Gran Turismo 7: Latest news and discussion thread

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I'd be all over custom races... if they weren't so pathetic with the payouts. I loved doing custom races in sport and earning a decent chunk of change, but in 7 not so much.:indiff: The fun for me with custom races isn't the challene or making custom car grids it was always about seeing how much credits I could squeeze out of the game.
Custom races never paid well in sport.
 
That 24minute le mans race you can't put wets on, how dumb is that, just crawl round waiting too aquaplane
You sure about that? Do you own them for the car you tried playing it with? Fairly certain you can.

Edit: Just watched my saved replay of that race with my Tomahawk and I put on wet tires on lap 3. 😀
 
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You sure about that? Do you own them for the car you tried playing it with? Fairly certain you can.
I remember making a huge mistake of using inters until the track was partly dry. This didn't stop me from winning it with my Red Bull X2019 though.
 
Before the update i pitted at le man for IM tires,watched pit crew change tires,but when i checked tires for the next race i still had RS tires on,so whether they fixed that i don't know, i had rain this morning,pitted and thought i had purchased wet tires for my Corvette but no,came out in 7th place,track had dried up for the most part and i was able to catch/pass leaders.
I think on my next race there i will pit and see if they will install IM's, it's easy to catch leaders.
In GTS, you had to specify which tyres you wanted from the available options, I'm assuming GT7 is much the same
 
Kindof dumb that you have to buy medium, soft, inter and wet tyres separate to race cars when in real life that kinda comes as part of the customer support/sport service that AMG, Audi, etc,. provide to people who purchase GT2, GT3 and GT4 cars.
I assume you pay a monthly or annual fee for that. Do you really want that in Gran Turismo? Let's keep that stuff in GTA Online.
 
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Do you mean that in between races you chance your setup sheet? Because during a race (pitstop) you can change tires but not your settings (I think at least).

I don’t think I ever played a game before where tyre compound also affects PP. Honestly I think it’s stupid. Soft tyres have more grip but wear down quicker than hard tyres. That already is the balance between them, PP should not be thrown in the mix there.

What I do for championships is just choose my racing tyre compound aforehand (RS, RM or RH) and max my PP with that. If during a race I need to drop to wet or intermediates I know the PP drops but so be it.

I never switch out between RS - RM - RH during a race because… it makes no sense anymore. Choose aforehand which ones you want to max your PP with and stick with them. But have wets and inters at the ready.

I agree, but if you turn off tire wear then the RS tires are superior regardless as they were in GTS. Probably it's what the PP is taking into account.

Wet tires need to be rebalanced though, as right now the Inters can be used like road tires in the dry while having far less penalty in the wet. There's no real reason to use Sport Soft when Inters are a better version of it. PP for Inters should be higher and the same as Heavy Wet tires.

TBH these games with automated performance ratings like Forza, NFS Shift and GT, they all suck at it, lol. They're all terrible at judging a car's performance. The only real benchmark is the racetrack.
 
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You're not enjoying it, we hear you, doesn't mean other people aren't allowed to find it fun.
This guy has bought every single GT game and makes the same complaints . There is something wrong with people who keep buying products they don't like. Also the worse Ai in the serise ? The AI is better that 4-sport. 1-3 have better AI because it rubber bands and always gives you a good race. Race formats =/= AI. I hate the rolling starts , I hate the fact the AI is severley under the PP recomendation . The AI in this game is not slow either on The hardest difficulty with profesional AI on custom races which have classes and you select cars of equivalent pp.
 
RACE.jpgTT.jpg
Bit of a nothing really but anyway,has anybody noticed since the update glowing brake rotors are a little hit and miss?The picture without the glowing rotor is taken from in race replay,the other one is taken from time trial replay.Same place and after 2 laps.I know its a trivial thing but was just curious,i did the 24 minutes of le mans mission but on the replay not a single glowing rotor!
 
Custom races never paid well in sport.
Really? Because in Sport I could use a tuned Ford GT go to SSRX, set the AI difficulty to the highest, set cars to gr.1, and set number of laps to 2. This would make me roughly 120k with clean race bonus in around 7-8 minutes. I'd consider that a good payout for the time invested.
 
