Gran Turismo 7 Custom Race thread

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Hey everyone,

I've been spending a lot of time with creating custom races with fully custom-built grids (ETCC from the '70s, classic DTM from 1990, JGTC 1996 grids, etc.) recently. With Sophy AI in the mix, these races have become incredibly fun.

Now that I’ve got the racing side figured out, I’m looking to take the visual experience to the next level too – especially since I’m playing in VR. The standard races in the game weren’t always challenging, but some of them had absolutely stunning environmental transitions: foggy early mornings, golden hour sunsets, nightfall creeping in mid-race, or dramatic cloud cover that shifted with the time. I’d like to recreate that kind of atmosphere in my custom races.

Do you have any favorite weather/time-of-day setups that really impressed you or looked especially good in VR? I'd really appreciate any recommendations!


I think I would only need the following things, if you want to share specifics:
  • Track:
  • No. of Laps:
  • Time of Day:
  • Variable Time Speed Rate:
  • Weather at Start:
  • Custom Weather:
  • Weather at Finish:

Looking forward to seeing what you’ve got! Thanks in advance.
 
Finally splashed some Credits to tune up a DTM custom race. I think I overdid them a bit though, but on the other hand the Alfa 155 is also a 400+ bhp machine.

Anyhow the 190E is really hard to drive so was wondering if anyone has updated tunes? I now race in the Alfa or one of the Nissan. When I have money I can replace most of them so i have a pure 155/190E/M3/Cosworth grid, but now its just testing to see which models are able to keep up (also for a generic Group A custom race)


View attachment 1446300
190E's ride height is set far too low with the customizable suspension. It'll cause the wheels to get stuck on the fenders.
 
Hey everyone,

I've been spending a lot of time with creating custom races with fully custom-built grids (ETCC from the '70s, classic DTM from 1990, JGTC 1996 grids, etc.) recently. With Sophy AI in the mix, these races have become incredibly fun.

Now that I’ve got the racing side figured out, I’m looking to take the visual experience to the next level too – especially since I’m playing in VR. The standard races in the game weren’t always challenging, but some of them had absolutely stunning environmental transitions: foggy early mornings, golden hour sunsets, nightfall creeping in mid-race, or dramatic cloud cover that shifted with the time. I’d like to recreate that kind of atmosphere in my custom races.

Do you have any favorite weather/time-of-day setups that really impressed you or looked especially good in VR? I'd really appreciate any recommendations!


I think I would only need the following things, if you want to share specifics:
  • Track:
  • No. of Laps:
  • Time of Day:
  • Variable Time Speed Rate:
  • Weather at Start:
  • Custom Weather:
  • Weather at Finish:

Looking forward to seeing what you’ve got! Thanks in advance.
Short answer no, because different tracks allow only specific settings subset, which are also different is Reggie or Sophie are used.

I like to get a random starting time (with a spreadsheet I have created), and keep all ? in the wheater selection, or force a specific condition in only one of the ? boxes (again spreasheet).

I also set time X5 which looks a good compromise to have the weather chaging in my typical 30mins races without looking too much unrealistic
 
Hey everyone,

I've been spending a lot of time with creating custom races with fully custom-built grids (ETCC from the '70s, classic DTM from 1990, JGTC 1996 grids, etc.) recently. With Sophy AI in the mix, these races have become incredibly fun.

Now that I’ve got the racing side figured out, I’m looking to take the visual experience to the next level too – especially since I’m playing in VR. The standard races in the game weren’t always challenging, but some of them had absolutely stunning environmental transitions: foggy early mornings, golden hour sunsets, nightfall creeping in mid-race, or dramatic cloud cover that shifted with the time. I’d like to recreate that kind of atmosphere in my custom races.

Do you have any favorite weather/time-of-day setups that really impressed you or looked especially good in VR? I'd really appreciate any recommendations!


I think I would only need the following things, if you want to share specifics:
  • Track:
  • No. of Laps:
  • Time of Day:
  • Variable Time Speed Rate:
  • Weather at Start:
  • Custom Weather:
  • Weather at Finish:

Looking forward to seeing what you’ve got! Thanks in advance.
I have also been building a 70’s touring car grid. Would you mind sharing yours?
 
