Gran Turismo 7: Latest news and discussion thread

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Would be nice if I actually could read it...
Only word I see in it is "chi", "n" and "ku" in which I know the hiragana from. I did learn more but already forgot them :lol:.

Use Google Translate ;) It's better than nothing ;)

Lots of questions about GT7 but one caught my attention

─グランツーリスモ7については、どのような新たな提案がなされるのでしょうか。

山内 グランツーリスモ・スポーツで、かなり野心的な目論見がかたちに出来たと思っています。だからグランツーリスモ7ではスポーツで実現したチャンピオンシップなどの要素を継承しながら、1や4のようにフルボリュームの王道的な趣旨に立ち返って、現在においての最高のグランツーリスモ体験を提供するつもりです。だから昔のグランツーリスモを知っている方には、ちょっと懐かしい匂いがするんじゃないかと思います。

─ What new proposals will you make for Gran Turismo 7 ?

Yamauchi: I think that Gran Turismo Sports has created a fairly ambitious plan. So, while inheriting elements such as the championship realized in sports, Gran Turismo 7 will return to the royal purpose of full volume like 1 and 4 and provide the best Gran Turismo experience at present. Therefore, for those who know the old Gran Turismo, I think it smells a little nostalgic.
 
Use Google Translate ;) It's better than nothing ;)

Lots of questions about GT7 but one caught my attention
Already doing that in a word format as we speak possible I am going to get late with it but nontheless I will have it for myself :lol:
 
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I suggest using DeepL Translator for translating Japanese.

Google Translate just straight up sucks at rendering contexts on Japanese language and some others.
As impressive and much better to read as they claim they are: The translation from "About 3 years ago" missed a whole sentence even tho I copied the whole parapraph.

Seems like punctuations can mess up a lot of things with this translator tool.
 
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Taking photos of The Wave Arizona USA, what is that supposed to be ?

According to new interview, perhaps a mistranslation.
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Ah yes: This is what I love about this part:

-What is the identity of Gran Turismo and its future that you envision from such a bird's eye view of automotive history?

Yamauchi: "There are some things I can't say specifically, but what I can say for sure is that Gran Turismo is a product of Japanese automobile culture.
I myself grew up as a car enthusiast surrounded by the influence of Japanese car manufacturers and the automotive media, and that is the driving force behind the creation of this game.
Although this title has been played worldwide, I have never forgotten that it originated in Japan, and now I feel a sense of responsibility and mission to carry on the Japanese car culture."
 
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I am disappointed that the interviewer didn't ask more specific questions about GT7...
Not in defending, but Kaz pretty much said he couldn't talk about much in GT7. I think asking more about that doesn't get "you" in. ;)

We can see the direction the franchise was going in with Kaz' ambitions. He always wanted to involve racing and we can see the fanbase wasn't that hip.
Seems like he's giving fans what they want. Might bite all of us in the end. I talking from a Kaz creativity point of view.

Another point mentioned, is his live of photography. Capturing the realism of cars on screen. We know GT7 is going to look good. How does that translate for other aspects?
In GTS Scapes, we got wet weather scenes, all types of locations. Some locations are missing(Such as many in-game world circuit Scape locations). Maybe those will be new.
With replays, we may get even more tools.

Jordan/GTPlanet asked us members for questions to ask for a future interview. Maybe we'll get some answers.
 
Ah yes: This is what I love about this part:

-What is the identity of Gran Turismo and its future that you envision from such a bird's eye view of automotive history?

Yamauchi: "There are some things I can't say specifically, but what I can say for sure is that Gran Turismo is a product of Japanese automobile culture.
I myself grew up as a car enthusiast surrounded by the influence of Japanese car manufacturers and the automotive media, and that is the driving force behind the creation of this game.
Although this title has been played worldwide, I have never forgotten that it originated in Japan, and now I feel a sense of responsibility and mission to carry on the Japanese car culture."
Yes pls more JDM content. At the end that's always been the heart of GT
 
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What I found in interview:
- strong focus on ray tracing
- back to earlier gt so singleplayer again important
- japanese culture important so maybe super gt races ?
 
In my eyes, GT is the only continuing racing series with the same man and the same engagement. Other series like Need For Speed massively fell down or got closed like Midnight Club studio. Thank you, Mr. Yamauchi, if you read this, for your engagement! GT7 will be a spectacle, when it will be as written!
And multiplayer of GT Sport is for me great, when I drove Forza 7 Multiplayer, I felt like in an Autoscooter, GT is there way more realistic
 
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I don't see anything wrong with that.

