Gran Turismo 7 Custom Race thread

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@cfiore99 I still love me some regular AI! Writing to insist you flip to a “user” tune sheet in the pre-race lobby to even the odds. Its exact adjustment depends on car, driver, and circuit, but generally speaking doing 90-95 on the power restrictor (from 100 in the base tune) puts you in a reliable ballpark. Oftentimes I’ll fiddle with the transmission to give me a little more zip out of corners, otherwise you can create ‘samey’ races where you can only pass on that one turn the AI is bad at as you lack the ability to keep up while in slipstream.

The reason this is important is that Reggy uses roughly 98% throttle after turn 1 - shown in replays. It’s bizarre they made the game this way, giving the player an advantage/making it an unfair fight as an undisclosed default, but if you know how to work against it you can create some great fights with non-Sophy.

I’m actually loving switching back and forth as I go through @Theufcveteran’s career mode - having two different AI drivers per car creates a lot more position shuffling across a season of races!
Most of the time “my car” is tuned with a praino tune. Or used to be. I guess now you have to pay for his tunes so I’ll have to find other tunes. I’m definitely not a tuning person. lol. I really appreciate all the info from everyone. With kids, work and wife etc my driving time is not a lot unfortunately.
 
Most of the time “my car” is tuned with a praino tune. Or used to be. I guess now you have to pay for his tunes so I’ll have to find other tunes. I’m definitely not a tuning person. lol. I really appreciate all the info from everyone. With kids, work and wife etc my driving time is not a lot unfortunately.
For avoidance of confusion, it is less about how the car is tuned, it is about weakening your tune after launching the race, when you’re in that pre-race screen.

I failed to explain the part where it seems the AI locks into its pace when you launch into that pre-race screen (same thing happens with payouts), so simply creating the race while in a slightly weaker car doesn’t really work (AI seems to be slower, to compensate).

  • Launch race event
  • flip to your downtuned tune sheet
  • enter race

Reminder, this is only for Reggie, not Sophy. Works for experienced and crummy tuners alike! ;)
 
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I got to try the update yesterday. I'll start by saying I haven't been playing much so I'm definitely not up to speed.

I agree with most things you're reporting, but one thing I haven't seen mention is how aggressive, in a bad way, Sophy is. They push to pass, they go for moves and outbreak themselves, they don't leave space when going side by side on a corner...

They are fast, but very one dimensional for now. They drive every lap the same. They loose time in the same corners, have 2 or 3 variations of lines they take. When battling other AI cars you do see some variation, but not much.

I'd say is much better and it's fun to battle for the last places on the grid and follow an AI car, but when you're being chased you just know they will see openings when there's aren't any. Road Atlanta seems to be the worst offender in this case.

Best race for me was a one make Lambo Huracan Gr4 at Monza. The AI is slow in the second chicane and the S's but it was a very fun race.

They still struggle with some corners like Eau Rouge where they take the wrong line and often touch the curb on the right and start to loose the car in front of you. It happened way too many times with Gr3 cars. And they lift in the left corner before the bus stop.

They also lift at 130R in Suzuka and are too slow in the inner part of Interlagos.

I had fun, and I hope they can iterate on this.
Yes I also noticed how aggressive Sophy can be to the point of being considered dirty.

I've been running races at Interlagos to practice for tonight's GTWS race and found that while it was extremely competitive and great to race, Sophy was at times divebombing into turns 1 / 8 / 10 or 12 from 4-5 car lengths back and forcing me off track or to spin or would simply force their way past me as it went through the corner.

The other issue I had was that when going trough some turns (mainly T8 and 10) side-by-side it wouldn't leave any space, and would simply take the racing line and force me wide.

One other thing I did notice however is that it feels like Sophy cars are a lot lighter than the regular AI, basically weighing what they should. When you make contact, it will actually unsettle their car which they are forced to recover from as opposed to the regular AI which I always felt weighted more than a tank because you could fully ram into them and their cars would barely move.
 
I'm going to close out my MX-5 Cup experiment with this last post on them, as I feel I have them in a good place now, so I'll point my previous posts to this one.

After some discussion with my race engineer (otherwise known as ChatGPT) and watching many real world IMSA MX-5 Cup videos, such as this and this, I've managed to get the cars setup in a way that's a bit more realistic and feels much more balanced to drive, for myself and for Sophy. I've also managed to get the gear shift points much closer to the real world car. Speeds, gear changes, and lap times are now in the ball park with the recent gen MX-5 Cup cars, and loosely follow their IMSA regulations for weight, horsepower, ride height and tires. (Modify each AI car setup with slight differences in ballast and power reduction, camber, toe and anti roll, for performance variety). I'm not going to pretend these are accurate but they are in the right performance zone and you can now take a full grid of these cars to Sophy tracks and have some really solid racing (and might even make a good base for an online League)

This video below shows the build and base car setup for what I've settled on. Each car will cost $177,800 to build (which is $3,556,000 for the entire grid) plus the small cost to apply Styles (which I recommend from VIKINGMIKE13 for a full grid of 2025 Whelen MX-5 Cup cars styles). Feel free to take it from here and modify anything to what you think works best. Now what to build next... Current V8 Supercars maybe?






