, it defaults to compatible Sophy cars. But yeah no list of Sophy cars in total I don't think.
 
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Nurburgring custom races have long been on my of list things I want. It's amazing to be able to take grids there and race without them pulling over for me.

I'm a bit annoyed I can't load up my previous grids and just have sophy use them. Recreating everything will take so much time.

Edit: it also seems I'll need to do some car rebalancing. Sophy may make that challenging.

Yet again, an amazing feature that seems to have silly niggles when implemented. Overall though, it's a great start to revamping custom races.
 
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It seems almost all of you guys have a PS5, and this thread gets flooded with Sophy-related posts almost exlusively. Maybe it would make sense to make a separate thread for Sophy races and keep this one a non-Sophy custom races thread - or vice versa?
 
I did a little inspecting today regarding the Sophy-eligible combinations. Sadly, it's track specific so not every car can race on every track yet.

I have 795 cars in my garage at various levels of tune. For many tracks, it says Sophy can use 786 of them.

The obvious exceptions I've found:
  • The 3 newest cars - Kangoo, CX30, Vantage
  • The 4 cars from the last update - 205, Unimog, Z4 (I have a spare 205 so that counts twice)
  • The Tomahawk R or whatever the fastest one is (so no Sophy grinding with your 50 mph Tomahawks, not that it matters as payouts are equal)
  • The Himedic ambulance

The worst in terms of compatibility was Le Mans (750 cars or about 94% compatible). I didn't see an obvious rhyme or reason as to what cars were excluded, and it's too clunky to verify.

Still, given how PD continues to invest in and develop Sophy, maybe this gets sorted out in updates alongside added track compatibility.
 
It seems almost all of you guys have a PS5, and this thread gets flooded with Sophy-related posts almost exlusively. Maybe it would make sense to make a separate thread for Sophy races and keep this one a non-Sophy custom races thread - or vice versa?
The update was added several hours ago. We’re learning and sharing the functions so there will be an influx of information. It’ll taper off as this thread normally ebbs and flows. The thread is still a hub as posted in the op. Members can still post about PS4 & PS5 Custom Race set ups and Sport Mode Lobby features. Theufcveteran even made a thread to share detailed custom race events.
 
Doesn’t seem like a ton between Boost Weak and Strong for Sophy. Perhaps the 3rd place car is closer? But they would’ve had slipstream so it’s likely why.

AI fastest laps around Dragon Trail Seaside are within 1-2 lengths.

With at least 5 laps out of 10 completed on both settings I saw:

Boost Weak fastest lap: 1:42.741 (I was 2nd at the time, AI was 7th)

Boost Strong fastest lap: 1:42.617 (I was 2nd, AI was 3rd, and AI had slipstream (set to Weak)

I also saw 1:42.814 after 2 laps on Weak in a 3rd run, I was 13th, AI was 2nd)

Racecraft was great on both settings.

Straight line speed when far ahead of the player seems the same on Weak and Strong.
 
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Did a bunch of interesting tests this afternoon. It's much, much more entertaining to watch it race against itself than the AI used to be that's for sure :lol:

Something I tried: I made two one make races, one with Sophy AI and one with normal AI. Put one car at the back on racing hards (in this case a 458) and everyone else on sports hards. After one lap, speedy Sophy has made her was through most of the field, whilst the poor normal AI is completely unable to figure out how to make use of his extra grip to overtake and only manages a few after multiple laps.

I also added a Huayra on SH, as it had about the same PP as the 458 on RH tyres, to see the difference in how it handles overtaking with extra power vs overtaking with extra grip. Once again, the normal AI basically just does nothing interesting of note at all, whilst with Sophy, watching the faster cars make their way through the grid is really quite interesting and they honestly race quite convincingly.

The last thing I did was add a F430 Scuderia on SH tyres to the very front of the grid. This was to see how the AI handles being down on power. Once again, the normal AI in the faster 458 never made any attempt to overtake the slower leader, whereas the Sophy 458s slowly but surely, cleanly dispatched the 430.

Finally, my dreams of watching my hot wheels cars duke it out for victory have materialised!
 
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In the early race if there’s a choke point where the Sophy brakes too much and everyone is bunched together you can leap ahead a good bit but you need to be close to take advantage.

They’re certainly not slow all around the course and outside of a couple of iffy zones they are competitive around the whole Dragon Trail lap.

They can make some time up as well with closer slipstream than you have to the driver ahead and good lines later on. Particularly in the corner before the chicane, after the long straight.

Gr.3 BoP for reference.
 
