Gran Turismo 7 Custom Race thread

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Managed to get Sophy to split strategies in a spec race. My setup is random ballast and power limits distributed through the field and tire/fuel consumption multipliers that wouldn't allow for even stints: a 24 lap race in Interlagos with 5x on both, made some cars stop at the 9th lap, some at the 10th. Same thing for the second stint. Also noticed a car that started way back stopping at the 22nd lap, I guess for fuel.
 
Does anyone know if the Rival difficulty setting does anything for Sophy 2.1 at all?

I've just now done a test on Spa with the Gr.4 Ferrari and ran a short race with only one Sophy car (of course, both one make, fully stock cars with BoP on).

Beginner Rival setting laptime: 2:32
Professional Rival setting laptime: 2:33

She was actually slower on the Professional setting.

Could it be that the Rival setting maybe only changes racecraft / aggressivness and does nothing to pace?
Or maybe it's just another dropdown that's bugged like the Boost one?

Also, if the setting doesn't do anything, then there's no reason to let go of the extra credits that come with a "higher" difficulty level. :)
 
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View attachment 1439637

Aero damage, there's yer problem :)
Sad Will Ferrell GIF by First We Feast

Looks amazing. Was that a one make race? Mind sharing race details? Always looking for new ideas
Just a One Lap test, Damage Heavy, Tyre/Fuel 1x, with cars using Project Cars 2 specs: RS 500(390BHP/1035kg/303kph) and E30 Sport Evos(320BHP/983kg/298kph).

For my other races I’ve been using Tyre 2x/Fuel 5x

I did a 10 lap At Tokyo Expwy(forgot to save the dang race :rolleyes:). Got the lead due to a big of SOPHYs causing garage in the SOPHY train during various laps. After I gained the lead(using an RS 500), the E30s that had pitted first due to early set pitting for damage, were 16 seconds behind. In a lap, they were six seconds behind. Then slowly kept a gap of .530 all the way to the finish line. I did get passed by the P2 E30 a few times with its more nimble handling.
This race I also got damage to the rear bumper, but SOPHY maintained that .530 gap on the main straight every lap.

Loading two other videos from Maggiore and DTS.

 
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I'd love to watch some of the custom races you guys race in, would be entertaining and would free my mind off my daily life and stress.
Here’s one! I thought I drove pretty well and went from 18th to 9th - first 3 were in a faster (LMGT1) class. Frustrating, trying to get past the two high power turbos of the Supra and GT-R! Finally gapped ‘em but not in time to compete for the win.

Sophy Custom Race Video

IMG_6556.jpeg

only ones not photographed are the ‘88 Countach (will probably drop it, Sophy can’t drive the thing and it has terrible aero) and the ‘97 GT500 Supra.
 
One makes with Formula cars don't seem the way to go with Sophy either, at least in terms of AI vs AI overtakes. Seems the regular AI is better for overall line deviation if it's a one-make. Although the wheel-to-wheel and speed of Sophy might offset it.

EDIT: After doing a bit of racing, if you're in the pack and battling, it can create line deviance from Sophy and if you're a bit slower on your line, making the car behind slow down, it can create overtakes. Not the most natural way but the general racing experience should create some mixing of the pack.

Tyre wear could further add to this as well. Mechanical damage also, perhaps if you set a very close rolling start.

I actually didn't see many overtakes in a Super Formula one-make with regular AI either as I sat back and let the race play out - some of that might be down to the 10 second plus gap to the leader slow down however.

In a racing scenario it may be worth driving against Sophy for the better wheel-to-wheel action, and faster AI.
 
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I asked before if setting up a MX5-Cup with Sophy would be a good idea. And it seems like the answer, at least for me, is "No".

Guys, I just had a very strange experience with Sophy!

I did 3x 5 laps at Spa, A110 one make, starting last, boost always weak, difficulties Beginner, Intermediate, Professional.

I took last place on all 3 races couldn't even get close to P19!

There was no race going on in front of me, they all just drove the same line, same pace, like a freight train.

Difference in pace between Beginner and Professional was marginal. Fastest laps 2.48.883 (Beginner) / 2.48.572 (Professional ).

My own lap times were ~ 2.50, so no chance of catching up here.

I felt like Liam Lawson driving behind 19 iterations of Verstappen.

I don't think that's how it's supposed to be, what do you guys think?
 
I asked before if setting up a MX5-Cup with Sophy would be a good idea. And it seems like the answer, at least for me, is "No".

Guys, I just had a very strange experience with Sophy!

I did 3x 5 laps at Spa, A110 one make, starting last, boost always weak, difficulties Beginner, Intermediate, Professional.

I took last place on all 3 races couldn't even get close to P19!

