Car model detail will be down to LoD. Something devs often adjust dependent on how much overhead they have. GTS changed pre & post launch. Reflections, and specifically Ray Tracing, is something that can be implemented in an almost limitless amount of ways. Full Ray Tracing won’t be seen in a 4K/60 game.I didn't feel the reflections were bouncing off the cars as accurately as the photo models, over and above that .. the tracks had various LOD "problems" .. which I find weird given what was demo'd in the UE5 demo.
LoD ‘problems’ are the kind of things that will be addressed. The UE5 demo was a 1440p/30 vertical slice. The GT7 trailer is in development footage put together in the middle of a worldwide pandemic. It would be far more worrying if we got a CGI trailer or even title screen.
Seeing so much footage was very encouraging to me. It shows PD have a near release ready PS5 engine 6-12 months before release. Maybe even 18 months if it’s a late ‘21 title. That’s a far cry from the mess GTS was in at it’s reveal.
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