Gran Turismo 7: Latest news and discussion thread

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Show me to a real world picture then.
literally go to google maps and street view, you'll see the same tress at tertre rouge as in game
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City courses are different - while Kaz is the person who spoke up about it, nobody in the genre is really doing photorealistic urban areas other than the new Test Drive game, and we'd all notice and complain if a new GT track had TDUSC's level of graphics. Even the other open worlds, FH5 and Crew Motorfest, try to get away with as little urban buildup as possible in their maps.

That is absolutely a "city courses are really challenging at current fidelity levels for everyone" problem rather than a "PD are perfectionists and take longer" problem.

The fundamental formula is 4K assets take a long time for all developers to make. City courses just have way more assets than stadium or mountainous circuits, and because they're all unique you can't just copy and paste either.
That’s what I’m also thinking, right now there’s no city tracks in racing games like this, and that’s for reason I think. Don’t know about F1 2025, there should be some in it I think, but at which quality level is the question then. The only recent game that comes to my mind is GRID Legends, haven’t played, but it goes more in the arcade direction from what I heard, but the city tracks look pretty good I would say.

But what I’m really thinking about when it comes to this topic or graphics overall today, is the Star Wars Battlefront Game from 2015, a 10-year old game that still looks incredible today and better than many recent games.
Sure it’s a totally different genre and there’s a lot of physics and FPS and all of that a Shooter like this doesn’t have to care that much about than Simracers, and sure they also made sacrifices for this, it’s just that they achieved something incredible like this 10 years ago with photogrammetry (also Battlefield 1) and there was nothing like this again that I know of (at least in the AAA sector).
I’m sure there’s reasons for it, I just would like to know them. Back then I just thought „wow, that’s what games are going to look like from now on?“, but that was a bit naive it seems now.
 
That is absolutely a "city courses are really challenging at current fidelity levels for everyone" problem rather than a "PD are perfectionists and take longer" problem.

The fundamental formula is 4K assets take a long time for all developers to make. City courses just have way more assets than stadium or mountainous circuits, and because they're all unique you can't just copy and paste either.
Which for clarity, are PD actually 3d scanning buildings and other assets to be at 4k detail when doing this?


EDIT: I had a point written here, but I think I spoke too soon when making it.
 
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