- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
^
"KY: In the first period, this is during GT1 to GT4 – so up to around 2003, we were recording engine sounds like this"
At least put in context your quote to no mislead others. Even in that first GT1 to GT4 old period, before modern pre GT5-GT6 "under-load" recordings, they also did some under load records.
Gran Turismo 2:
Pre-GT5 cars make up the majority of the car list. And if we're interested in full disclosure there's no reason to put this in there unless you're inferring that some of the new cars are just copy/pasted samples from other cars and not original recordings. Kaz is clearly inferring that the equipment is cumbersome to cart around and they haven't been able to keep up with the volume of new cars in the game:
So then it comes to, well, you should record all the cars on a Dynapack. But the problem is, a chassis dynamo is not a simple piece of equipment that a group of game creators could just pick up and use, and its not easy to carry this equipment to every place in the world where we data capture cars. It also doesn’t help that there aren’t enough people in the sound team. And the biggest problem is that the sound recordings have not caught up to the increase in the number of cars.
There's no need for huge fonts either, my vision is fine, but thanks.