Gran Turismo 7: Latest news and discussion thread

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Are you nuts? Have you seen the trees, man? This game is doomed if it comes out now. I'm happy to wait another "7"(seven) years if it means the trees will finally look 3D. After 29 years, we'll have some good trees to look at, while doing 160mph( through a tunnel of course). My mind will be at peace.
12459A7E-B350-447C-9A1D-281010917527.jpeg
These trees look 3D to my eyes
 
GT fans: so, GT7 will be ready in 2021?
Kazunori: well, yes but actually no.
Seriously, i think that GT7 will be ready in the second half of 2021, but i prefer that Polyphony delay GT7 some months for make the GT that they promised us: a Gran Turismo with many cars, with a good single player mode...
I think that i have explained myself wrong. I don't want other delay. I want to play GT7 now (or to have more information as minimum). What i wanted to say is that PD don't be in a hurry when doing GT7. I want a real GT7, not a GT Sport 2.0 (Although GT Sport i like a lot)
 
I love how obsessed everyone is with trees in a racing game. :lol:
More than anything else, graphics are PD's magnum opus so when something like this stands out as bad, it really stands out as bad. People generally (probably unfairly) have an expectation of an exceptional looking game from PD at any point during gameplay with the level the PS5 is at now so it's going to be called out when those expectations aren't met. If it were a game like Assetto Corsa or iRacing, probably no one would care because the assumption is that much of the system's power is going to the physics engine.

and here we go with this conversation again lol
 
I honestly dont see much wrong with the tree models as they are. They could use some volume around each tree to give the illusion of a proper forest but honestly that's it.

I want them to give the user a better sense of speed instead of having them rely on audio and visual (speed-o-meter) cues. At 120+ mph trees shouldn't look high res, and anything past 180mph, everything will be a blur.
 
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I honestly dont see much wrong with the tree models as they are. They could use some volume around each tree to give the illusion of a proper forest but honestly that's it.

I want them to give the user a better sense of speed instead of having them rely on audio and visual (speed-o-meter) cues. At 120+ mph trees shouldn't look high res, and anything past 180mph, everything will be a blur.
I'm pretty sure there was motion blur during the gameplay part if the announcement trailer also you can activate motion blur in GTS if you prioritize frame rate iirc. So that improves the sense of speed quite a bit imo.
 
Yet a delay doesn't always guarantee that you won't get a half-assed game.

*coughcyberpunkcough*
It's one of the best games I've ever played. I didn't have any issues playing it on PS4. Bugs or not, you cannot deny that it's great game with plenty of things to do and a compelling story. Up to this point I've been playing it for 76 hours total over the course of 1 month - I didn't expect to play it for as long as I have. People's perception of the game seemingly ignores the fantastic and compelling concept and that's a real shame.
 
It’s been 3 years since the last game? And delaying a game doesn’t guarantee it’ll be good???

I'd rather prefer instead of early release have more cars, tracks, quality and content at launch... Even if it matters of releasing it slightly later.

3 years isn't even average of enough dev time, it's 2021. And PD isn't even a large team compared to others and fast working.

Took 3 years for GT Sport, and what did it launch with?

Took 3 years for GT6, didn't have much compared GT5 if you see what was added developed for.

You have Quality and Quantity to consider, what if most tracks are half assed like Alsace and like GT5.

I can already imagine people screaming, 'what have they done to this track!', 'where is this car or track', I miss having a full GT at launch packed with content like first 4 games.

Some will probably even buy next PCARS just for the freaking trees being 3D with Ray-tracing.

Yet a delay doesn't always guarantee that you won't get a half-assed game.

*coughcyberpunkcough*

Dude cyberpunk started dev in like late 2016, AND they were making the engine whlile the game was being developed. AND it's overly ambitious for current gen to handle.

That's just BAD development planning probably from the same Idiot who decided to announce it way to early and release it broken.
 
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So what’s the average development time for a GT game? I’ll wait



GTS took 4 years, and in case you didn’t realise, they kinda redid all the assets? Hence why the game was much lighter in content compared to GT6

Average GT development is 3-5 years, there was a reason for GT5 because of PS3 being hard to develop for.

Now they are outsourcing, chances we will get more content than prior launch games.

Still the games don't offer enough, PS3 games are just Quantity over Quality.
 
I don't see point to rush with release of the GT7 when they cannot reach enough supply of PS5.
When situation with consoles stabilise, then would be right moment for GT7 to launch.
In First half year, there wont change the Situation sifnificantly, so the second half is the only possible option. So Bad as it Sounds.
 
The only GT games that’s took more than 4 years to develop were GT1 and 5 - how is the average 3-5 years?
The average time between releases is just under 3 years, however the development time could be longer or shorter as that depends when development start not when the previous game released.
 
More than anything else, graphics are PD's magnum opus so when something like this stands out as bad, it really stands out as bad. People generally (probably unfairly) have an expectation of an exceptional looking game from PD at any point during gameplay with the level the PS5 is at now so it's going to be called out when those expectations aren't met. If it were a game like Assetto Corsa or iRacing, probably no one would care because the assumption is that much of the system's power is going to the physics engine.

and here we go with this conversation again lol
But the thing is the trees don’t even look bad, and I mean for me atleast I could care less about how the trees look as long as they’re green and look like trees. I won’t notice the difference racing and many others won’t either. The average player doesn’t care about how trees look. They care about car models graphical quality in general.
 
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I love how obsessed everyone is with trees in a racing game. :lol:
I think becuse it's the most predominant element on most tracks, having good modeled trees it boosts a lot the image quality of the game imho

But the thing is the trees don’t even look bad, and I mean for me atleast I could care less about how the trees look as long as they’re green and look like trees. I won’t notice the difference racing and many others won’t either. The average player doesn’t care about how trees look. They care about car models graphical quality in general.

Honestly here not only the trees looks really badb(especially the trees on the left) but also the track surface textures seems pretty old gen and poor. Even a low budget game like ACC looks more advanced in the graphics department in comparision honestly. I was expecting more from Polyphony

cWJyQ69.jpg


Assetto-Corsa-Competizione-Brands-Hatch-08.jpg
 
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Man, I don't care about the trees. Make them look like the fur things in The Lorax. I want to watch replays of the cars. Release the game today, with a handful of tracks and a couple cars. If Custom Race is actually custom, car customisation have everything we want, AI are competitive, Online is smooth, make all the tracks desert wastelands like Mad Max. There, trees sorted.
 
I think becuse it's the most predominant element on most tracks, having good modeled trees it boosts a lot the image quality of the game imho



Honestly here not only the trees looks really badb(especially the trees on the left) but also the track surface textures seems pretty old gen and poor. Even a low budget game like ACC looks more advanced in the graphics department in comparision honestly. I was expecting more from Polyphony

cWJyQ69.jpg


Assetto-Corsa-Competizione-Brands-Hatch-08.jpg
And yet the PS5 could never handle ACC on max settings, so this really isn’t a fair comparison. Also, you’re comparing a PC game that’s been released and perfected for a while now to the first trailer for the game. Honestly, I’m not sure what issue you’re seeing with the trees in that image either. The textures aren’t the best but they don’t look horrible either. I think we’re really nitpicking at this point.
 
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