Gran Turismo 7 Tuning Shop & GT Auto

  • Thread starter 05XR8
  • 465 comments
  • 99,237 views
Widebody modifications may be the racing modifications some of us are hoping for. Whether that's us acquiring the parts and widening the wheels/tyres to fit or as a one price upgrade, we'll see. We still have to see about the "Style" option. Wil it mean:

1631252331809.png

1631252373447.png

I kinda have a feeling they will have RM, but it will just be the option to upgrade the car to it's Gr.4 counterpart if the option exists
That's possible. In the trailer, the yellow Supra has grooved tyres as it enters the picture. The tyres then change to slicks as rear diffuser/splitter is added. The burgundy Supra with the body kit in the Scapes, shows it as the Supra RZ '19. Still, maybe we get other body kits or Tuner Village turn-key models(TOM'S A90 for example).
 
Widebody modifications may be the racing modifications some of us are hoping for. Whether that's us acquiring the parts and widening the wheels/tyres to fit or as a one price upgrade, we'll see. We still have to see about the "Style" option. Wil it mean:

View attachment 1079246
View attachment 1079248

That's possible. In the trailer, the yellow Supra has grooved tyres as it enters the picture. The tyres then change to slicks as rear diffuser/splitter is added. The burgundy Supra with the body kit in the Scapes, shows it as the Supra RZ '19. Still, maybe we get other body kits or Tuner Village turn-key models(TOM'S A90 for example).
"We"? So you're hoping for that too? I thought I'm alone for wanting that and I can be seen as nostalgiatard.

Though still, actually the point that I want to make is that, RM isn't only about giving different bodystyle, but also about improving performance.

Tuner's Village? How I wish for the tuning name to come back, like Brand Central placing significance in car brands again.
 
For sure about performance. We shouldn't have to buy all the upgrades and then buy a shell. I mean, in real life, there is the option for a shell and Customer Sports turn-key race cars.
And heck yeah I want RMs. If I can't get the full blown Super Taikyu Crown RS, I'd like to be able to build one. ;)
 
Hope we see the return of all wheels available for all cars. Can you imagine widening those 930 turbo Fuchs wheels and placing them on a lowered 356 and Type 1 Beetle?
I'm sure we'll at least see some very solid representation from BBS, considering they're the official wheel supplier. I, for one, am hoping for a larger variety of center-lock designs, whether they're from BBS or another wheel-maker like OZ. I'd love something akin to the bead-lock, center-lock RAYS seen on the 1997 Supra GT500.
 
Last edited:
I think we had the different turbos for low mid and high rev power delivery. Tuning the ecu for fuel or power/torque curves will be cool.
I guess this adds the fuel mix in the HUD. Might not be available on all standard cars.
My old Megane Trophy+ had that Sport button(as I'm sure do many other sports cars). Upped power from 250 to 265.
 
Hope the transmission options allow us to change the standard gear ratios. Not just add an extra gear or two or delete gears. Selecting the race transmission, should then give us the option to add or delete the number of gears.
 
I wonder how close to a full race car you can get when trying to build one with all possible aero tuning options. For example, let's use an already confirmed car for GT7, the Silvia S15.

Nissan_SILVIA_spec-R_AERO_(S15)_'02.jpg


One can say you should probably get close to the Silvia RM when trying to replicate a race car.


Nissan_SILVIA_spec-R_AERO_(S15)_RM_'02.jpg


However, the Silvia RM doesn't feature a significant wide body, which leads me to think we could get something like the GT300 Silvia.


Nissan_C-WEST_RAZO_SILVIA_(JGTC)_'01.jpg


I'm not really talking about performance here. The thing is how it will look when applying all the racing related aero parts, including the wide body.
 
Last edited:
I just wonder if you can turn this:
View attachment 1081199
Into this:
View attachment 1081198
The GT1 kit should be a modification package for the standard S2000 rather than a seperate model entirely.
Nah, the real race cars should be kept separate from the road cars. CMIIW; Road-going version of the cars, are different enough to drive from the race spec versions, not to mention that there are cars that are made specifically for racing from the start, just being based of a road car (or later being adaptated as road car), though it depends as there are cars that you modify to race, but that's mainly in earlier days of racing.

Not to mention the car performances, you may get the racecar look, but not necessarily the performance. Other than the hp number, like if you modify and upgrade a road car, yeah it may turn into better car; faster, sharper cornering, etc., but there's still would be traces of the stock road car trait there, as every upgrades (including racing trait upgrades from the road car) rooted from there. The racecars would have their own path in performance upgrade like they can have 493 hp without being fitted with Turbo Kit Stage 1 or such, while with your suggestion probably the car have to be fitted with some parts like that to gain the accurate number of hp, but it's not the same.
 
Kaz saying we can spend a whole day playing with a car in customisation. I'd hope that means just playing with parts and not just buy car, buy parts, tune, create livery, save.
I'd like to get my Mk1 GTI, apply different parts to make it a Kamei replica or spec it up with different bits to get certain power figures or changing interior parts, finding the best wheel/tyre combo to suit the look I want, etc. All this before paint.