There was no race going on in front of me, they all just drove the same line, same pace, like a freight train.

Difference in pace between Beginner and Professional was marginal. Fastest laps 2.48.883 (Beginner) / 2.48.572 (Professional ).

My own lap times were ~ 2.50, so no chance of catching up here.

I felt like Liam Lawson driving behind 19 iterations of Verstappen.

I don't think that's how it's supposed to be, what do you guys think?
My guess is that Sophy's training, because it's per car, means it will take the same lines all the time, unless another car (the player) interrupts the flow, and that causes deviations their line.

With that said... their overall pace is faster and the wheel-to-wheel experience is better than the regular AI. So it's a bit of a compromise, may be preferable for some, not for others.

With your race, they are probably all in each other's slipstream and if you're out of that, they're just going to pull away from you.

Last place against Sophy in a one-make is probably a death sentence unless you can stay close to the slipstream at all times in order to start making forward progress.
 
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One makes with Formula cars don't seem the way to go with Sophy either, at least in terms of AI vs AI overtakes. Seems the regular AI is better for overall line deviation if it's a one-make. Although the wheel-to-wheel and speed of Sophy might offset it.

EDIT: After doing a bit of racing, if you're in the pack and battling, it can create line deviance from Sophy and if you're a bit slower on your line, making the car behind slow down, it can create overtakes. Not the most natural way but the general racing experience should create some mixing of the pack.

Tyre wear could further add to this as well. Mechanical damage also, perhaps if you set a very close rolling start.

I actually didn't see many overtakes in a Super Formula one-make with regular AI either as I sat back and let the race play out - some of that might be down to the 10 second plus gap to the leader slow down however.

In a racing scenario it may be worth driving against Sophy for the better wheel-to-wheel action, and faster AI.
Strange. I think my Formula races are the best one. I have one with the f3500 and one with the 1500+MP4/4.

You could force some deviation but adding a touch of ballast to some cars, or a little tweak of the aero. Any difference, however minor, should cause some variation in laps times and encourage over taking.
 
I asked before if setting up a MX5-Cup with Sophy would be a good idea. And it seems like the answer, at least for me, is "No".

Guys, I just had a very strange experience with Sophy!

I did 3x 5 laps at Spa, A110 one make, starting last, boost always weak, difficulties Beginner, Intermediate, Professional.

I took last place on all 3 races couldn't even get close to P19!

There was no race going on in front of me, they all just drove the same line, same pace, like a freight train.

Difference in pace between Beginner and Professional was marginal. Fastest laps 2.48.883 (Beginner) / 2.48.572 (Professional ).

My own lap times were ~ 2.50, so no chance of catching up here.

I felt like Liam Lawson driving behind 19 iterations of Verstappen.

I don't think that's how it's supposed to be, what do you guys think?
Put the boost on it's default setting of off. That puts boost on and you'll find that at the halfway point in the race Sophy will slow down to let you catch her.
 
My guess is that Sophy's training, because it's per car, means it will take the same lines all the time, unless another car (the player) interrupts the flow, and that causes deviations their line.

With that said... their overall pace is faster and the wheel-to-wheel experience is better than the regular AI. So it's a bit of a compromise, may be preferable for some, not for others.

With your race, they are probably all in each other's slipstream and if you're out of that, they're just going to pull away from you.

Last place against Sophy in a one-make is probably a death sentence unless you can stay close to the slipstream at all times in order to start making forward progress.
The pace is insane! I just did the exact same race with the exact same settings on Professional with the regular AI and took P2 with the fastest lap by myself of 2.51.173. And Sophy does 2.48.883 on Beginner! And not just the Sophy in lead, all Sophies have this pace! I'm a rather average driver but this will be a challenge even for the fast guys, I suppose. Which is fine for Professional but not for Beginner IMO.
Put the boost on it's default setting of off. That puts boost on and you'll find that at the halfway point in the race Sophy will slow down to let you catch her.
I will try this tomorrow and report back here!
 
The pace is insane! I just did the exact same race with the exact same settings on Professional with the regular AI and took P2 with the fastest lap by myself of 2.51.173. And Sophy does 2.48.883 on Beginner! And not just the Sophy in lead, all Sophies have this pace! I'm a rather average driver but this will be a challenge even for the fast guys, I suppose. Which is fine for Professional but not for Beginner IMO.

I will try this tomorrow and report back here!
Yeah it seems like the difficulty options don't make much difference, perhaps it doesn't at all and the option is still there as a holdover from regular custom races.
 
In case any passers by are new to Custom Races and this thread, I’d like to shout that it’s still possible to have fun without Sophy (ps4 / other circuits) if you are patient and diligent enough to set up a downtuned tune sheet to flip to during the pre-race screen. It’s no Sophy, of course, but I had some solid runs last week, wrapping up Integrale’s National League!

