- 1,225
- United Kingdom
- theufc33
Thanks for sharing all your findings! This stuff is great for figuring out the ins and outs, what the best options are. It's good to know that suspicions about minimal rubberbanding on boost weak seem to be confirmed here.Ready to post my Sophy findings.
Boost Weak is the fastest apart from Strong but strong has considerable rubberbanding.
Weak will have rubberbanding ONLY if the car that is behind is way behind. I couldn't specify how many seconds (anyone have an Idea?). For this I was using a Gallardo vs Civic SiR (sophy car), both stock.
At tokyo, the Civic will reach the tunnel at 200km if driven by me, at the end of the straight, 218 km/h. With Sophy, after she is way behind, it can reach around 228 km/h at the end of the straight. So in boost weak it gets a 10 kilometer boost, ONLY if way behind.
When its in racing situations, i.e., has cars around it, even on boost weak It will be stock and have stock speed, doesn't matter if there's like 2 or 3 cars way ahead, If one is close to It, it will have regular speed. This means either my car or another sophy car.
So I tried the other way around, SOPHY with the Gallardo and me on the Civic with boost weak to see if anyone of us is affected: nope.
Sophy will Max out at 311km/h, like me when I tried the Gallardo. My Civic, even if way behind SOPHY, will not gain 10 kilometers per hour like she does, was maxing out at the same 218km/h as before.
So, If SOPHY on boost weak rubberbands ONLY if the next car is waaaay ahead, its a great compromise to have boost weak turned on. When in racing situations its running on regular speed. It does not rubberband.
If anyone can disagree and show I am wrong I am waiting to discuss this. So Far, boost weak sophy is great.
Now I hope to god PD don't change it. It is possible that the single races previously available with Sophy were the same AI but with boost set to off.
With any luck either PD will only improve it (actually improve, not slow it down/add more rubberbanding).
And boost off needs to actually be no rubberbanding, but to be honest I don't have much faith on that.
I know PD probably want to balance things for the widest audience, if they don't feel they can change anything then perhaps they could hard lock boost to off if the difficulty is lowered? Assuming they can't genuinely slow it down on a lower difficulty.
I don't know how much they can tweak given the AI is an external agent, but clearly their hardcoded rubberbanding that appears with boost off can affect the AI.