Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
  • 44,812 comments
  • 5,342,883 views
Good shout, I'll add that :D
I'll keep on holding in to the FullForce hope... After all, that was the reason I decided for fanatec DD+ over the logitec offer on autumn 23 (i.e. I really wanted to go with fanatec for the ecosystem... But True force was the draw card on the Logitech side, whereas their offering was weakened due to no real Xbox compatibility path, and the non existing ecosystem...).
Yes, dumb of me to purchase something based on promises... But one would have thunk (before all the Fanatec drama unfolded...) that PD & Fanatec will deliver in due time. Which they have both proven to be incapable of so far. Leaves a fair dent on eithers reputation for me.
 
Is it just me, or did the crb penalties in tokyo wtc600 got lighter with this update. Because, in my last races, I clearly crashed against AI drivers (in one them I even got car damage) and still got the full 825k.
Were you passing or lapping the car you crashed into ?
That race has a weird way of determining when you loose the CRB.
When lapping the AI cars towards the end of the race (lap 10,11,12) I have run into them pretty hard on many occasions when they screw around on the racing line. A lot of times hard enough to cause damage to my car. Somehow I still got the CRB. Different story if you touch them when passing the first time.
 
Were you passing or lapping the car you crashed into ?
That race has a weird way of determining when you loose the CRB.
When lapping the AI cars towards the end of the race (lap 10,11,12) I have run into them pretty hard on many occasions when they screw around on the racing line. A lot of times hard enough to cause damage to my car. Somehow I still got the CRB. Different story if you touch them when passing the first time.
I did 2 races in tokyo.
The first one, with the new AM vantage, I scratched one ai driver in the first corner of lap 1 and a few laps later I was behind susswillo's gtr in the S where you need to brake in the beggining after the first corners, I slightlely touched his rear. Wasnt counting on getting a crb but by the end of the race there it was the 825k.
Second one, with audi tt '03, i dont remember witch ai driver it was and I think it was in the first few laps so lap3, 4 or 5. I hard rammed into the rear of someone, causing me to get car damage. Normally this would mean no crb, but by the end race there it was again 825k.
I found that strange.
 
Last edited:
CRB is indeed one of the strangest things in GT7! Did weekly challenges yesterday. On Lago Maggiore I crashed AI on purpose (already passed AI, slowed down so he could pass me again, then crashed into him frontally; pls don't ask why😄) and got CRB.
On Grand Valley I had the slightest collision with an opponent while side by side through a corner, so minimal it was hardly recognizable (in German there's the term "Lacktausch", not sure if there's something similar in English) and didn't get CRB.
 
CRB is indeed one of the strangest things in GT7! Did weekly challenges yesterday. On Lago Maggiore I crashed AI on purpose (already passed AI, slowed down so he could pass me again, then crashed into him frontally; pls don't ask why😄) and got CRB.
On Grand Valley I had the slightest collision with an opponent while side by side through a corner, so minimal it was hardly recognizable (in German there's the term "Lacktausch", not sure if there's something similar in English) and didn't get CRB.
Italia VS USA, that's why 🤣
 
Food for thought:
On the occasion of the addition of the new Sophy 2.1....
PD in every update adds 3-5 new races...
We can create a nice race about at 15-20 minutes per race....
Is it so difficult for PD to create more events or championships?
Or are they so lazy to 'create' new ones and they deal with the Gran Turismo World Series events...

Think About It GIF by Identity
 
Man, looking back the Café really was a missed opportunity to blend together the museum and history aspect of the series with the actual race-to-race gameplay in the singleplayer.

Thinking of the Nissan GT-R Cup in particular here. Luca gives you this lovely description of the model line, from the Hakosuka through to the R32 and finally the R35. But it's just text (and unvoiced), so 95% of people probably just mashed through it without a thought.

And then you don't get any of that history in the events themselves, they're just events everyone either buys an R35 or tunes an R34 for - either way they become one-car deals. There's no impetus to use most of the model line. It just feels like, with Luca doing his thing as part of the "story" for lack of a better word, this was the game where having the "one-makes" take you through the whole line to experience how it progressed made sense instead of just having the events be the same race that you beat with the same high-end car. Ah well.
 
