Gran Turismo 7: Latest news and discussion thread

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Wow... Thank you game :grumpy:

PXL_20220315_103247572.jpg
 
Ok, I think I’ve identified why (or at least part of why) I’ve been struggling to keep cars under control on GT7, and it’s really frustrating.

On controller there’s smoothing of the steering input, but it’s dramatically increased over the implementation on GT Sport, and as well limits the angle you can turn the wheel above certain speeds. For example - I’m using the C3 Corvette at Willow Springs, and on entry into T1 with no throttle or brake I felt like I was getting massive understeer, but I wasn’t getting any vibration/haptic feedback, nor any audio cues telling me my tires were scrubbing. I’m only running minor aero and weight reduction and custom suspension on SH tires, and was primarily using the rear dampening setting to reduce the snap oversteer and wheel spin. With the amount of front toe out, camber, and front roll bar I’m running there shouldn’t be much understeer going on in most scenarios (in fact it should be pretty oversteery...).

So I kept restarting and running it over and over again, until I finally noticed my steering input indicator (red dot above the rev gauge on the HUD) was stopping only halfway to the edge, if even, while I was pushing the stick as far as it would go, and the input reading wouldn’t budge any further as I coasted around the corner. Ironically too, I pulled the car to a stop to make sure it wasn’t a problem with the controller and no, it’s totally fine, but also the max reading on the input indicator is only around half-2/5ths of the cars maximum steering angle, the wheels continue to turn waaay past it at rest. So I tried again, this time letting the car coast to as low a speed as I could, and it wouldn’t move a millimeter past half input until the car was going under 60mph (and I should be able to take this corner at 90+). So the game is locking me to 20% lock or less in almost any racing circumstance save for a really sharp hairpin, and this goes too for countersteering. So if the tail kicks out to a greater angle than this 20% lock, I have no chance at correcting it because the game will stop me from turning the wheels far enough to do so.

I can keep things in line sub-60 but above that it’s like I have some sort of assist stuck on, and it’s pissing me off. This game has too much hand-holding, if I say I know what I’m doing let me play the game and drive the car. Punish me for going over the limits of the physics, not some artificial input wall.

*Edit: I’ve now been unable to keep my eyes off the input indicator, and I think I now know why the car sometimes snaps into an over correct - when you’re just on the limit of saving it, the car may drift under the 60mph threshold and release more of the steering lock limit, and suddenly the front wheels snap further, grip up, and shoot the car the other way.

Also, upon reaching the final turn it looks like lock limit goes down to around 1/3rd of the rev limiter, so like maybe 15% of maximum lock.

I’m bashing my head against the wall. 🤬🤬🤬
 
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I got caught out on my first Championship. So much rain at the Red Bull track that the start/finish straight had a blue bit on the depth indicator, like driving through a lake. Since then, any car I'm entering in a Championship gets IMs as well as RS or RM and I set up a wet sheet and a dry sheet to max the allowable PP with each set.
You chose wisely.
 
Which is one of the cool things about the game. Weather is unpredictable.
Not so much when you have other drivers congratulating you on surviving the terrible weather in that last race, when there wasn't any.
So I kept restarting and running it over and over again, until I finally noticed my steering input indicator (red dot above the rev gauge on the HUD) was stopping only halfway to the edge, if even, while I was pushing the stick as far as it would go, and the input reading wouldn’t budge any further as I coasted around the corner. Ironically too, I pulled the car to a stop to make sure it wasn’t a problem with the controller and no, it’s totally fine, but also the max reading on the input indicator is only around half-2/5ths of the cars maximum steering angle, the wheels continue to turn waaay last it at rest. So I tried again, this time letting the car coast to as low a speed as I could, and it wouldn’t move a millimeter past half input until the car was going under 60mph (and I i should be able to take this corner at 90+). So the game is locking me to 20% lock or less in almost any racing circumstance save for a really sharp hairpin, and this goes too for countersteering. So if the tail kicks out to a greater angle than this 20% lock, I have no chance at correcting it because the game will stop me from turning the wheels far enough to do so.
This sounds like your suspension is too low and there isn't enough space for the wheels to turn? Maybe I'm wrong. Raise the suspension, maybe stiffen it a bit, and see if the wheels still refuse to turn?
 
This sounds like your suspension is too low and there isn't enough space for the wheels to turn? Maybe I'm wrong. Raise the suspension, maybe stiffen it a bit, and see if the wheels still refuse to turn?
I just set the car as high as I would go and put spring rate and ARB to around 80% of max (was previously 15-20%), still have the same barrier.

Here’s my entry:

333C2910-5650-445B-B8A1-65E18CFE08DB.jpeg


DDA130CC-497D-4C7D-AF5D-48990417D52A.jpeg


See the red dot?

And for context, here’s how the input dot compares to the actual steering angle.

“Half” input range:

514FB7A7-C0FD-4699-A52B-0CAE4D6B13B9.jpeg


DDFFD65A-37EC-491B-A3BD-A5D6B7859706.jpeg


“Full” input range:

44E261AA-E7E0-4160-A481-4B45F6A6D52D.jpeg


4D4DC89D-5100-4755-80C2-E2243375ADB9.jpeg


True maximum lock:

A2DF8A72-1A0D-4AA4-974F-88423EEA8BF5.jpeg


5B0354BD-8E48-4D35-8BA7-C626882C5D41.jpeg


As you can see the wheels can turn a full 2-2.5 times further than what the input dot indicates it can.

And if you care these were the settings I was on:

F2F8CA3F-9B22-490C-AACE-0B0AD674EFBF.jpeg
 
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Not so much when you have other drivers congratulating you on surviving the terrible weather in that last race, when there wasn't any.

This sounds like your suspension is too low and there isn't enough space for the wheels to turn? Maybe I'm wrong. Raise the suspension, maybe stiffen it a bit, and see if the wheels still refuse to turn?
You might have solved my understeer problem too. My 308GTB "conversion" basically worked but with wider and much bigger wheels and the clearance down to 5mm, it looked great but was a pig on anything tight. I've got a feeling the Camaro I've set up for the final menu 800PP Championship might have the same problem, I've not really tried it yet. Raise and tighten time, I think!
 
I’m losing interest in this game already. I’ve managed to grind 7,000,000 at Fisherman’s over the last days, but what for? To get a car I want if it shows up in the Hagerty Collection, but when will that be? Tomorrow? In a week? In a month?

This is so far from what I expected, I’m stumbling for words.

I enjoy driving some of the cars I got, but the lack of fun single player races and championships makes it all pointless. And the AI is perhaps the worst in the series, even in the 🌶 races. The mid-corner brake checks makes me rage quit the race.
 
I can make up the missing 65k in 3 minutes at Fishermans Ranch. The race was fun and that's what matters. I'm sure they will fix the payout on that race soon enough. The others are 70,000.
A 10 lap chase the rabbit race with the dumbest AI in video game history, and you think it was fun? Well, good for you.
 
You didn’t know you can’t have fun because other people who don’t like the game????
Aww dam. Well in that case I've thoroughly hated the 50 hours put in and I'm gonna hate the next 50 even more.

Grrr. Enjoyment, bleh.

On a serious note, Really enjoyed the Group B challenge race at Trial Mountain this morning, 10 laps in Gr.B machinery with racing tyres, 10 laps, fuel and tyre wear, just about eeked it out to half distance before the pit stop which did include a full power mix lap early on, was able to cruise in the 2nd highest fuel map to the end and win. This did award 97.500 with clean race so was worth it in that regard as well.
 
I don't know if someone already saw or posted this:
We can use the High Compression Pistons (HCP) with a forced induction and get extra power, but it only works on cars, which were Naturaly Aspirated on stock config.
Of course, we need to be able to buy it in the first place

Just buy HCP and then you can buy the turbos (I don't know if it works with superchargers). Both are installed at the same time. But be aware, if you remove the Turbo in the settings menu and try to reinstall it there, it wont let you install both at the same time. As soon you reinstall the turbo, it will uninstall the HCP and if you uninstall the turbo it will reinstall the HCP.

To keep this, I suggest saving the Turbo + HCP setting.
If you have already overwritten the standard config, maybe buying a new engine will allow you to redo this.

I tried and can confirm this at least for the Honda S2000 and Nissan S13 Qs
So I need to install HCP first on a, for example, a BMW M3 and then I can install a turbo?
 
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By campaign done you mean you beat every race of you just beat the cafe missions? I've been playing a lot every day and I don't have all the races done. The post-menu races are where the challenge is.
Ive beaten all the music rally lol
Ok, I think I’ve identified why (or at least part of why) I’ve been struggling to keep cars under control on GT7, and it’s really frustrating.