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Main weakness I've found is with one-makes, you can tell it's all the same AI in those cases - the thing is pretty much a procession because they all drive identical.

Soon as you mix it up though the racing becomes really good. I can imagine that's going to suck for people wanting to do like Porsche cups or F1 series, think you'd really need to play with the ECU's on the cars to make things interesting between each car.
 
Yes with mono type it's like this.

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Main weakness I've found is with one-makes, you can tell it's all the same AI in those cases - the thing is pretty much a procession because they all drive identical.

Soon as you mix it up though the racing becomes really good. I can imagine that's going to suck for people wanting to do like Porsche cups or F1 series, think you'd really need to play with the ECU's on the cars to make things interesting between each car.
Also noticed this issue, they all behave the same, they will stop at the same lap, for instance. My fix is ballast, some few kilos (no more than 5) distributed randomly each race.
 
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Only done one test but multiclass seems to work really well. Slower class isn't slowed down like normal, and the faster class actually has the capacity to go for moves now. Did a Gr.3/Gr.1 race and the Gr.1s were absolutely sending it through any gap they could find. Was awesome.

 
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I did a longer race with my tuned pseudo GT4 cars. Boost week with 3 pitstops for fuel (once I changed tires). I even managed fastest lap, a feat which was impossible prior to update. It seems that rubberbanding is amended. Interestingly Merc 190E and Fairlady were engineswapped and pitted only once. Merc was slower than others. Leaded most of the race but eventually was overtaken. Sadly it's impossible to see AI lap times so I can't judge if some cars were deliberately slowing down. But I tried to follow during the race how much I was lagging back leader and it didn't decrease almost at all. Another observation that I managed lapping ca 1 s faster last 3-4 laps so it seems that boost maybe work for us as well.
1000026651.jpg
 
Only thing I need to know is, does Sophy go through Eau Rouge at a proper speed?
My (boost weak) GT1/GT2 grid came together at Spa (missing CLK-LM at Le Mans, McLaren Longtail at Nürburgring) and produced…chaotic results at Eau Rouge :scared:

Most handled it really well but 3 of my 16 cars failed it consistently. Porsche 911 RS CS ‘95 overcorrects a slight oversteer and throws itself sideways by Raidillon, Diablo and Countach (my Sri Lankan “mirage”) just plow straight through and barely avoid hitting the left-hand-side wall.

Where Sophy made up for it was on the long Kemmel straight immediately following - the different handling of the chicane due to varied power/weight/aero creates really dynamic lines as AI cars go wheel-to-wheel and fight for position headed into Les Combes.

My suspension tuning was kind of wonky for the cars that struggled - will be testing again soon!
 
Are they definetly using the same car setup and pp as it is in my garage? Just diid using my ts020 and same car for opponents and they seemed to have more downforce and power.
 
Whew! We need a save race option. Set one hour Road Atlanta for the GT4 grid. Made it up to 15th with 48 minutes to go. Hard work as SOPHY calculates any misstep and threads that needle with precision. Love that BTCC freight train when I’m off the line a millimeter. Had to give myself a PSVR2 rest. Would love to pick up where I left off. Exited the race and bought more Kangoos to build until SOPHY can learn it.

Still can’t get over the nose to tail action. I needs me some FF Super Tourers.

Edit:
Are they definetly using the same car setup and pp as it is in my garage? Just diid using my ts020 and same car for opponents and they seemed to have more downforce and power.
SOPHY is at optimal everything. Throttle tracing, braking, trajectory, awareness. SOPHY is on it.
 
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Whew! We need a save race option. Set one hour Road Atlanta for the GT4 grid. Made it up to 15th with 48 minutes to go. Hard work as SOPHY calculates any misstep and threads that needle with precision. Love that BTCC freight train when I’m off the line a millimeter. Had to give myself a PSVR2 rest. Would love to pick up where I left off. Exited the race and bought more Kangoos to build until SOPHY can learn it.

Still can’t get over the nose to tail action. I needs me some FF Super Tourers.

Edit:

SOPHY is at optimal everything. Throttle tracing, braking, trajectory, awareness. SOPHY is on it.
okey. So it is definetly really hard to beat them at professional lvl?
 
Not sure if I’m being stupid.. how do I customise ai cars in custom races now? Thanks.
In the “Rivals Settings” area of setting up a Custom Race, flip the first dropdown to “Select from Garage.” Immediately beneath this selection (previously grey/locked), you can open a menu to choose what the AI drives from your garage cars.

Tuning these cars is as usual - AI will use active tuning sheet*.

*Tires have their own rules and are either “that car’s default” or RH (if you equip those. no other tire will be used by AI).
 
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