I mean, precisely, that's what the fans have been asking for. When GT Sport came out, everybody was complaining that it wasn't like GT1-6. Plus you can't really go places when coming up with ideas for the campaign in a Gran Turismo game. And from what we've seen in the trailers, the format seems to be different enough from all the previous games to warrant my interest.
 
Ah yes: This is what I love about this part:

-What is the identity of Gran Turismo and its future that you envision from such a bird's eye view of automotive history?

Yamauchi: "There are some things I can't say specifically, but what I can say for sure is that Gran Turismo is a product of Japanese automobile culture.
I myself grew up as a car enthusiast surrounded by the influence of Japanese car manufacturers and the automotive media, and that is the driving force behind the creation of this game.
Although this title has been played worldwide, I have never forgotten that it originated in Japan, and now I feel a sense of responsibility and mission to carry on the Japanese car culture."

Now this literally made my day. As a 22-year-old, Gran Turismo was the thing that pretty much molded my car passion as a kid. This translates to 90's Japanese cars still being my absolute favorites to this day. Of course I also love diversity just like any rational car enthusiast, but driving any 90's JDM on any GT makes me feel oddly satisfied, it makes me feel home.

From the Demio to the RX-7.
From the Prelude to the NSX.
From the Mirage to the GTO.
From the March to the Skyline.
From the Vitz to the Supra.
From the Alto Works to the Escudo.
From the Super Taikyu to the JGTC.

The Japanese car culture is fascinating and I'm ready to see it shining on Gran Turismo 7.
 
Ah yes: This is what I love about this part:

-What is the identity of Gran Turismo and its future that you envision from such a bird's eye view of automotive history?

Yamauchi: "There are some things I can't say specifically, but what I can say for sure is that Gran Turismo is a product of Japanese automobile culture.
I myself grew up as a car enthusiast surrounded by the influence of Japanese car manufacturers and the automotive media, and that is the driving force behind the creation of this game.
Although this title has been played worldwide, I have never forgotten that it originated in Japan, and now I feel a sense of responsibility and mission to carry on the Japanese car culture."

I had missed this

Japanese automotive culture is the reason I play Gran Turismo. If I'm passionate about automobile today, it's because of Gran Turismo, only

A really reassuring answer from Kaz !
 
That smells awfully like "we just copy pasted the same old stale GT1-6 format again" to me. I hope not.
If you go to their social media channels, that's pretty much what the average GT fans are asking for. Nostalgia is hell of a drug. I just hope they modernize the career mode at the very least.
 
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I hope they don't forget about American and European car culture. They have to remember they have fans all around the world. I mean, I wish that Fiat Turbo Coupé leak would turn out to be true. Im okay with more Japanese Cars (thats the case that always was) but as in GT4 for example, you could always find a couple of interesting modells at each non-Japanese dealership too.
 
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I don't see anything wrong with that.
Why? Those games already exist, why would you want another copy of them? Why do you want to play the same game over and over? I'm all for including nostalgic elements here and there, keeping the general identity that made GT so good, but I also want to see it moved on,new innovations and ideas. Not just a lazy copy paste.

Some people might be happy with GT1-6 with a fresh 4k lick of paint and not much else, personally i'm not interested.
 
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Some people might be happy with GT1-6 with a fresh 4k lick of paint and not much else, personally i'm not interested.

Some of it is just for compatibility, some of it is nostalgia. I miss certain vehicles from previous GT games, and I would sorely like them back. Add in the fact that some of these copy & paste ideas had to be reworked from scratch to fit the more realistic visuals (like the redesign of Deep Forest raceway), & you have a recipe for nostalgia plus the challenge of learning some things all over again. It’ll keep players engaged. And for the record, GT Sport is the only game in the franchise that I have played online & it hooked me early. Combining the online from Sport (with an improved penalty system, I hope) & the classics from past games & GT7 could be the pinnacle of what the franchise is supposed to be.
 
Some of it is just for compatibility, some of it is nostalgia. I miss certain vehicles from previous GT games, and I would sorely like them back. Add in the fact that some of these copy & paste ideas had to be reworked from scratch to fit the more realistic visuals (like the redesign of Deep Forest raceway), & you have a recipe for nostalgia plus the challenge of learning some things all over again. It’ll keep players engaged. And for the record, GT Sport is the only game in the franchise that I have played online & it hooked me early. Combining the online from Sport (with an improved penalty system, I hope) & the classics from past games & GT7 could be the pinnacle of what the franchise is supposed to be.

