Gran Turismo 7: Latest news and discussion thread

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I guess this falls under "discussion."

Likely a very hot take, but I've never really been a fan of Grand Valley for racing, from a track layout perspective. It's a bit like Autopolis for me in the sense that there's 1.5 good passing spots, and the rest is painful to try and follow another car through.
It's nice as a time trial circuit though, and especially as a cruise circuit now with the new scenery for GT7.
I've never been much of a fan of modern Grand Valley Speedway either. It was always low down on my list of tracks I wanted them to bring back, though I get why it was chosen early. The really old, pre-GT4 layout was a bit better, but the GT4 modifications have always made the middle sector feel really clunky and unfun to me.

I do like what they did with the T3-T5 esses section at Highway 1 - the undulations and cliffside really make that feel like you're on the edge of grip going through there in a way I never really felt with the old track.
 
I‘m pretty sure both will come back. Since Grand Valley, Deep Forest, High Speed Ring and Trial Mountain got a big overhaul or let‘s say „facelift“ i think PD will do the same with Midfield and Apricot Hill. The only big question to me is when we‘ll see them. I really hope it’ll happen in the lifespan of GT7 but there‘s also a chance we‘ve to wait until GT8.
Thing is, both already got major face lifts in GT6

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High Speed Ring at most got minor touchups compared to what it had in 4 and then 5 & 6 (The pit entry being moved from before the final corner to the Front Straight being one example) so going off its looks in GT7, Apricot Hill and Mid-Field Raceway would likely get similar minor touchups. I don't think either will get the major "Renovations" that Trial Mountain, Deep Forest and Grand Valley got considering none of those 3 were all that updated outside 3 & 4.
 
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it doesn't really fit in with modern GT's design philosophy, and would not be a popular choice among the hardcore racers here, but I'd love to see Tahiti Road from GT2 come back one day. There was something cool about starting your career on a scenic back road instead of a fancy dedicated race track, and its visuals have etched themselves into my memory as a key element of GT2's character.

Just... make the grass parts not act like pavement this time.
 
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical detail feels like it's gotten too far.

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I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
Sadly, way too much of gaming culture right now is dumb console wars using out-of-context screenshots and focusing on meaningless details, and given that GT is supposed to be a showcase for Sony technology, I highly doubt Sony would let them use merely average assets. I'm surprised they did back in the PS3 days...
 
Thing is, both already got major face lifts in GT6

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High Speed Ring at most got minor touchups compared to what it had in 4 and then 5 & 6 (The pit entry being moved from before the final corner to the Front Straight being one example) so going off its looks in GT7, Apricot Hill and Mid-Field Raceway would likely get similar minor touchups. I don't think either will get the major "Renovations" that Trial Mountain, Deep Forest and Grand Valley got considering none of those 3 were all that updated outside 3 & 4.
Good Memories on these tracks :cheers: :)
 
GVH1 mostly just annoys me because PD has made waaaaay too many road or road-esque tracks lately, and I prefer the pure racetrack aesthetic better. I don't think the mashup of the GV layout with the California coast really did anything for either. I think the changes they made to the layout were mostly a wash, the Highway 1 last sector annoys me but I guess it's probably better for racing than the GV version.
 
One of the most underrated things to do in this game, is taking a road car to GVHWY1, and doing some performance driving while staying in your lane (within reason) - similar to how you would do a canyon run IRL. That’s when you see exactly how good some of these road cars are
 
Thing is, both already got major face lifts in GT6

View attachment 1428547
View attachment 1428548

High Speed Ring at most got minor touchups compared to what it had in 4 and then 5 & 6 (The pit entry being moved from before the final corner to the Front Straight being one example) so going off its looks in GT7, Apricot Hill and Mid-Field Raceway would likely get similar minor touchups. I don't think either will get the major "Renovations" that Trial Mountain, Deep Forest and Grand Valley got considering none of those 3 were all that updated outside 3 & 4.
I really can't understand how these weren't day one circuits. Especially in GT Sport. Circuits players raced on in Seasonals. Surely these circuits were scaled enough to use in GT Sport.
 