My god.. I cannot express how much I appreciate this! Thank you so much! And YES V8 SUPERCARS PLEASE PLEASE!!!
 
I put together a grid of various cars I've painted and tuned over the years, and the swapped Lancia Delta has basically become the AI Rival. The thing is a bullet, but occasionally I can keep up with it in the 155 depending on the track. Heaps of fun as we work our way to the front.

I've also been using ChatGPT to create my own fantasy championship. I had it generate a field of names for me, so I changed all driver names to match. Then I send it pictures of custom race results (same grid every time), and it updates all the totals etc. I also use it to generate event imagery and winner photos for each event too. New Sophy has really made GT7 much more engaging for me. Theo Van Alen bringing some real equipment to every race.

 

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I’m slowly adding some semi-fictional designs for the 2016 GT500 cars. They are realistic grid-fillers that don’t feel out of place alongside the official liveries.


Honda Red Bull NSX CONCEPT-GT ‘16
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Honda TAKATA NSX CONCEPT-GT ‘16
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Honda TAKATA NSX CONCEPT-GT (Black Livery) ‘16
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Nissan Mine’s ADVAN GT-R ‘16
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Question regarding custom race with sophy ai.. Is there a reason why no matter what (bop or not) the sophy ai cars are ALWAYS much faster than me on straights? I mostly do gr.3 races, it’s really annoying.. am I missing something?
 
Question regarding custom race with sophy ai.. Is there a reason why no matter what (bop or not) the sophy ai cars are ALWAYS much faster than me on straights? I mostly do gr.3 races, it’s really annoying.. am I missing something?
It doesn’t sound super familiar, honestly. If all else is equal, perhaps you aren’t taking the best line into/out of pre-straightaway corners? New girl’s pretty quick!

I’d have assumed BoP on would put you all on the same level, regardless of your own tune sheet. BoP off would expose if you had accidentally nerfed yourself with an inferior tune.
 
Question regarding custom race with sophy ai.. Is there a reason why no matter what (bop or not) the sophy ai cars are ALWAYS much faster than me on straights? I mostly do gr.3 races, it’s really annoying.. am I missing something?
Just to piggyback what PritchyTim is saying, also depends where you can take advantage of SOPHY during a race at a specific circuit. That race I posted at Monza, it was BoP off. The Jaguars and 787Bs were faster on the straights, but I was shifting up a bit early to allow torque to give me a slight acceleration advantage. Especially with the delay in the gated shifter simulated for Group C cars.

It’s tough to out rake either AI, but positioning helps to upset SOPHY parameters. SOPHY reads trajectory well. Learning to play the same game with better positioning into, through and out of corners can improve your terminal velocity versus SOPHY.
 
Make sure the ‘Boost’ option is set to ‘Weak’
Thanks for the reply man, I ALWAYS put boost to weak.

It doesn’t sound super familiar, honestly. If all else is equal, perhaps you aren’t taking the best line into/out of pre-straightaway corners? New girl’s pretty quick!

I’d have assumed BoP on would put you all on the same level, regardless of your own tune sheet. BoP off would expose if you had accidentally nerfed yourself with an inferior tune.
thanks for replying, I’m not too sure, maybe it really is a skill issue.

but even at the start of the race at monza for example when the race literally starts which is of course a long straight, the ai behind me hit me from behind and FLY past me unless I succeed at playing defence.

Just to piggyback what PritchyTim is saying, also depends where you can take advantage of SOPHY during a race at a specific circuit. That race I posted at Monza, it was BoP off. The Jaguars and 787Bs were faster on the straights, but I was shifting up a bit early to allow torque to give me a slight acceleration advantage. Especially with the delay in the gated shifter simulated for Group C cars.

It’s tough to out rake either AI, but positioning helps to upset SOPHY parameters. SOPHY reads trajectory well. Learning to play the same game with better positioning into, through and out of corners can improve your terminal velocity versus SOPHY.
Thanks man appreciate it
 
Thanks for the reply man, I ALWAYS put boost to weak.


thanks for replying, I’m not too sure, maybe it really is a skill issue.

but even at the start of the race at monza for example when the race literally starts which is of course a long straight, the ai behind me hit me from behind and FLY past me unless I succeed at playing defence.


Thanks man appreciate it
Flying past as soon as the race starts does make it seem something is not right, I am assuming you’ve tested in the same car as the AI? Check out your replay - make sure the UI shows you putting 100% throttle down (it can be calibrated if your equipment is failing to deliver the full thing for whatever reason) and that your ABS indicator isn’t flickering (turn ABS on if it’s off - this once showed me my pedals were constantly outputting 1% brake and slowing me down).
 

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