Sure, I'm not talking about nostalgic vehicles and tracks which are certainly welcome but the core of the single player gameplay. GT1 to 6 were essentially the exact same thing - do some license tests (some of which were even the same between games), pick an event from a list (again, even the same events each game), pick a car and race. Rinse repeat. That was pretty much it, no real depth, no linear progression like a real career. They even patched it into GTS. I don't want to just see that yet again in GT7. That's not how you progress and improve a franchise. You should always be trying new ideas, even if some don't stick.

I've said it before but the latest F1 game is an example of what you can do with a racing career mode to make it more interesting, engaging and deep. Not saying GT needs to copy that or anything else directly, but it's in dire need of some refreshing new ideas. For me at least anyway, it's been clear to me for a while some people will be happy with a simple copy/paste, starting every game entering the Sunday Cup at Autumn Ring Mini. Don't get why myself, but to each their own.
 
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I hope GT doesn't change too much, you can make a very deep career mode based on a single series with support series building up to that pinnacle, but Gran Turismo isn't that. It's not about devoting that much time into a single series or goal, it's about experiencing a lot of different types of cars and racing series.

That said, I do hope they innovate in some ways, we don't need an exact carbon copy. GT5 and 6 are more outliers as they tried to innovate over GT4 and earlier but actually got worse as a result. GT5 with it's driver levels that limited everything and GT6 with it's stars system. In essense we've not had a GT3 or GT4 style GT game in a long time. If they could blend the best bits of both and provide some well thought out innovation in the process that would be perfect for me.
 
. GT5 with it's driver levels that limited everything and GT6 with it's stars system.

Those were about as small a change as you could get though. It was still at heart the same list of soulless events, the levels and stars was just a slightly different barrier to entry over the past games with license gating.

I agree that GT shouldn't go hardcore into micro-management aspects like F1 and other sports games, that was more just a broad example that with some thought into it, you can still come up with new ideas. It wasn't that long ago that F1 games were still just a simple run of races that matched the real series and not much else, now they're very different.

As I've said before, I'm no game designer, I don't have all the answers. I just want them to at least make an effort to do something different. If it doesn't work, so be it. At least they can say they tried something.
 
Those were about as small a change as you could get though. It was still at heart the same list of soulless events, the levels and stars was just a slightly different barrier to entry over the past games with license gating.

I agree that GT shouldn't go hardcore into micro-management aspects like F1 and other sports games, that was more just a broad example that with some thought into it, you can still come up with new ideas. It wasn't that long ago that F1 games were still just a simple run of races that matched the real series and not much else, now they're very different.

As I've said before, I'm no game designer, I don't have all the answers. I just want them to at least make an effort to do something different. If it doesn't work, so be it. At least they can say they tried something.
Certainly, they weren't huge changes. Certianly not for GT6, though the driver levels for GT5, though a simple idea, did impact the gameplay in a very big way.

But yes I agree, I'd like to see some well thought out innovation but done in a way that doesn't stop Gran Turismo being Gran Turismo any more. The problem though sometimes when you come up with such a good idea in the first place is innovating on it cane often be detrimental. But that's a problem for Polyphony Digital to try and solve.

Forza 7 for example tried to inovate but it was implemented in a way that was detrimental to the game and formula. We're definitely agreed a straight forward copy and paste isn't ideal, keep some of the nostalgic cups by all means but find some way to make it feel new again. There's no reason that they can't reintriduce qualifying and add more strategic options. They could implement a team management aspect, as long as it's not too deep to detract, but hire you B-Spec drivers etc. Earn sponsorships through good performances and so forth.

There are a lot of ideas and options out there, but they need to figure out what works specifically with what they have and how to fit the pieces together to make one good coherent experience.
 
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If PD ran with their partnerships like the Nissan & AMG academy's, we'd have Toyota, Mazda and Porsche type events.

Similar to the FIA digital licence, PD could kind of officially, grant players brand licences. As in, when signing a Porsche contract for an FIA season, allow those players to enter Porsche specific events. Just like the real world, there are Porsche drivers, that only do Porsche events.

Yes, there are non-factory drivers that get invites to drive for different brands, but being a works driver is different. Choosing a brand shouldn't have limits. It should actually open a world of opportunities, whilst driving for that brand.

Reward players greater Cr/ME/XP, for using their brand specific cars, in all events. Rotary Cup, Supra Cup, Boxer Cup, Mini Challenge, French Cup, etc. If those continue to exist, all players can have access to those and receive rewards, but players that have signed contracts to those brands, are rewarded greater.
 
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