What?
I'm saying PD has the financial as well as marketing support from SONY. PD is a household name, Kunos isn't.
The only thing they need to fund that is "unique" in the racing genre is the Museum - most probably licensing, as the images aren't theirs to begin with. The other unique features such as:
- Scapes Mode, which is again, sponsored by SONY as they are using their Alpha line mirrorless DSRLs
- GT Championship, again, sponsored by SONY. I appreciate PD and Kaz for putting their game in new light and trying out the eSports section, but they have A LOT to iron out.
- Lewis Hamilton DLC in GTS: More of a one-time invitational. Not a fleshed out time trial like their previous iterations with Jeff Gordon, and Sebastian Vettel (even that one was kind of meh).
Every other feature in the game, is standard development:
- Tracks
- Manufacturers
- Track-side sponsors (mostly in-house)
- Licensing
- Trademarks
- Physics engine
- Sound engine
- Graphics, etc.
So I don't understand where this viewpoint comes in, that PD is somehow hindered and is thus needy of a bigger production costs. They have large costs because their creator is a perfectionist that is never able to achieve his vision due to a myriad of manufactured reasons.
You're stating they have larger costs as if they have no say in the matter.
And yet you're still using another game as your supporting argument for failure.
You don't know for a fact how sales would be affected if PD had more simulator features, like a proper physics and sound engine that reflect the real world.
I never said that GT should become a hardcore simulator. I said it's time PD embrace their motto, and make GT the "Real Driving Simulator".
No one likes hardcore simulators as games. They like simulators for their realism and total player autonomy, not for couch gameplay.