Gran Turismo 7: Latest news and discussion thread

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They stopped major content updates for GT Sport about 2 years before GT7 released, so they did hold back content for the next game, it's gonna happen again
How do you know it was held back? what content exactly? have updates for GT7 stopped? do you know they've stopped?

The answer is simple, you don't know
 
All the new cars and tracks that weren't in GT Sport obviously.
You even said there was a 2 year gap between no support and GT7 launch, how does that mean that the new cars and tracks were held back from GT sport if support had ended then?
GT7 is still getting support but it's gonna stop at some point before GT8 is released.
Well yes that's quite obvious but how does it mean that content is being held back for the next game whether it's tracks or cars?
 
You even said there was a 2 year gap between no support and GT7 launch, how does that mean that the new cars and tracks were held back from GT sport if support had ended then?

Well yes that's quite obvious but how does it mean that content is being held back for the next game whether it's tracks or cars?
Maybe you just don't like the term held back, we can call it content developed exclusively for the next game. Because the engine is the same and the quality level is the same it could be added into the game no problem, but they save it for the next game. It's a marketing decision rather than a technical limitation, so that's why we call it held back.
 
Maybe you just don't like the term held back, we can call it content developed exclusively for the next game. Because the engine is the same and the quality level is the same it could be added into the game no problem,
How can it be added if support has ended? content developed exclusively for the next game is purely called development.
Held back implies it's been made and ready to release, again how would one know this?
It's a marketing decision rather than a technical limitation,
it's not, no one has stated its a technical limitation either
 
They're not holding stuff back.
The content situation genuinely does just suck as much as it does, and there isn't any deeper reason for why that's the case (like the GT8 theory), nor any hope of it improving in the future.

Fantastic.
I think so too. PD definitely weren‘t holding back a lot of content from GT Sport in favor of GT7 considering that GT7 shared like 95% of its content with GT Sport at release. To me the game felt more like a GT Sport 1.5 in its inital state (before the updates).
 
When GT Sport content updates stopped, content was still being developed. That much ought to be obvious. It arrived in GT7 having built up at pretty much the same rate that content arrived both before and after that. I even posted a chart several pages back showing this. Edit: Nope, was in the 1.57 thread:

1745321209086.png


GT7 is still receiving content updates as far as we know. Only when that stops will content be "held back".


And again we see the 60 cars per year number quoted with zero comprehension that this is a maximum pipeline capacity rather than a guarantee (and from the exact same individual as the last time). We can't get 60 cars a year out of the pipeline if they aren't going in, which takes us right back to licensing. Again.

Yep, that's the one. Where he is terrified about having to drive it in the rain but relieved when he finds out it's not as bad as he thought it would be. Until it tries to kill him. And then proceeds to drive it home as if it was a diesel estate. Yet that incident doesn't affect the score.
You're kinda fixated on the bit where a bootful of throttle on a 900hp car already doing 90mph when the torque-fill from the motors overlaps with the turbos caused some wheelspin, and determining that makes the car "rubbish on the road", in a review where how not rubbish it is on the road - and indeed how "easy" it is - is noted several times...

Have a look at some other contemporary reviews too.

you get wheelspin in 5th gear you'll get wheelspin in the lower gears as well.
Nuh doy. Booting the throttle on a 900hp hybrid car at 4000rpm (in non-C modes) can cause some wheelspin when torque is multiplied by gearing, more at eight.
Sure, the P1 is perfectly fine at general mixed purpose road use if you consider the fact that it's a hypercar. But compared to a diesel estate it's pretty rubbish.
:lol: Goalpost move much?

You said it is "more or less rubbish one the road". Not compared to anything; absolute. It is, in fact, by all contemporary reviews, not. They all, to my recollection, say how easy it is to drive.

This doesn't surprise me as, having driven several McLarens, none of them are. The worst thing about them is how easy they are to go really astonishingly fast indeed, but you can't do that and have to hold back constantly - followed by the now-fixed infotainment (still crap on older cars though), and the mild crabbing at lots-of-lock at walking pace.

And the wheel damage excess on press loan agreements.

Poor fuel economy, poor range, noisy, expensive, minimal luggage space, excessive power and poor traction control.
The P1 will do 20 miles (originally 6) on battery at up to 70mph, almost silently, the economy on the 720S I had matches that of my CX-7, the range matches my Mk1 MX-5, the luggage space matches my Mk1 MX-5 (though you may want to use the nose lift if there's a lot), they're absolutely not noisy in the cabin unless you turn the dials to S and press on, and I have no idea where you're getting "poor traction control" from. I'm guessing the previous fixation on the 4000rpm wet hoof in S.

But yes, the McLaren range of cars are more powerful and expensive than a diesel estate. More at eight, and I don't know how this makes them "more or less rubbish on the road"; I've driven double-digits of them (had Sue Baker and Steve Cropley sharing duties on separate occasions, in a 650S and 570GT respectively) and never found them to be any worse than a hot hatch. Actually quite a bit better than quite a few.


And the car isn't in GT7, so take it to a P1-relevant thread rather than a GT7 news/discussion thread.
 
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Thats true. But no dev is delivering all content they create when its ready. They will save some of it for the right moment.

Gt7 is over 3 years old and by this time in the past a new gt has been revealed. If they would deliver all the content the created that would leave a new title with little new content.

For all we know we could get cars thats already been ready for a year and are just being deipfeed.