Man, looking back the Café really was a missed opportunity to blend together the museum and history aspect of the series with the actual race-to-race gameplay in the singleplayer.

Thinking of the Nissan GT-R Cup in particular here. Luca gives you this lovely description of the model line, from the Hakosuka through to the R32 and finally the R35. But it's just text (and unvoiced), so 95% of people probably just mashed through it without a thought.

And then you don't get any of that history in the events themselves, they're just events everyone either buys an R35 or tunes an R34 for - either way they become one-car deals. There's no impetus to use most of the model line. It just feels like, with Luca doing his thing as part of the "story" for lack of a better word, this was the game where having the "one-makes" take you through the whole line to experience how it progressed made sense instead of just having the events be the same race that you beat with the same high-end car. Ah well.
I feel the cafe, if the intent is to showcase the history of vehicles, could be well served retooled as a side mode, where-in the history beats are blended with a race in between each, say in your skyline example, could set up 3 races each with a "loaner" car, if you don't have one yourself, where they put them in a realistic scenario where you can experience first hand what makes the cars special alongside the lectures.

Say race #1 features either the the Hakosuka or Kenmeri GT-R's mixed in with say a Celica and other 70's Japanese machines.

Then race #2 could require a R32 or R33 against other 90's JDM Icons, while race #3 could use any of the modern R35's against contemporary sports and supercars.

And completing these races could give out the car used for the event as a prize, eventually filling out the menu book at the end with an extra reward(maybe say a gift GTR Gr.3 car?)

There is potential in the cafe, just not as the main meat and potatoes single player campaign. But as a curated "interactive museum" side mode with a setup similar to what I outlined here, it could work.
 
Last edited:
There are too many AMG's and not enough base Mercedes in this game. What happened to buying a base car and tuning it to compete. Now we're tuning tuned cars. It's ridiculous.
I would think because there are generally good tuned versions over normal base model cars. I will always prefer the top spec of something over the base model, because most cool cars never came to the United States.
 
I feel the cafe, if the intent is to showcase the history of vehicles, could be well served retooled as a side mode, where-in the history beats are blended with a race in between each, say in your skyline example, could set up 3 races each with a "loaner" car, if you don't have one yourself, where they put them in a realistic scenario where you can experience first hand what makes the cars special alongside the lectures.

Say race #1 features either the the Hakosuka or Kenmeri GT-R's mixed in with say a Celica and other 70's Japanese machines.

Then race #2 could require a R32 or R33 against other 90's JDM Icons, while race #3 could use any of the modern R35's against contemporary sports and supercars.

And completing these races could give out the car used for the event as a prize, eventually filling out the menu book at the end with an extra reward(maybe say a gift GTR Gr.3 car?)

There is potential in the cafe, just not as the main meat and potatoes single player campaign. But as a curated "interactive museum" side mode with a setup similar to what I outlined here, it could work.
Agreed, tbh when I first played GT7 three years ago I didn‘t know the cafe mode was the games career, I thought it was some sort of introduction into car manufacturers and their history. I was pretty surprised when I saw credits rolling after completing the last menu though lol
 
Man, looking back the Café really was a missed opportunity to blend together the museum and history aspect of the series with the actual race-to-race gameplay in the singleplayer.

Thinking of the Nissan GT-R Cup in particular here. Luca gives you this lovely description of the model line, from the Hakosuka through to the R32 and finally the R35. But it's just text (and unvoiced), so 95% of people probably just mashed through it without a thought.

And then you don't get any of that history in the events themselves, they're just events everyone either buys an R35 or tunes an R34 for - either way they become one-car deals. There's no impetus to use most of the model line. It just feels like, with Luca doing his thing as part of the "story" for lack of a better word, this was the game where having the "one-makes" take you through the whole line to experience how it progressed made sense instead of just having the events be the same race that you beat with the same high-end car. Ah well.
Yeah I mean I don’t have a problem with the unvoiced thing, I think it has some old school Charme, but the rest I totally agree with.
They could‘ve done so much more with it, race you trough the history of these with at least some cars like the 2000 GT-R, then one from the 80s and so on. But the way they executed it, you have to race to most powerful
GT-Rs or tune the classic ones, which is strange for me, they should’ve give created events where you have to race them stock.
They could’ve also done Menus like the classic Beetle vs. Fiat 500 vs. Mini, or Supra vs. NSX vs. RX-7, or anything like that.
The concept is really great in my opinion, but the execution could be much better.
 