This was supposed to be rough draft work for a trailer, attempting to highlight “good” old AI without having too many long boring clips of me not being able to catch them. Think I’m back to square zero re: footage, with Sophy 2.1, not that ‘competitive AI’ needs proving now!

Integrale Clips
 
So...is winning with boost on weak just impossible? The AI are just unfathomably fast on every track I've tried. I love a challenge as much as the next racer but winning at weak boost just feels unachievable.
 
So...is winning with boost on weak just impossible? The AI are just unfathomably fast on every track I've tried. I love a challenge as much as the next racer but winning at weak boost just feels unachievable.
I mean, no, it's just harder. Obviously some combos will be harder than others but I'd wager every reasonable combo is 100% winnable by a human, you just need to be good.
 
Used the Lancia Delta stock for a 2 lap Sophy Custom Race at the Nürburgring. Won by a second on easy and hard difficulty. No difference there. AI is always staying exactly between 0,3 and 1,4 seconds behind me.
 
I never thought it would be fun to battle for 16th with Gran Turismo AI but here we are.

One makes with Formula cars don't seem the way to go with Sophy either, at least in terms of AI vs AI overtakes. Seems the regular AI is better for overall line deviation if it's a one-make. Although the wheel-to-wheel and speed of Sophy might offset it.

EDIT: After doing a bit of racing, if you're in the pack and battling, it can create line deviance from Sophy and if you're a bit slower on your line, making the car behind slow down, it can create overtakes. Not the most natural way but the general racing experience should create some mixing of the pack.

Tyre wear could further add to this as well. Mechanical damage also, perhaps if you set a very close rolling start.

I actually didn't see many overtakes in a Super Formula one-make with regular AI either as I sat back and let the race play out - some of that might be down to the 10 second plus gap to the leader slow down however.

In a racing scenario it may be worth driving against Sophy for the better wheel-to-wheel action, and faster AI.
I recon some variation in the setups could get some nice entropy going in a formula spec series, making some less powerful, some heavier, some with higher aero setups some with lower. Id love to test this out when I have time, but it'd take a fair few copies of the cars which I don't have lol.
 
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Whoah! Thanks to @J24681357’s sophy/circuit compatibility thread and workaround, Sophy can run the full LMGT1 trio at any circuit! It does require you also drive the incompatible car:

Mercedes CLK-LM ‘98 at La Sarthe
Toyota GT-One ‘99 at Deep Forest
BMW McLaren F1 ‘97 at N24

Set your grid up at (e.g.) Maggiore. When you load this saved grid at La Sarthe while driving the CLK-LM, the game will override the would-be-incompatible CLK with the CLK you are driving!
 
I fear PD might roll the difficulty back. You know how the community is... Very casual, game sells buttloads
Yeah I'm worried about the same thing, especially with the 'toggle' for good pace being under enabling 'boost' like it could all just be an oversight they patch out.

We'll see. The game is fun for now with it like this, and it hasn't been fun for a while. If it gets changed it can just as easily go back to gathering dust.
 
Yeah I'm worried about the same thing, especially with the 'toggle' for good pace being under enabling 'boost' like it could all just be an oversight they patch out.

We'll see. The game is fun for now with it like this, and it hasn't been fun for a while. If it gets changed it can just as easily go back to gathering dust.
With any luck they will leave Professional difficulty as is. It does make sense that the first two difficulty options do actually slow Sophy down, whereas at the moment they don't appear to do anything.
 
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With any luck they will leave Professional difficulty as is. It does make sense that the first two difficulty options do actually slow Sophy down, whereas at the moment they don't appear to do anything.
Does it influence the car selection if you pick the random cars option for opponents? I think in Arcade the lower difficulty just gives you slower cars as opponents so maybe that logic is carried over?
If so it would make sense as to why it does nothing if you pick the opponents manually.

If not.. knowing PD it could be the same logic but the feature to utilise it isn't actually there in custom races.
 
if you're a bit slower on your line, making the car behind slow down, it can create overtakes.
I had multiple times in my Mustang Challenge races where the car behind me would jump at the chance to make a pass on a car that I was in the process of passing. I would clear the car and look back and they were side by side. In fact one of the cars I passed early on in the race actually latched onto the back of me and passed every car I passed and finished right behind me.
 
Hey Guys, do you have trouble with the AI using your car not using the tires you set on the car for the tune?
I was doing a 700pp race of my cars, some with RH and other's SS, but some of the cars were using SH.
 
