Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 44,209 comments
  • 5,173,890 views
So... time for the reality check following the "honeymoon period" with this game.

I went into GT7 with an open mind and suspending judgement, but it's the classic Polyphony cliche of making a great game and then tanking it with a series of questionable decisions.

I've done through all the menus, done the licenses, done the missions, track experiences, etc., and now just don't have any reason to play the game anymore because as far as I'm concerned I've completed the game.

Don't get me wrong, it's a great game and as you're playing it you're like "there's quite a bit of content here", but when you get through all that content you realise how "thin" the game is and then just go back to playing whatever you were playing before.

I think they banked way too much on people treating it like car-Pokemon and grinding for all the cars while under-selling/under-utilising it's best aspects. They've overhauled the AI and created a brilliant weather system, only to completely hide the improved AI in optional chilli-rated races (the custom race AI is dumb) and under-utilising the weather system outside of custom races. The average gamer will be able to complete this game within 1 and a bit weeks.

And yes, I'm sure I'll notice more new cool things if I play it more and sure they'll add more content via drip-feed updates, but honestly? I don't think I care.
 
Yeah... Took me three days to finish the cafe and two first licenses.

Extremely underwhelmed by how far PD is pushing buying credits, the inability to sell cars and frankly the poor ffb/physics (wheel user). Like the first week was ok this a challange its wierd and bad but its GT, second week is more like what was i thinking paying for this demo.

Ugh. They better start rolling out more content real quick, improve online to GT6 standards and fix the physics/ffb or people will lose interest. Probably not folks on gamepads but if you drive on a wheel and have acess to a pc gt7 is just pointless. For the first time in two years i gave up to haul my rig out and used a gamepad in a driving game, thats how bad i think it is... Like i dont even want to make that effort when i know how hard ACC, AC, raceroom, dirt2 and RBR beats it in driving experience.
 
and now just don't have any reason to play the game anymore because as far as I'm concerned I've completed the game.
Custom races. Granted credits are hard to come by but you can build a field of anything you want and have some damn good races. I just did a 10 lapper at Spa with my Z GT4 spec against a Gr4 field on Professional difficulty and I barely won the thing. You could do Spec Miata races, honestly you could probably do almost anything you can think of. To me that is where the "after I have beat it" fun comes from. (I honestly haven't even beat the game, no real desire to rush through it)

Another thing that has been great for me with Gran Turismo through the years is that I can sit down for a bit and do some laps in one of my favorite cars and have a blast.
 
Last edited:
I'd be all over custom races... if they weren't so pathetic with the payouts. I loved doing custom races in sport and earning a decent chunk of change, but in 7 not so much.:indiff: The fun for me with custom races isn't the challenge or making custom car grids it was always about seeing how much credits I could squeeze out of the game.
 
Last edited:
I'd be all over custom races... if they weren't so pathetic with the payouts. I loved doing custom races in sport and earning a decent chunk of change, but in 7 not so much.:indiff: The fun for me with custom races isn't the challenge or making custom car grids it was always about seeing how much credits I could squeeze out of the game.
For me the fun is in both, but when the game gives me pennies for the race it feels like my time has been disrespected. I want a good challenge to get my good reward, not a good challenge to get a terrible reward.
 
I got like 92k for my Spa race. I thought that was sufficient. But I guess for me the fun is in the races, not trying to grind the game to the last credit.
It's both. People want to earn credits at a decent rate and have fun doing it. Custom races that pay out at the same rate as that event would achieve that. It's not grinding then. Grinding is repeating the exact same thing over and over.

10 laps at Spa in Gr.4 takes about 25 minutes all-in, right? So at 92K that's about 200K per hour.

Now I'm not for one second doubting you didn't have fun but if you continue doing custom races that pay out at a similar rate you'll have enough to buy all the cars and have fun with those in more custom races in about.......1,500 hours. That's also just purely driving time, add on all the time in the menus setting the races up.
 
Last edited:
I'd be all over custom races... if they weren't so pathetic with the payouts. I loved doing custom races in sport and earning a decent chunk of change, but in 7 not so much.:indiff: The fun for me with custom races isn't the challenge or making custom car grids it was always about seeing how much credits I could squeeze out of the game.
IMO, they should scale the payouts by what your current License is. With no License having how much it is already and S being like... 1.5x sounds good enough to me.

Just look how the earnings system worked in GT PSP. How hard would it be to implement that into 7?
 
IMO, they should scale the payouts by what your current License is. With no License having how much it is already and S being like... 1.5x sounds good enough to me.

Just look how the earnings system worked in GT PSP. How hard would it be to implement that into 7?
Custom races need to pay around 5-6x what they currently do to be in line with other existing races. 1.5x is still far too little.
 
Just look how the earnings system worked in GT PSP. How hard would it be to implement that into 7?
There are lots of changes PD could easily implement without much work to make earning cars and credits that little bit easier and more varied. The big question is if they want to, or they want to continue pushing MTs.
 
