I tried my second Custom Race: First one was just picking a buncha random cars that were sort've matched up and did 15 laps on Deep Forest. Was pretty cool but AI wasn't much of a challenge on the hardest level. So I spent some days building out my garage for a cooler Custom Race. For the second test I did 30 mins with tire/fuel wear (pretty low though) at Suzuka with all my own cars, most of them all driven, tuned, with a hand-made balanced setup so I know the cars all handled decently, removing all or most of the games weird handling quirks. Unfortunately, the AI put up even less of a fight. Also noticed that even if the AI was in a faster car, it would have trouble getting passed a fellow AI and would just linger there for the whole race.
Going to continue filling out the grid with appropriate cars and next I want to try it without tire/fuel wear. I'm curious if the AI drives more conservatively if it knows it's on. I was able to do the whole 30 min stint on Racing Softs (they got down to around half at the end) and a quarter to half tank of fuel but most of the race I was kinda driving 7 tenths to conserve. Also curious to see how they do if I vary the weather up. Oh AND I'm also curious to see if they just scale the speed of the AI from front to back of the grid. As in, you know how there are always those stragglers that are way back. My PUMA GTO was way far back except it was balanced to 600PP, the same as a couple other cars in the grid, and I know the car drives
really well and is quite fast. So maybe because it started at the back of the grid, it was just programmed to be the slowest.
There is lots of testing to be done by the community before we can really start to understand the nuances of the game related to AI, PP, tuning/physics etc.
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P.S. - Doing grid starts really shows you why they removed them from normal gameplay. As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.