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This guy has bought every single GT game and makes the same complaints . There is something wrong with people who keep buying products they don't like. Also the worse Ai in the serise ? The AI is better that 4-sport. 1-3 have better AI because it rubber bands and always gives you a good race. Race formats =/= AI. I hate the rolling starts , I hate the fact the AI is severley under the PP recomendation . The AI in this game is not slow either on The hardest difficulty with profesional AI on custom races which have classes and you select cars of equivalent pp.

The AI in this game is serviceable, but it really surprised me. It's aggressive and will defend its position pretty well.

Watch out for Carrazza's yellow 997 in the Porsche Cup!
 
You sure about that? Do you own them for the car you tried playing it with? Fairly certain you can.

Edit: Just watched my saved replay of that race with my Tomahawk and I put on wet tires on lap 3. 😀
Yeah i bought wets, car handled like crap, still aquaplaning maybe need too increase my ride height lol, got wets on my living legend porsche, increased ride height and aquaplaned once , Shumachered into Coulthard style at Spa98 into cars going way slower in the dark a few times, finished 9th :).
 
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I'll be honest, I've only done Championships with a max of 5 laps so far - making a pitstop hadn't even occurred to me. So my choice between RH,RM or RS is pretty much the same thought process as you - pick one and then max the PP accordingly. But the pitstop is an interesting thought. On a 5 lap race do I lose more time because I'm either a) aquaplaning in a hilarious manner or b) in the pits swapping to IMs? Any thoughts?
The pitstops start in the endurance races that more or less unlock after you complete the menu books, maybe a bit sooner. World Touring Car 700 is basically the stepping stone into the endurance races, see the list below for the locations that feature a race there. I’ve just completed all of those, it’s usually a 10 lap race at a circuit. I’ve been doing those with the Supra GT500 TOM’S down tuned a little to 700 PP which is really a walkover since opponents are driving Gr.4 cars. But sometimes there is a tricky AI in the Swift Gr.4 which I think doesn’t do a pitstop (but drives really slow, I assume he has fuel savings dialed up to 6 or else that darn thing almost uses no fuel 😅).

My thoughts so far on the TOM’s (or probably any car) is that 1 pitstop is sufficient. Most of the time the default lowest fuel saving setting at 1 is fine, I think 1 or 2 races I dialed it up a few notches (tip: always keep an eye out on the fuel meter and see how much fuel you use up for a certain fuel usage setting). You do need 1 pit stop for fuel. My TOM’S was tuned for 700 PP on RH so I kept it like that but have wet and inters purchased as well (so during pitstops I could swap to them if i want). But I never used them. Since I was so far ahead of the AI drivers during my pitstops for fuel after the 5th lap I changed to a new set of RH’s as well, not that I really needed to but I had the time and preferred to keep racing with good grip instead of ice skating in corners. 😅

I’m not sure which race had rain involved but I just kept driving on RH all the time, just was a little bit more careful in the wet. Honestly that Supra GT500 is so darn grippy (even on RH) that it’s still very capable even on the wet.

For now I play on easy as well, my focus right now is not per se a challenge, it’s more having fun and making sure I win the races (with 50% clean race bonus). Also I’m doing each race at least once. If PD decides to increase race payout at some point, then I will redo the most fun races on harder difficulty and in a Gr.4 car as well. Then it will be more for the challenge.

Below are all the races of WTC 700 & WTC 800. I only completed WTC 700 so far and even though it was a walkover, it was still fun (and also a good way to get familiar with pitstops, refuelling, fuel mapping and taking tyre compounds into mind)



World Touring Car 700 locations : (you race vs Gr.4 cars)
(you can use Gr.3 yourself, fits nice in the 700 PP restriction ☺️)

Red Bull Ring
Autopolis International Racing Course
Dragon Trail - Gardens Reverse
WeatherTech Raceway Laguna Seca
Deep Forest Raceway
Brands Hatch Grand Prix Circuit



World Touring Car 800 locations : (I didn’t start those yet but I assume you race vs Gr.3 cars)
(you can use Gr.2 yourself, fits nice in the 800 PP restriction ☺️)
(Le Mans is 5 laps, the rest is 10 laps)

24 Heures du Mans Racing Circuit
Autodromo Nazionale Monza
Suzuka Circuit
Dragon Trail - Seaside Reverse
Circuit de Barcelona-Catalunya Grand Prix Layout
Fuji International Speedway
Daytona Road Course
Autodrome Lago Maggiore - Full Course
 
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So, i just did World GT Series again,and i could hear rain falling at Spa so i pitted ,put on IM's and at the start of Le
mans i still had RS on,so they haven't fixed it yet.
I left the IM's on for le mans, to be on the safe side.and i rained hard their,so i manged to still win the Championship because i got nothing at Spa,finishing 11th.:cheers:
 
I tried my second Custom Race: First one was just picking a buncha random cars that were sort've matched up and did 15 laps on Deep Forest. Was pretty cool but AI wasn't much of a challenge on the hardest level. So I spent some days building out my garage for a cooler Custom Race. For the second test I did 30 mins with tire/fuel wear (pretty low though) at Suzuka with all my own cars, most of them all driven, tuned, with a hand-made balanced setup so I know the cars all handled decently, removing all or most of the games weird handling quirks. Unfortunately, the AI put up even less of a fight. Also noticed that even if the AI was in a faster car, it would have trouble getting passed a fellow AI and would just linger there for the whole race.

Going to continue filling out the grid with appropriate cars and next I want to try it without tire/fuel wear. I'm curious if the AI drives more conservatively if it knows it's on. I was able to do the whole 30 min stint on Racing Softs (they got down to around half at the end) and a quarter to half tank of fuel but most of the race I was kinda driving 7 tenths to conserve. Also curious to see how they do if I vary the weather up. Oh AND I'm also curious to see if they just scale the speed of the AI from front to back of the grid. As in, you know how there are always those stragglers that are way back. My PUMA GTO was way far back except it was balanced to 600PP, the same as a couple other cars in the grid, and I know the car drives really well and is quite fast. So maybe because it started at the back of the grid, it was just programmed to be the slowest.

There is lots of testing to be done by the community before we can really start to understand the nuances of the game related to AI, PP, tuning/physics etc.

Gran Turismo® 7_20220314132444.jpg


P.S. - Doing grid starts really shows you why they removed them from normal gameplay. As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.
 
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I tried my second Custom Race: First one was just picking a buncha random cars that were sort've matched up and did 15 laps on Deep Forest. Was pretty cool but AI wasn't much of a challenge on the hardest level. So I spent some days building out my garage for a cooler Custom Race. For the second test I did 30 mins with tire/fuel wear (pretty low though) at Suzuka with all my own cars, most of them all driven, tuned, with a hand-made balanced setup so I know the cars all handled decently, removing all or most of the games weird handling quirks. Unfortunately, the AI put up even less of a fight. Also noticed that even if the AI was in a faster car, it would have trouble getting passed a fellow AI and would just linger there for the whole race.

Going to continue filling out the grid with appropriate cars and next I want to try it without tire/fuel wear. I'm curious if the AI drives more conservatively if it knows it's on. I was able to do the whole 30 min stint on Racing Softs (they got down to around half at the end) and a quarter to half tank of fuel but most of the race I was kinda driving 7 tenths to conserve. Also curious to see how they do if I vary the weather up. Oh AND I'm also curious to see if they just scale the speed of the AI from front to back of the grid. As in, you know how there are always those stragglers that are way back. My PUMA GTO was way far back except it was balanced to 600PP, the same as a couple other cars in the grid, and I know the car drives really well and is quite fast. So maybe because it started at the back of the grid, it was just programmed to be the slowest.

There is lots of testing to be done by the community before we can really start to understand the nuances of the game related to AI, PP, tuning/physics etc.

View attachment 1124629

P.S. - Doing grid starts really shows you why they removed them from normal gameplay. As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.