Last edited:
In PSP, 2 Laps at Test Course with S Rank gave you 150k. Imagine that, but with just one lap around Route X with an S License.
 
I've just been taking my time with the game.

Incidentally, did anyone take the Corvette Gr.3 into the rain event on HSR in Like The Wind? I'd like some guidance on the tyre strategy as it appears the weather pattern for that event is fixed/static.
 
I wonder why polyphony decided to completley overhaul the track side of Kyoto . It is now set in a dense forrest instead of what seemed like a university campus ( Driving park , seemed like a racing school), It lost some of it's charm but looks much more realistic with there now being proper grass vs just a flat texture. . Alstice was also overhauled , it had bad graphics on sport , The last second turn folowing the banked turn had a wall of trees that was just a flat texture . This being said they did nothing to brands hatch which looks preety bad on the second last turn with the texture wall of trees , and suzuka looks preety bad as well . Susuka was graphicaly downgraded midway through sports life cycle . I Remember being in a large group on playstation and a user who had an obsession documenting the foliage pointed out that Susuka on ver 1.00 had 3D trees and 3D bushes but were removed because that track was notorious for having bad framerate drops on the first turn and through The S bends and on the back straight before the bridge . Susuka is also the only track lacking propper grass in the infeild in GT7 . It does have grass but is super sprase .
 
I've just been taking my time with the game.

Incidentally, did anyone take the Corvette Gr.3 into the rain event on HSR in Like The Wind? I'd like some guidance on the tyre strategy as it appears the weather pattern for that event is fixed/static.
I did. What I did is that I went mediums on the start then once the rain started to kick in I went for the wets then when the rain subsided and the track started to slowly dry up I went for the inters and once the track is dry enough to go on slicks, I pitted again for mediums and from there I succeeded in winning the race.

Oh and when I boxed for wets, I took a gamble by not doing a full pit stop by only changing tires and it worked.
 
Last edited:
Weird graphics glitch on Fisherman's Ranch this evening. Only on jumps, (which seem to defy Einstein's version of physics btw, but that's for another post) there is a distinct snap visually as the car hits the ground again. Like it's so overstretched by the flying car that it slows down a bit and then has to skip a few frames to catch up.
I have seen that happen a few times as well. Indeed weird and it sure messes with your brain for a split second. 😅
 
Why wasn’t I told I would need IM tires for the WGT championship…. Instead I find out mid championship that I need to pit for the IMs at Sarthe and basically can’t finish the race since hards won’t get any traction. So ok. Lame. I have to EXIT the championship to buy IMs?! Lol what.
I recently did that championship a second time in the Gr.2 Nissan GT-R GT500 ‘08. This time I came first place in every race and I only have the default RM tyres on that car. Le Mans only had a little bit of rain for me. But it was a walk in the park either way, basically you’re running a Gr.2 car amongst Gr.3 AI.

The first time I did that championship it was a bit harder, I didn’t win on the Nurburgring 24h but still won the championship. I don’t remember if I used the Porsche 917 Living Legend… err excuse me the 917 LIVING LEGEND or the Nissan Toyota Supra GT500 ‘97.
 
Last edited:
Why wasn’t I told I would need IM tires for the WGT championship…. Instead I find out mid championship that I need to pit for the IMs at Sarthe and basically can’t finish the race since hards won’t get any traction. So ok. Lame. I have to EXIT the championship to buy IMs?! Lol what.

Interesting, it didn't rain for me at all....
 
I like it so far...But the game gives way tooooo many Cars away...
I mean it would be much better if the game was not giving any cars after finishing a menu book, instead giving out a Credit where you have to collect it to buy the Cars they needed to complete the Books...
In this way it would take much longer to complete the menus...and more fun!
 
Last edited:
Why wasn’t I told I would need IM tires for the WGT championship…. Instead I find out mid championship that I need to pit for the IMs at Sarthe and basically can’t finish the race since hards won’t get any traction. So ok. Lame. I have to EXIT the championship to buy IMs?! Lol what.
You don’t! When I did it a second time I got no rain at all in the whole championship!
 
anybody noticed toyota ts050 is very slow..compare to gt sport??like hybrid system doesnt really work..I know there are only soft tyres...compare to ss in gt sport..but anyway
 
Why wasn’t I told I would need IM tires for the WGT championship…. Instead I find out mid championship that I need to pit for the IMs at Sarthe and basically can’t finish the race since hards won’t get any traction. So ok. Lame. I have to EXIT the championship to buy IMs?! Lol what
I got caught out on my first Championship. So much rain at the Red Bull track that the start/finish straight had a blue bit on the depth indicator, like driving through a lake. Since then, any car I'm entering in a Championship gets IMs as well as RS or RM and I set up a wet sheet and a dry sheet to max the allowable PP with each set.
 
Back