Remember the time attack eg civic it was scanned back in the gt sport days and we didint get it until years later in gt7.
So no i dont belive they will always release content when its ready.
Im not sure if a car gets scanned means that immediately it get worked on, maybe they send out people making several scans so they have kind of a backlog of them, but don’t have the resources to work on all of them immediately
 
How can it be added if support has ended? content developed exclusively for the next game is purely called development.
Held back implies it's been made and ready to release, again how would one know this?

it's not, no one has stated its a technical limitation either
I don't know what's your argument here man
 
Interesting to note that the year 2018 contained 91 cars in Gran Turismo updates, just over 1.5x the 60-per-year production rate.
That means Polyphony were ahead of schedule by at least 31 cars at the time, allowing them to release more than the 1-1 production rate in updates.

But of course that stockpile wouldn't last forever, and we would eventually balance out to the 1-1 rate with the update contents.
 
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ok in simple terms, show me where content is being held back
On the car side it probably isn't, on the track side it's either held back or they have sudden productivity issues only able to produce 2 tracks per year, much lower than before. Of course we're all just guessing here, it's not like Kaz will come out and say it officially. And honestly they don't really owe us any updates anyway aside from critical bug fixes and exploits, they could've left the game as it was at launch content wise.
Interesting to note that the year 2018 contained 91 cars in Gran Turismo updates, just over 1.5x the 60-per-year production rate.
That means Polyphony were ahead of schedule by 31 cars at the time, allowing them to release more than the 1-1 production rate.

But of course that stockpile wouldn't last forever, and we would eventually reach that 1-1 rate with update contents too.
Having premium models from PS3 as base would certainly speed up development compared to doing it entirely from scratch, we saw the same with some tracks like Monza reusing some of the textures from the PS3 model as well.
 
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I mean, the game is 3 years old. I doubt 10 extra cars and 2 extra tracks will alter the final judgment of the game. Most games are dead and buried after 3 years, so I'm glad with the updates we got. Especially with the active player base right now.

Yes I could name 40 cars and 10 tracks I'd like to see, but man, GT7 has been my favorite Gran Turismo game ever. I'm sure GT8 has all the components to get even better and im looking forward to it. I expect most PD devs working on that.
 
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Interesting to note that the year 2018 contained 91 cars in Gran Turismo updates, just over 1.5x the 60-per-year production rate.
That means Polyphony were ahead of schedule by at least 31 cars at the time, allowing them to release more than the 1-1 production rate in updates.

But of course that stockpile wouldn't last forever, and we would eventually balance out to the 1-1 rate with the update contents.
I wouldn't take early 2018 as representative of what PD can sustainably put out.

Remember, Sport got blasted in reviews for its lack of (especially road) car content. I would not be shocked to hear they were all hands on deck (in a way you can't reasonably keep up for a long time) at that time to respond to those reviews.
 
You're kinda fixated on the bit where a bootful of throttle on a 900hp car already doing 90mph when the torque-fill from the motors overlaps with the turbos caused some wheelspin, and determining that makes the car "rubbish on the road"
Well, that's the part that might get you killed. Seems appropriate to focus on that.

But it's also about comfort, noise, fuel economy, range, practicality etc. Even if the P1 was perfectly safe it still wouldn't be that good of a road car. Fun to drive, sure, but that's really all it can do.
 
This is just demented stuff. Fast car is "rubbish on the road" because it's expensive, powerful, and a bit thirsty (but no thirstier than a Mazda I routinely drive).

No part of that relates to how a vehicle is to drive as a road car. It relates to how it is to own and run. Fiscal concerns are not road manners.

Well, that's the part that might get you killed. Seems appropriate to focus on that.
Yep, turns out if you do stuff that overwhelms the grip it's bad. As. It. Is. In. Any. Car.

And the situation literally described in the article you're hanging all of this off was in bad weather and already 25% over any European speed limit (I assume on the bit of 'bahn I also drove on from Spa to Munich, where it's not limited, therefore not a limit, though he is coy about the speed and location).

My wife's Lexus UX spins the wheels more readily, from rest, exiting a give-way junction at the top of our road in a pair of 30mph zones, with all of its aids turned on in the dry, than any McLaren I've ever driven. But it's cheaper and an EV so not rubbish, I guess.

And the car isn't in GT7, so take it to a P1-relevant thread rather than a GT7 news/discussion thread.
Don't require me to remind you again.
 
Wich number is better for traction control?
People get really gatekeepy when it comes to TC.

Higher the number, the more wheelspin the system will try and cut out. Do what feels good for you.

Sometimes, you want a little bit of wheelspin to allow you higher speeds and being able to carry the speed through a corner

I happen to run on TC1 apart from the F3500 car, which I run on TC2, because the torque curve is wild on that thing!
 
Ok, forget the unnatainable P1. Imagine that instead of the CX-30, that effort would've gone into ANY M5. A much more affordable car for a lot of people and you can see it every now and then on the streets. Just think about it. Any M5 all day, every single day. And instead of the CH-R another AMG or Jaguar even (that is not already in the game). A damn Fiat Coupe FFS. The holy NB or NC Miata... jeez.
 
Imagine that instead of the CX-30, that effort would've gone into ANY M5. A much more affordable car for a lot of people and you can see it every now and then on the streets. Just think about it. Any M5 all day, every single day. And instead of the CH-R another AMG or Jaguar even (that is not already in the game). A damn Fiat Coupe FFS. The holy NB or NC Miata... jeez.
Effort isn't relevant. They can expend all the effort they want, but without a licensing agreement the end-product is nothing.

The option isn't "[Car you don't like] or [Car you do like]"; it's "[Car you don't like] or nothing".

Bearing in mind that some people do get value out of [car you don't like], it adds to the game whether you like it or not.
 
Bearing in mind that some people do get value out of [car you don't like], it adds to the game whether you like it or not.
I feel so seen by this comment.

Someone I believe earlier in this string stated that PD decided on the "sandbox" approach. I think cars like this are supporting that view.

While I enjoy some cars more than others, I enjoy every single car in this game . . . that's not a Red Bul X2019.

:P
 

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