- 4,998
- Val d'Orcia,Tuscany
- hardvibes
- ACR HardVibes
Hold the phone. Is that guy holding a PS5 controller?
That's a silver DS4.Yeah, You're actually right! Didn't think about it myself
Hold the phone. Is that guy holding a PS5 controller?
That's a silver DS4.Yeah, You're actually right! Didn't think about it myself
The actual branding HKS etc may be in the other categories like street, sports etc. As for the lack of weight update, I direct you to @Famine ’s post (#5) regarding torque and height!I'm disappointed that the branding is fictional.
Also, they talk about the muffler being lighter than stock yet it doesn't change the weight specs of the car. Oversight I'm sure.
I mean, if you told your family you were buying parts from "Spoon Sports", they'd probably question what eating utensils have to do with cars.Am I the only one who would be cautious about buying parts from a company called 'Understeer Engineering'? I don't want to have a date with tree/guardrail/ditch/cliff after installing those upgrades.
Oh yeah, this is what I wish too, the fictional race cars being used as the Racing Modifications for the base cars, but are different cars. But the real existing race cars of a base car (like Super GT) should be kept separate, they only share the name with the base cars, but the road-going version are different enough to drive from the race spec versions. GT has done the inverse of this before, in GT5 there was an underused RM of only 17 cars, and then in GT6, those RM version of cars are made as a separate cars to buy (Corvette ZR1 LM Race Car '09).I'm personally hoping for some interesting options aside from just pumping up horsepower numbers.
Personally, I'm really hoping for a spiritual successor to the RM mechanic, where you can take a road car, and get it modified into one of the made-for-game race cars, with the real-world race cars being available at the dealerships. You'd also need various homologation specials for the respective race car, such as for the Alfa Romeo 4C Gr.3 race car, or the Subaru WRX STI Gr.B rally car. This could also help to free up space when you're scrolling through cars at the dealership; the made-for-game racecars would be omitted from the dealership, as you'd instead obtain them through this system. You could even pick from more than one RM option if it's available, such as for the Hyundai Genesis Coupe - I suppose it's like how in Pokemon, some species have branched evolutions.
This could also apply to the made-for-game touring cars that are in the N-Series, like the Mazda Roadster. As an aside, given that they don't generally seem to adhere to the general power/weight figures of Gr.4/Gr.3, I think all the RM/Touring Cars from the PS3 era would end up in the N-Series, more akin to tuners than more formal racecars, and I wouldn't mind that, either. I also wouldn't mind if the various LM racecars from the PS2 era were left behind, if only so PD can focus on new made-for-game racecars that better-fit into Gr.4, Gr.3, and so on. In fact, I wouldn't even mind if just the Mazda Roadster Touring Car was the only RM/Touring Car that returned from the PS3 era, if it meant that the resources spent on updating the other models for the PS5 were allocated to updating or rendering more interesting models, like the Nissan R390 road car. But that said, even if the RM/Touring Cars from the PS3 era all end up in the N-Series as tuners, I think they could serve as fun ways to quickly tune/modify those models.
Calling it Oversteer Engineering would be equally as bad, but most cars are set to understeer naturally and you have to try to force them to oversteer. Oversteering in a corner will slow you down and possibly lead to a spin, but excessive understeer doesn't help either.Am I the only one who would be cautious about buying parts from a company called 'Understeer Engineering'? I don't want to have a date with tree/guardrail/ditch/cliff after installing those upgrades.
Just noticed the tyre treads from this pic. Could be a semi-slick option. Michelin Sport Cup branding on the FIA tyres, might breed us Michelin road tyres as well.This looks like heat haze in the background? Probably one of the most beautiful effect in GT3.
https://pbs.twimg.com/media/EjpTHciWAAM6qGr?format=jpg&name=4096x4096
GT World map seems more like this from GT4 (just that it lists races too for convenience likely)I feel like I nit pick the reveal trailer UI a lot. (Although I love the home map screen.)
I typically compare spec numbers vs price when I'm in tuning with any GT. Needing to go up and select a new tab to view the difference between a sport and racing exhaust seems...exhausting...
[The GT World map seems a very inefficient way to enter races to me as well but that's another topic.]
GT World map seems more like this from GT4 (just that it lists races too for convenience likely)
Entry are going to be unlocked from the start and then rest we are going to have to unlock?With Rupert saying he'll get the list of parts based on your experience, parts might be locked.
If all players are starting at "Beginner", I doubt we'll be able to afford Extreme parts. Players that buy special editions with extra Cr., might still be locked out of purchasing the upper performance parts.
Entry are going to be unlocked from the start and then rest we are going to have to unlock?
Maybe.Entry are going to be unlocked from the start and then rest we are going to have to unlock?
It will, but in GT5, Racing Modification was placed in GT Auto.If only we could get racing modification option for (almost) every road car like in GT2. It would be such a great addition.
Nah, we better get the actual tuning part name back from earlier GT:What if I prefer oversteer? Is there another shop for that?
Talking about tyres, it would be nice if we could also increase tyre size for road cars. Some cars just come with very small tyres that make them less competitive against other cars with bigger tyres, even though they have the means to keep up with them. Example - NSX-R '92, the car corners even slower than a Supra RZ, and is unable to keep up with RX7s and Skylines through technical sections, because of having smaller tyres.I really hope Classic cars made before the mid 1970's can get their own unique selection of tires for realism. And no, I don't mean just a different visual appearance like in GT Sport - I mean making the tires have less grip, and having a more simple selection to them.
This is more or less what the tire selection for cars from the 1970's and older should look like.
Example:
Comfort (Bias Ply) Sport (Bias Ply)
Racing (Bias Ply)
...oh yeah, and maybe even a whitewall option in the livery editor for the Comforts? That'll be neat.
Yes this would be also beneficial for drag racing . Wide tire in the rear skinnis front.Talking about tyres, it would be nice if we could also increase tyre size for road cars. Some cars just come with very small tyres that make them less competitive against other cars with bigger tyres, even though they have the means to keep up with them. Example - NSX-R '92, the car corners even slower than a Supra RZ, and is unable to keep up with RX7s and Skylines through technical sections, because of having smaller tyres.