- 707
- Northants
Just as an example, I'd make around 10% less an hour in this game compared to GT Sport before the nerf. In GT5 you could make >20 million every hour using a low PP car in the seasonal events. I'd happily settle for 4-5 million an hour, that way even the most expensive car isn't stupidly far away.
If I compare this game to GTA Online, which is well known for having pricier new content to sell more microtransactions, the most expensive 'normal' car is around $3.5 million, and you can pretty easily make >$1 million an hour with a few different activities. If you then include double money weeks and the vehicle discounts, that game is far easier to afford anything in. Rockstar/Take Two make hundreds of millions a year off that game and while it does have a huge playerbase compared to GT, their microtransactions work while allowing the content to be earned ingame in a reasonable time. I've put >2200 hours into that game because even if it's a grind I generally have fun doing it and the rewards are never too far from reach. I don't feel like GT7 is in the same boat unfortunately, even more so being a single player centric game - at least it's supposed to be.
I don't really see the appeal of driving the same track for 100's of hours, or spinning a roulette wheel and leaving things up to pure RNG when what I want to do is enjoy the car content (customisation, liveries, tuning parts etc) they've added for this game. It's not like that race is even remotely difficult, it's just bloody tedious after a while - this is coming from someone who had played a bunch of grind heavy games over the years.
I'm just disappointed because there's some good stuff in GT7, but it feels like the devs don't want me to play it, rather they'd have me pay for it.
If I compare this game to GTA Online, which is well known for having pricier new content to sell more microtransactions, the most expensive 'normal' car is around $3.5 million, and you can pretty easily make >$1 million an hour with a few different activities. If you then include double money weeks and the vehicle discounts, that game is far easier to afford anything in. Rockstar/Take Two make hundreds of millions a year off that game and while it does have a huge playerbase compared to GT, their microtransactions work while allowing the content to be earned ingame in a reasonable time. I've put >2200 hours into that game because even if it's a grind I generally have fun doing it and the rewards are never too far from reach. I don't feel like GT7 is in the same boat unfortunately, even more so being a single player centric game - at least it's supposed to be.
I don't really see the appeal of driving the same track for 100's of hours, or spinning a roulette wheel and leaving things up to pure RNG when what I want to do is enjoy the car content (customisation, liveries, tuning parts etc) they've added for this game. It's not like that race is even remotely difficult, it's just bloody tedious after a while - this is coming from someone who had played a bunch of grind heavy games over the years.
I'm just disappointed because there's some good stuff in GT7, but it feels like the devs don't want me to play it, rather they'd have me pay for it.