I really can't understand how these weren't day one circuits. Especially in GT Sport. Circuits players raced on in Seasonals. Surely these circuits were scaled enough to use in GT Sport.
maybe it didnt fit the FIA regulations or something :D

I like midfield but its rather short especially with fast cars
 
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maybe it didnt fit the FIA regulations or something :D

I like midfield but its rather short especially with fast cars
:lol:

Well, that's what Fuji is for. ;)

Mid-field is good for all types of cars. I mean, the JGTC GT500 era cars weren't a problem to use at that circuit. It's good for cars with close ratios.

Plus, imagine finally being able to use the Porsche catalogue of cars and many of the latest hot hatches that would be brand new to the circuit. Not to mention many of our builds like 🤔 hmm... oh, I know! Group A! :cool: I'm looking at from that aspect too. ;)
 
The question I have with Apricot and Midfield is - does 2025 PD want to use fictional track slots on tracks that both look and play like your standard stadium dedicated Grade 1/2 racing circuit?

It feels like the philosophy right now, so much as you can glean one at the current track release cadence, is that your standard stadium circuits are the domain of the real life circuits, and then they are using fictional circuits to add track type variety not covered by the real life additions (mountain tracks, snow tracks, public road tracks, tarmac rallies). Even Deep Forest looks different to a Grade 1 circuit even if it plays much like them.
 
The question I have with Apricot and Midfield is - does 2025 PD want to use fictional track slots on tracks that both look and play like your standard stadium dedicated Grade 1/2 racing circuit?

It feels like the philosophy right now, so much as you can glean one at the current track release cadence, is that your standard stadium circuits are the domain of the real life circuits, and then they are using fictional circuits to add track type variety not covered by the real life additions (mountain tracks, snow tracks, public road tracks, tarmac rallies). Even Deep Forest looks different to a Grade 1 circuit even if it plays much like them.
I also seem to recall from trackside flags in GT6 that Mid-Field might have been set in Switzerland. It's been a long time since I played though so I could be mistaken.
If it was in Switzerland, and PD decided not to relocate it Grand Valley style, then maybe having 3 fictional circuits all within the same relatively small country would be less likely.
it doesn't really fit in with modern GT's design philosophy, and would not be a popular choice among the hardcore racers here, but I'd love to see Tahiti Road from GT2 come back one day. There was something cool about starting your career on a scenic back road instead of a fancy dedicated race track, and its visuals have etched themselves into my memory as a key element of GT2's character.

Just... make the grass parts not act like pavement this time.
Tahiti would be a visual spectacle if it came back in any form. Premium Sony marketing eyecandy. I wouldn't even be opposed to a completely new layout set there.
I remember in the video where Polyphony were getting photo data for the new Eiger Nordwand model that they had also collected exotic plant life, such as banana tree leaves, flowers & pineapples.
But at least for now, we can visit Tahiti in Scapes.
 
One of the most underrated things to do in this game, is taking a road car to GVHWY1, and doing some performance driving while staying in your lane (within reason) - similar to how you would do a canyon run IRL. That’s when you see exactly how good some of these road cars are
I have a group of 10 and we do this all the time.. we call it single lane challenge… it’s extremely fun!
 
I'm still wondering what the deal was with this. IIRC this was from the same video as the banana trees?

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At the time someone suggested it may have been a version of the menu map.
But if that was the case, why would they show a version of the menu map that was never used, when the final version in the game already exists.
I also don't know why they would bother with a proper track mesh, as seen in the image, for just a menu. The implication is that it's intended to be driven on.

With the likes of Assetto Corsa Evo looking to include a more open-world aspect, perhaps a circuit like this with multiple routes and no set direction could be something Polyphony are looking into, albeit at a smaller scale. Who knows.
 
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I'm still wondering what the deal was with this. IIRC this was from the same video as the banana trees?

