- 87,184
- Rule 12
- GTP_Famine
a Racing Fuel Tank upgrade
a Racing Fuel Tank upgrade
It would give a road car the equivalent of a racing 100L fuel tank, meaning the HUD fuel gauge would go down at a slower rate, leading to making pitstops at a similar interval as proper race cars.
Would give a road car the equivalent of a racing 100L fuel tank, meaning the HUD fuel gauge would go down at a slower rate, leading to making pitstops at a similar interval as proper race cars.
This would make using modified road cars (including replicas) against race cars in events where fuel depletion is enabled a viable option.
I remember first hearing about this when Top Gear modified a BMW into a race car and entered the Britcar 24h. They had to install a larger racing-spec fuel tank.
It's not something you can do in GT7, so it's odd to suggest that this a reason behind any decision on fuel multipliers.Though again, road cars really need a Racing Fuel Tank upgrade to make them viable in events where fuel consumption is a factor. This is likely the main reason why the DTM & JGTC special events don't have fuel consumption at all.
That's a weird thing about GT7.I mean... I know what one is, but I don't see how it applies to GT7 where every car already has an identical - and, as it happens, 100-litre - fuel tank...
True, even if road cars could have similar fuel depletion to race cars, it doesn't mean Polyphony have to use fuel depletion for those events.It's not something you can do in GT7, so it's odd to suggest that this a reason behind any decision on fuel multipliers.
Even if my [admittedly] mad rambling about a Racing Fuel Tank isn't a solution to the road car vs race car fuel economy topic, I do still think there should be something that we can do to achieve a similar effect, that isn't an engine swap.However, any road car which can have a racing car engine swap gets a better fuel economy (presumably on the basis that race car engines are designed to run harder for longer, whereas road car engines tasked in a similar manner get a bit thirsty), so the relative fuel economy of a road car isn't really a reason to turn off fuel consumption in these races.
This might be me misremembering things, it's been a while!That's a weird thing about GT7.
It seems like what they do is scale up both the actual fuel tank capacity of a car, and the depletion rate, so that the player gets a nice consistent round 100L to work with while maintaining an accurate rate of depletion for the real tank size.
e.g. Car has 80L real-world fuel tank:
80L tank = 1.0x depletion rate.
Scale it up.
100L tank = 1.25x depletion rate.
For a car that already has a 100L real-world fuel tank:
100L tank = 1.0x depletion rate.
No need to scale it up.
If the depletion rate is tied to the engine, this could explain why race car engine swaps improve road car fuel economy, as the depletion rate didn't have to be scaled up to meet the 100L tank size.
It's the equivalent of doing a fuel tank swap alongside the engine swap.
Do I have evidence that this is how it works? Of course not. This is just a theory trying to rationalise why things might function the way they do.
I'm also aware that there are other factors that go into overall fuel depletion, such as engine displacement & revs.
From the dtm youtube channel:I don't think DTM had pitstops in real life
I think that's what is called rubber-banding, and paired with the "chase-the-rabbit" system, it makes many single player races a bit annoying.Also i don’t fully understand the whole sudden difficulity spike in some races. I’m playing on medium setting and i always start with leader 30sec ahead but once i got close to let´s say 10 or 5 second gap to first AI just discovers the secret second gas pedal or using power of “family” to rocket out of my sight again.
That's a weird thing about GT7.
It seems like what they do is scale up both the actual fuel tank capacity of a car, and the depletion rate, so that the player gets a nice consistent round 100L to work with while maintaining an accurate rate of depletion for the real tank size.
e.g. Car has 80L real-world fuel tank:
80L tank = 1.0x depletion rate.
Scale it up.
100L tank = 1.25x depletion rate.
For a car that already has a 100L real-world fuel tank:
100L tank = 1.0x depletion rate.
No need to scale it up.
If the depletion rate is tied to the engine, this could explain why race car engine swaps improve road car fuel economy, as the depletion rate didn't have to be scaled up to meet the 100L tank size.
It's the equivalent of doing a fuel tank swap alongside the engine swap.
Do I have evidence that this is how it works? Of course not. This is just a theory trying to rationalise why things might function the way they do.
I'm also aware that there are other factors that go into overall fuel depletion, such as engine displacement & revs.
True, even if road cars could have similar fuel depletion to race cars, it doesn't mean Polyphony have to use fuel depletion for those events.
All that the road/race car depletion differences do is add one more reason why they wouldn't use it.
Though there doesn't seem to be any events featuring race cars (besides Gr.B) that don't use fuel & tyre depletion in the World Circuits part of career mode, making the Weekly Challenge special events an anomaly of sorts.