On controller there’s smoothing of the steering input, but it’s dramatically increased over the implementation on GT Sport, and as well limits the angle you can turn the wheel above certain speeds. For example - I’m using the C3 Corvette at Willow Springs, and on entry into T1 with no throttle or brake I felt like I was getting massive understeer, but I wasn’t getting any vibration/haptic feedback, nor any audio cues telling me my tires were scrubbing. I’m only running minor aero and weight reduction and custom suspension on SH tires, and was primarily using the rear dampening setting to reduce the snap oversteer and wheel spin. With the amount of front toe out, camber, and front roll bar I’m running there shouldn’t be much understeer going on in most scenarios (in fact it should be pretty oversteery...).

So I kept restarting and running it over and over again, until I finally noticed my steering input indicator (red dot above the rev gauge on the HUD) was stopping only halfway to the edge, if even, while I was pushing the stick as far as it would go, and the input reading wouldn’t budge any further as I coasted around the corner. Ironically too, I pulled the car to a stop to make sure it wasn’t a problem with the controller and no, it’s totally fine, but also the max reading on the input indicator is only around half-2/5ths of the cars maximum steering angle, the wheels continue to turn waaay past it at rest. So I tried again, this time letting the car coast to as low a speed as I could, and it wouldn’t move a millimeter past half input until the car was going under 60mph (and I should be able to take this corner at 90+). So the game is locking me to 20% lock or less in almost any racing circumstance save for a really sharp hairpin, and this goes too for countersteering. So if the tail kicks out to a greater angle than this 20% lock, I have no chance at correcting it because the game will stop me from turning the wheels far enough to do so.

I can keep things in line sub-60 but above that it’s like I have some sort of assist stuck on, and it’s pissing me off. This game has too much hand-holding, if I say I know what I’m doing let me play the game and drive the car. Punish me for going over the limits of the physics, not some artificial input wall.

*Edit: I’ve now been unable to keep my eyes off the input indicator, and I think I now know why the car sometimes snaps into an over correct - when you’re just on the limit of saving it, the car may drift under the 60mph threshold and release more of the steering lock limit, and suddenly the front wheels snap further, grip up, and shoot the car the other way.

Also, upon reaching the final turn it looks like lock limit goes down to around 1/3rd of the rev limiter, so like maybe 15% of maximum lock.

I’m bashing my head against the wall. 🤬🤬🤬
The game is jank with SH or comfort tyres is all, it only becomes subtle with lower weights and better tyre grip. The only work around is all assists off and sensitivity reduced for the heavy car / dross tyre combo... Having played the game at its optimum with a connoisseur's BMW VGT with RS tyres, I can safely say road car's with low grip tyres are for masochists.
 
Aww dam. Well in that case I've thoroughly hated the 50 hours put in and I'm gonna hate the next 50 even more.

Grrr. Enjoyment, bleh.

On a serious note, Really enjoyed the Group B challenge race at Trial Mountain this morning, 10 laps in Gr.B machinery with racing tyres, 10 laps, fuel and tyre wear, just about eeked it out to half distance before the pit stop which did include a full power mix lap early on, was able to cruise in the 2nd highest fuel map to the end and win. This did award 97.500 with clean race so was worth it in that regard as well.
Bro I’m setting up to do that right now! Good looks on the strategy!!
 
And the AI is perhaps the worst in the series, even in the 🌶 races. The mid-corner brake checks makes me rage quit the race.

Tbf, this mid-corner coasting/braking is the only remaining real problem with the AI as far as I’m concerned. It’s much, much improved over Sport, but I’m still having to take weird lines into corners to avoid hitting the zombies when they inevitably decide to brake for no good reason. You have to wonder whether it’s deliberately done to make getting clean race bonuses harder, another way of limiting how fast we can ‘earn’ in the game. Getting the CRB driving a stock (except tyres) car is more important to me than winning (anyone can win these races by tuning and/or bashing&crashing their way around) so I share your rage at times. Tip: It helps if I try to imagine actual real people driving the AI - whenever of them brake tests me I visualise Sid James, Ken Williams or Charles Hawtrey chuckling away in the driver’s seat, it genuinely makes it easier to take and stops me cursing ‘the computer’ or PD.
 
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