Is that picture of your race? Looks great if it is, you got the Taisan, HKS, and AXIA Skylines - did you make the liveries or is it easy to find them made by others?
 


I don't think GT7 looks like a upscaled game

You know what? I feel like these people are paid shills. I haven't seen so much organized shilling like this before. They really want to create this narrative that GT7 is a bad looking game, worse a PS3 game. It's so strange. Making people bad for liking a game is gaslighting at its finest. These people are so weird Jesus. I'm not gonna mention which side those people are as I don't want to get in trouble but they need to get a life, jeez.

.1646372666209.jpg
 
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I agree, but if you turn off tire wear then the RS tires are superior regardless as they were in GTS. Probably it's what the PP is taking into account.

Wet tires need to be rebalanced though, as right now the Inters can be used like road tires in the dry while having far less penalty in the wet. There's no real reason to use Sport Soft when Inters are a better version of it. PP for Inters should be higher and the same as Heavy Wet tires.

TBH these games with automated performance ratings like Forza, NFS Shift and GT, they all suck at it, lol. They're all terrible at judging a car's performance. The only real benchmark is the racetrack.
I am building a custom gr4 bunch of cars to use in random races, and have 620/680pp cars that performance the same in track
 
As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.
Program the AI to start better? On the hardest difficulty of other racing games with grid starts you don't get into P1 by T1 unless you're already starting from the top 4 or so.

Or simply use REALISTIC rolling starts.
 
I assume you pay a monthly or annual fee for that. Do you really want that in Gran Turismo? Let's keep that stuff in GTA Online.
No, when teams buy a GT3 car, it usually comes with customer support, and if you're competing in a championship, the tyres are supplied as part of the entry fee.

@MonoTonouS your post just reminds me of that E1iteDeath guy who streams Destiny 2, he calls the game trash, RNG, broken, cooked, says it's the worst game every, constantly insults Bungie, makes baseless accusations about the developers, etc., and then continues to play it every single day of his life, buys the deluxe version of each expansions and buys microtransactions for shaders and ornaments.

🤷‍♂️
 
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No, when teams buy a GT3 car, it usually comes with customer support, and if you're competing in a championship, the tyres are supplied as part of the entry fee.

@MonoTonouS your post just reminds me of that E1iteDeath guy who streams Destiny 2, he calls the game trash, RNG, broken, cooked, says it's the worst game every, constantly insults Bungie, makes baseless accusations about the developers, etc., and then continues to play it every single day of his life, buys the deluxe version of each expansions and buys microtransactions for shaders and ornaments.

🤷‍♂️

Well, we don't have to pay entry fees to compete so consider that a savings.
 
I've noticed that shared photos are treated as WebP instead of JPG like it was in GT Sport - not sure if any relation to lack of USB export (or maybe a PS5 API/firmware restriction?)

EDIT: For instance, this is:
Code:
https://ugc.gt7.game.gran-turismo.com/20/20830246140462140/1bd18591708751d353824db9f6f2ae45_photo.webp
1bd18591708751d353824db9f6f2ae45_photo.webp


EDIT: More related to web changes than everything, but the thumbnail version of each pictures even have different URL to the original. For instance, the thumbnail URL to above is:
Code:
https://ugc.gt7.game.gran-turismo.com/20/20830246140462140/61014c3d32762b011a73e9937c1b409d_thumb_l.webp
 
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The point starts that the full assortment of race tyres should come with the race car because that's how it's done in the real world instead of forcing users to keep returning back to the tuning shop...

I don’t think that’s right because tire manufacturers actually sell tires to teams depending on the series, and I’m quite sure a couple Gt3 teams said the tire bill can really rack up. I imagine the car they purchase may come with a set or two on the house, but whatever after that is purchased.
 
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Just finished the Gr.3 race at Lago Maggiore. They start you like 3 seconds behind the leader and I only managed to beat him by a few seconds after 5 tough laps on my 3rd try. The Gr.3 post-menu races are the best ones in the single player for sure. Walter White in his Mustang made me really fight for it. I was pushing track boundaries like some Sport Mode alien doing a qually lap.
 
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