Hey Guys, do you have trouble with the AI using your car not using the tires you set on the car for the tune?
I was doing a 700pp race of my cars, some with RH and other's SS, but some of the cars were using SH.
The AI will only use the tyres that the car comes with, or Racing: Hard if equipped.

For racing cars that come with Racing: Medium or Racing: Soft, equipping hard tyres will not affect the AI, they'll stay with the default medium or soft tyre.

Racing cars that come with racing tyres will switch to Racing: Soft after switching from a wet tyre to a dry tyre.

Also for racing cars, the AI will switch to intermediate/wet tyres when needed even if you haven't purchased them.
 
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I felt like Liam Lawson driving behind 19 iterations of Verstappen.

I don't think that's how it's supposed to be, what do you guys think?
Last place against Sophy in a one-make is probably a death sentence unless you can stay close to the slipstream at all times in order to start making forward progress.
So looks like everyone noticed the wonkiness of the Boost and Difficulty settings. I also don't have a realistic chance of following how perfect Sophy drives if I put myself at the end of the field with Slipstream on.

Put the boost on it's default setting of off. That puts boost on and you'll find that at the halfway point in the race Sophy will slow down to let you catch her.
Yeah it seems like the difficulty options don't make much difference, perhaps it doesn't at all and the option is still there as a holdover from regular custom races.
I guess that this leads to earning the most credits for the most fun, at least for me as a not so good driver. If I put Boost Off and Difficulty to Professional, it'll give me the most credits, but also a fighting chance, right?

I fear PD might roll the difficulty back. You know how the community is... Very casual, game sells buttloads
They can leave the difficulty as it is for Professional or, as far as I'm concerned make it even harder as long as the other difficulties get toned down so we can get some actual variability.

Right now it seems like the only differentiation is if Boost is on Weak or not (so, only 2 difficulties). I'd love the whole spectrum of difficulties - 3 Boost settings times 3 Difficulty settings equals 9 different difficulty scenarios.
 
So looks like everyone noticed the wonkiness of the Boost and Difficulty settings. I also don't have a realistic chance of following how perfect Sophy drives if I put myself at the end of the field with Slipstream on.



I guess that this leads to earning the most credits for the most fun, at least for me as a not so good driver. If I put Boost Off and Difficulty to Professional, it'll give me the most credits, but also a fighting chance, right?


They can leave the difficulty as it is for Professional or, as far as I'm concerned make it even harder as long as the other difficulties get toned down so we can get some actual variability.

Right now it seems like the only differentiation is if Boost is on Weak or not (so, only 2 difficulties). I'd love the whole spectrum of difficulties - 3 Boost settings times 3 Difficulty settings equals 9 different difficulty scenarios.
Obviously not as simple as adjusting a difficulty toggle, but I’m curious if you can just power-up your own vehicle in the pre-race screen to create favorable difficulty conditions? I’d think Boost Weak with a little more oomph in your own car could work…it’d be a little more like racing the old AI, wherein the player has a horsepower advantage.

Now, we’ve seen how Sophy can cheat to keep up with faster driving, so maybe it won’t have an effect, but I’d think that could be a better experience than Boost Off.

This pre-race adjustment concept also has a hand in maximizing your payouts - if you create a ‘sandbag’/lowest-PP tune sheet and launch your Custom Race while it is active, you’ll set the payout even higher due to the apparent relative disadvantage. Before you jump into the actual race, while on the pre-race screen, adjust your tune (change to your ‘good’ tune sheet) at no impact to the AI or payout.

Should let you get the best experience, I’d suspect!
 
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Are you ready for more crazy stories about Sophy?

So, I just raced against a single Sophy at Mount Panorama. Fiat 500 '68 one make, 2 laps, boost weak, Professional difficulty.

Up the mountain at lap 1:

1000017077.png


Up the mountain at lap 2:

1000017078.png


The result:

1000017080.png


So, what's going on here? The replay gives the answer and you won't believe it: Sophy uses AT and doesn't seem to be able to override the transmission for manual gear changes.

1000017081.png



So it looks like Sophy 2.1, or as I call it from now on, Sophy PreAlpha Beta 2.1, is just another half baked feature that PD decided to throw at us without any serious testing whatsoever.

So, while I won't have much fun actually racing Sophy competitively, I'm sure I will have fun testing out all her flaws and crazy behaviors😄
 
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I personally wouldn't consider doing 2 laps of Bathurst in a Fiat 500 one make 'serious testing' they would need to bother optimising for - but you do you.
Sure, that's niche, I agree. But still someone had to make the decision for Sophy to use AT in a low powered car at a track with steep grades.
And how about the whole A110 one make @ Spa thing I wrote about earlier? The freight train in front of you, the non working difficulty settings, the insane pace of every single Sophy?
 
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