There are far less vehicles that I can get to roll all the way over since the last few months. Given how much I enjoy jelly cars, I decided to make a video talking about this situation.

Hopefully it's just that I haven't made a decent enough tune but the more I test,the less I'm confident about it.
 
I feel the cafe, if the intent is to showcase the history of vehicles, could be well served retooled as a side mode, where-in the history beats are blended with a race in between each, say in your skyline example, could set up 3 races each with a "loaner" car, if you don't have one yourself, where they put them in a realistic scenario where you can experience first hand what makes the cars special alongside the lectures.

Say race #1 features either the the Hakosuka or Kenmeri GT-R's mixed in with say a Celica and other 70's Japanese machines.

Then race #2 could require a R32 or R33 against other 90's JDM Icons, while race #3 could use any of the modern R35's against contemporary sports and supercars.

And completing these races could give out the car used for the event as a prize, eventually filling out the menu book at the end with an extra reward(maybe say a gift GTR Gr.3 car?)

There is potential in the cafe, just not as the main meat and potatoes single player campaign. But as a curated "interactive museum" side mode with a setup similar to what I outlined here, it could work.
The problem seems to be similar to why studying and lectures at school can be boring, eh.

Other than the events...

I think as the car scenes are dynamic now like in Brand Central, perhaps the Cafe lectures should feature the scenes of those cars in action in relation to what's being talked about, rather than just highlighting the car outside the cafe.

The events should perhaps feature the other variants, like the race versions, too, as it's part of their history.
 
Last edited:
I still do not think the Cafe should've been the main campaign... it should've been the side quest
Yes. I mean, why go to a cafe to do a world tour of the game? Might as well have done that Mille Miglia style quest from GT5(?).
Start with the compact B segment car stops at various check points and switch cars along the way.
That would have been fun with the initial “world”/globe/map and “airplane” icons.
1743391460403.png

1743391605360.png
 
I can confirm racing against GT Sophy 2.1 is great fun. Last night I ran a 30 lap race around Lago Maggiore in the Super Formula.

I think there's still some rubber banding going on, should you make a small mistake and lose a few places, you can easily recover them. But P2 will still keep you honest if you're in the lead.

It was still easier than I was expecting to do the last to first challenge, even on the hardest difficulty. But I was impressed that when the pace dropped off on the RS tyre, they dove into the pits and tried the undercut. After seeing the pace they were setting on fresh rubber, I lost about three seconds by not pitting earlier.

I think there's definitely scope to create your own fun, I just wish PD would use the tools they've built to give us events with decent racing and decent payouts. The payouts are still woeful with custom races...
 
I can confirm racing against GT Sophy 2.1 is great fun. Last night I ran a 30 lap race around Lago Maggiore in the Super Formula.

I think there's still some rubber banding going on, should you make a small mistake and lose a few places, you can easily recover them. But P2 will still keep you honest if you're in the lead.

It was still easier than I was expecting to do the last to first challenge, even on the hardest difficulty. But I was impressed that when the pace dropped off on the RS tyre, they dove into the pits and tried the undercut. After seeing the pace they were setting on fresh rubber, I lost about three seconds by not pitting earlier.

I think there's definitely scope to create your own fun, I just wish PD would use the tools they've built to give us events with decent racing and decent payouts. The payouts are still woeful with custom races...
Which boost setting did you use? In order to turn off rubberbanding completly you should use Boost weak instead of boost off.
 
Which boost setting did you use? In order to turn off rubberbanding completly you should use Boost weak instead of boost off.
I don't think boost weak turns boost off completely. I've always been able to gain positions in the second half of races.
 
Back