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The left image kind of reminds me of the dirt portion of Eiger.

I'm going to go against the grain, and say I like the revised Grand Valley. GV was always at the top of my favorites, in previous games. I was a little disappointed when I seen they changed the location, but after turning some laps, it felt like the old track. For me, that was the last good update GT7 has had, and rekindled some interest in the game, that I was losing. But that could only last for so long. Now I only play GT7, when there's an update, and even then, I may only play for a few hours, before getting bored.

GT7 needs a kick in the pants, to get me going again, like I was. Not sure what it would take, but needs to be something big.
 
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One of the most underrated things to do in this game, is taking a road car to GVHWY1, and doing some performance driving while staying in your lane (within reason) - similar to how you would do a canyon run IRL. That’s when you see exactly how good some of these road cars are
Nordschleife wants a word.
 
I think PD snuck in yet another marketing appearance of the nebulously-existing Suzuka signage graphical update in the post about this update (for an update containing a Honda, naturally...).

Looking at this promo image of the F3500, this is I believe the exit of Suzuka's first corner. The yellow signs just above the tyre wall in the picture do not currently exist in the in-game track.

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Is there a particular reason of why they haven't updated the Suzuka track for us players despite having used an updated build for 2023 GTWS, Spec II intro and update photos on their website?
I hope it's not on purpose, don't see the reason why they would deliberately keep it away from their players....
 
Nordschleife wants a word.
It's weird, when I was writing my comment about the tracks and looking back at the old games, I remembered how like the Ring was almost the only track I ever drove on (aside from actual races.) If I recall, I would just pick a road car I was in the mood for, do the basic bolts on, and then drive it there and.. I dunno. Compare my thoughts? That's how I engaged with the game post-career progression. It's hard to remember or know what I was doing cause it was fairly casual.

And then it sort've changed. Maybe with GT Sport? I can't really remember what I did in Sport other than when I really got into Sport mode for the first few months and then I got bored of it or essentially retired as I like to think of it lol I played it after that casually but can't remember what I would do. Maybe what I do in GT7 now?

Honestly, I drive on the Ring so rarely these days I forget it's even in GT7. Instead, I've found my enjoyment in I guess trying to replicate real, production oriented race cars from the 60s up to 2005-ish? Doing research online to find real liveries, which can in turn lead me to cool racing history about the car(s) back then, if there is any online. And that then informs our ever present Google overlords, which then makes YouTube suggest old races which I end up watching. In GT7, I try to roughly figure out their performance numbers/PP in relation to real life and matching them up with other cars in a series. And then, new for me in GT7, is actually trying to tune the cars. To learn how the various suspension/LSD settings are applicable in GT7 and to try and affect how I want a car to behave and then if I can take that information and apply it to a different car.

It doesn't necessarily feel applicable or comparable to real life, but instead it's like I'm trying to drill down into GT7s handling model and figure out what it wants. To see how PD believes it works. I know for many people, their initial reaction is to assume PD sucks or the game isn't realistic or it's all broken non-sense etc and that PC sims are the greatest thing ever, but I feel like I sometimes find logic in how GT works. PD has zero communication skills, they aren't telling us how it works and what does what etc. But the cars are very fun to drive and do have different characteristics if you're willing to spend (a lot of) time with it. Also, as a controller and wheel user, the game feels different between either of them and so does the tuning.

I don't know. Sorry, just went on a weird mind dump rambling. I've been thinking about this for a few days. How and what I want from the series as each entry comes out. As I age in real life, have more experience(s), drive more cars etc.
 
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Is there a particular reason of why they haven't updated the Suzuka track for us players despite having used an updated build for 2023 GTWS, Spec II intro and update photos on their website?
I hope it's not on purpose, don't see the reason why they would deliberately keep it away from their players....
I know, it makes no sense as we have got the update on Fuji that it was more demanding (required modelling new buildings) while Suzuka is just an update on sponsors and branding (unless there is some licesing topic going around)
 
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