Even if my [admittedly] mad rambling about a Racing Fuel Tank isn't a solution to the road car vs race car fuel economy topic, I do still think there should be something that we can do to achieve a similar effect, that isn't an engine swap.
I know ECU's deal with fuel/air mixtures and economy so maybe that's one potential alternative, but I'm open to suggestions and insights on the matter.
Each car's engine has its own fuel economy, not tank, with racing cars' engine set to have more fuel efficiency/economy that road ones.This might be me misremembering things, it's been a while!
But I have memories of when Nenkai first looked into the packet data (the work that allows people to see tyre temps, among other things) there was a field that was 100 for every car in the game except the kart, which was 5. I want to say that was the fuel tank size.
I just assumed when you added the race engine swap you automatically added a bigger tank,hence longer runs between stops.I would have thought races cars have poor economy to the real world cars but im no expert,I also didnt know all cars in GT7 had a 100 litre tank.The mini cooper irl has a 7 gallom tank which is about 27 litres.Im not being pedantic or argumentative with you. 👍I mean... I know what one is, but I don't see how it applies to GT7 where every car already has an identical - and, as it happens, 100-litre - fuel tank...
It's not something you can do in GT7, so it's odd to suggest that this a reason behind any decision on fuel multipliers.
However, any road car which can have a racing car engine swap gets a better fuel economy (presumably on the basis that race car engines are designed to run harder for longer, whereas road car engines tasked in a similar manner get a bit thirsty), so the relative fuel economy of a road car isn't really a reason to turn off fuel consumption in these races.
It depends on use. Race cars are designed to be run hard, fast, and long. Road cars are designed to be run slow(er). If they're not being used for their appropriate purpose, they don't like it.I would have thought races cars have poor economy to the real world cars but im no expert
Yep, aside from the kart as noted above.I also didnt know all cars in GT7 had a 100 litre tank.
Depends on what gallons you're using. An imperial gallon is 4.546 litres (it's easier to use a 2:9 conversion in your head), so seven gallons would be almost 32 litres. In US units seven gallons would be 26.4 litres.The mini cooper irl has a 7 gallom tank which is about 27 litres.
Not sure where you've got this information from.Each car's engine has its own fuel economy, not tank, with racing cars' engine set to have more fuel efficiency/economy that road ones.
ID | Label | UseCar | GasCapacity |
20413 | ch_tesla_model_3_perf_23_a | tesla_model_3_perf_23 | 0 |
19844 | ch_pdi_mission_kart_125_xx_a | pdi_mission_kart_125_xx | 5 |
19974 | ch_alpine_vgt_lmp_xx_a | alpine_vgt_lmp_xx | 100 |
Are those Fuel Economy calculation number(s) (not fuel tank capacity) also viewable?Fuel Economy is calculated as its own separate thing on top of the capacity of each car.
I imagine it's engine level stuff at that point. Nothing I have access to.Are those Fuel Economy calculation number(s) (not fuel tank capacity) also viewable?
The more time passes, the more people in the GT community (PD themselves included) revealing themselves to be able to play MOtC on guitar...
A live concert at one of these GTWS events is loooooooong overdue, Sony.
Wow it really is impressive how many cars, and especially how many great cars we got for free!I needed something to focus on that wasn't a hangover today, so I messed around in Scapes for the first time today and stitched together some "family portraits" of the cars we've had as DLC so far.
I thought they came out as a nice little visual guide, so decided to share:
"Free", yet you can pay for credits or do ****** ass grindsWow it really is impressive how many cars, and especially how many great cars we got for free!
I wonder what's the least fuel efficient car in GT7. I'm pretty sure it could be a tuned Bugatti Chiron, or anything with its W16 from an engine swap, since Bugattis are known for having the worst fuel economy of any modern production car out there.Each car's engine has its own fuel economy, not tank, with racing cars' engine set to have more fuel efficiency/economy that road ones.
Yeah mate out here grinding my life away for an Evo 3. Don't you have anything better to do than prowl around a forum for a game you very clearly don't like?"Free", yet you can pay for credits or do ****** ass grinds
What? There’s no paid DLC to begin with.Wow it really is impressive how many cars, and especially how many great cars we got for free!
What? There’s no paid DLC to begin with.
What was said then?Nobody said there was..?
What was said then?
Not how it came across to me. Anyway, PD must have learned there’s something to be gained from not dividing players over paid add-on content. Been there and done that with GT5, and for which paid DLC never really became a frequent norm.That it’s impressive that they’re putting so many great cars in the game for free..?
Sorry to be that guy but something looks off with the GT3 RS and AFEELA.I needed something to focus on that wasn't a hangover today, so I messed around in Scapes for the first time today and stitched together some "family portraits" of the cars we've had as DLC so far.
I thought they came out as a nice little visual guide, so decided to share: