The evidence is right. I've played practically every day since launch, with the same wheel, through all the physics changes, and the only time when I really noticed it right away was when they did the original big FFB change that was since reverted. And even in that case all that was needed was to crank the strength up and everything was fine again. No update has broken the game, completely transformed the handling, or anything like that. I've been able to gold licences and circuit experiences with the original physics, the current ones, and everything in between. None of my tuned cars have ever required extensive setup changes after an update other than adapting them to new PP values.
Regarding the FFB, somehow I have a feeling that a lot of people can't figure out the difference between steering rack forces and "seat of the pants" forces. The former is nearly non-existant even in a real car, you feel practically nothing other than the self aligning torque. While the wheel shakes on a rough surface it's because the entire car is shaking, not because the wheel itself moves any more than the rest of the vehicle. The same goes for bumps, you feel them through the car body, not the steering rack forces. Even the best steering rack FFB would be considered terribly bad in a sim because well, it really is just that. It only tells you that there's enough friction between the tyres and the road for the steering geometry to want to straighten the front wheels while you're turning them. Sometimes I think it's also what PD wants their FFB to be.