Finally splashed some Credits to tune up a DTM custom race. I think I overdid them a bit though, but on the other hand the Alfa 155 is also a 400+ bhp machine.

Anyhow the 190E is really hard to drive so was wondering if anyone has updated tunes? I now race in the Alfa or one of the Nissan. When I have money I can replace most of them so i have a pure 155/190E/M3/Cosworth grid, but now its just testing to see which models are able to keep up (also for a generic Group A custom race)


View attachment 1446300
If you need more power for the RS 500, the Group B engine swap is great. However, the engine sound is not as high pitched as the standard engine.

As for the 190 E, I’m running less aggressive front/rearcamber. Used to have them at -5/-4. Aero front and rear are Type A and rear wing is Type B.
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IMG_6091.jpeg
 
Hey everyone,

I've been spending a lot of time with creating custom races with fully custom-built grids (ETCC from the '70s, classic DTM from 1990, JGTC 1996 grids, etc.) recently. With Sophy AI in the mix, these races have become incredibly fun.

Now that I’ve got the racing side figured out, I’m looking to take the visual experience to the next level too – especially since I’m playing in VR. The standard races in the game weren’t always challenging, but some of them had absolutely stunning environmental transitions: foggy early mornings, golden hour sunsets, nightfall creeping in mid-race, or dramatic cloud cover that shifted with the time. I’d like to recreate that kind of atmosphere in my custom races.

Do you have any favorite weather/time-of-day setups that really impressed you or looked especially good in VR? I'd really appreciate any recommendations!


I think I would only need the following things, if you want to share specifics:
  • Track:
  • No. of Laps:
  • Time of Day:
  • Variable Time Speed Rate:
  • Weather at Start:
  • Custom Weather:
  • Weather at Finish:

Looking forward to seeing what you’ve got! Thanks in advance.
What do you know about this one, @Theufcveteran? Your Integrale events have given me some AMAZING scenes! Was it much more thoughtful than “x5-8 time multiplier with non-S01 weather settings?”

Are circuits’ easter eggs time-bound? Bathurst has a ‘roo hopping along the back straight around midday, yesterday I noticed the Goodyear blimp above turn 12 at Trial Mountain - maybe it’s always there? Dawn starts at Nürb24 show some interesting lights in the background landscape as you exit Bit-Kurve as you finish the GP sections’s second sector… ultimately I know so little but it’s an interesting topic to explore / solve!
 
You use these tunes against the stock Alfa 155? Or do you detune them?
Don't currently own one. When I used to, I detuned the Alfa to about 270-280 BHP, minimal aero. Can’t recall if I messed with the differential. However, what I’ve done with the Gr.4 4WD 4-door sedans(Genesis, WRX, Atenza) and 4WD road car to touring car builds(Evo III, IV, Celica) are these differential settings:

Front: 10/30/10
Rear: 5/5/5
Front Toe: 15
Rear Toe: 0

Makes it drive a bit more like an FF.
 
What do you know about this one, @Theufcveteran? Your Integrale events have given me some AMAZING scenes! Was it much more thoughtful than “x5-8 time multiplier with non-S01 weather settings?”

Are circuits’ easter eggs time-bound? Bathurst has a ‘roo hopping along the back straight around midday, yesterday I noticed the Goodyear blimp above turn 12 at Trial Mountain - maybe it’s always there? Dawn starts at Nürb24 show some interesting lights in the background landscape as you exit Bit-Kurve as you finish the GP sections’s second sector… ultimately I know so little but it’s an interesting topic to explore / solve!
Thanks mate, glad you liked them ^_^

I wanted to set a specific tone for the start and finish of the race, with the time multiplier intended to have a visible progression of time/weather within the race distance. Usually I would start with about x8 for 3/4 lap races IIRC, and go down to x7 for 5-6 laps.

I think for 10 lap races it was around 5-6x.

The longer the race, the shorter the time multiplier - unless, the race started at dawn or sunset and I wanted the sun to rise or set in that race. Those races would have a higher multiplier to ensure that would happen.
 
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