How intricate PD have made customisation, we'll see.

I mentioned about turning the AMG 190E Evo into the 190E DTM. I'm fine with both cars being separate models, but I wouldn't mind building my 190E to be exactly like the turnkey DTM. I mean exactly like it, performance and all. Even if it cost more to build it that way.
 
Since there's a wide body option, does anyone here think those Gr.3 and Gr.B road cars from GT Sport might be repurposed as parts or still be sold as separate cars? I think the former could happen.
 
Wouldn’t take much to add the aero, roll bars and the race interiors. There are only seven. So, it’s possible those parts could be for those particular cars.

edit: Kind of why I’ve been wondering if PD will make available the parts from racing cars, selectable for road cars. Like the DTM cars below and as has been mentioned by others, the Gr.4 parts.


These production based road cars would seem the easiest to provide similar parts.
 
Last edited:
I wouldn't expect much from the widebody options. Atleast not for every road car in the game that's for sure. I'd expect widebody kits to cars that have a Gr.3/Gr.B counterpart, just like the Gr.3/B road cars in GTS.
 
The trailer also shows the tyre width and offset width settings. So, hopefully, finally, we’ll get to push the tyres to rhe due of the fenders of past them. No more dragster type wheel settings for the 240ZG.
 
The point of this is that you get different rims for each tire type.
In GT4, if I not mistaken, the rims gets a bigger size when you select Racing Tires. Dirt and snow you get a small rim size (but larger tires). On GT7 we will be able to choose the size of the rims directly, as seen in the press images.
 
About the wheel sizes, certain wheels are meant to be small(they're physically smaller in the line ups). Like the 4-lug RAYS and Work wheels.
Hoping PD have adjusted for tyre sidewall height when widening tyres and wheel offset. To stretch the tyre.
images (51).jpeg

images (47).jpeg
 
Probably repeating myself but there needs to be an option to max out the tuning. If I have the credits to buy the lot I don't want to spend minutes cycling through several menus just to get there.

Also buying individual parts is only really interesting in a game if the performance balance mechanism (like PP) works properly or most critically having a balanced game economy.

Even in earlier games there was no real incentive not to max your car out
 
Probably repeating myself but there needs to be an option to max out the tuning. If I have the credits to buy the lot I don't want to spend minutes cycling through several menus just to get there.

Also buying individual parts is only really interesting in a game if the performance balance mechanism (like PP) works properly or most critically having a balanced game economy.

Even in earlier games there was no real incentive not to max your car out
I agree Exactly that. Again, we start off with the AE86 or Lancer Evo IV. Most players ar going to max out the car as much as possible to win. Shouldn't be that way. Unless the AI have similar modified cars, players shouldn't need to always max the car out to progress.
 
I agree Exactly that. Again, we start off with the AE86 or Lancer Evo IV. Most players ar going to max out the car as much as possible to win. Shouldn't be that way. Unless the AI have similar modified cars, players shouldn't need to always max the car out to progress.
You say most players are going to max out the car as much as possible to win, but the PP Limit regulation for that Event, is going to stop that from happening.
 
Last edited:
You say most players are going to max out the car as much as possible to win, but the PP Limit regulation for that Event, is going to stop that from happening is in it.
There is a range of PP. If maximum is 300PP and our cars are 250PP, most likely, we're not going to win.
Think it would take a set of softer compound tyres, a chip and exhaust to try and beat AI when using the AE86 in past GT games.
Keep in mind, that was probably all our Cr spent.
 
Last edited:
There is a range of PP. If maximum is 300PP and our cars are 250PP, most likely, we're not going to win.
Think it would take a set of softer compound tyres, a chip and exhaust to try and beat AI when using the AE86 in past GT games.
Keep in mind, that was probably all our Cr spent.
I'm having this experience with GT2 and 4 right now. I'm trying to win with barebones cars and minimal upgrades. Money isn't hard to make in GT2 but GT4 is a real grind at the beginning unless you struggle through the endurance races and challenges right away. GT2's AI is definitely pretty fast and challenging, usually requiring upgrades unless you can drive it well. For example, I've managed to win the "450hp" races with 280hp cars, and am earning about 150 of 200 A-spec points in GT4.

I'm wondering if AI cars will actually look modified rather than simply being fast as hell but otherwise stock.
 
Last edited:
I'm having this experience with GT2 and 4 right now. I'm trying to win with barebones cars and minimal upgrades. Money isn't hard to make in GT2 but GT4 is a real grind at the beginning unless you struggle through the endurance races and challenges right away. GT2's AI is definitely pretty fast and challenging, usually requiring upgrades unless you can drive it well.
Was GT4 the start where you need to buy a stock Evo to win? I think Tokyo R246 was the toughest because the Ae86 has no legs on the straights.
 
Was GT4 the start where you need to buy a stock Evo to win? I think Tokyo R246 was the toughest because the Ae86 has no legs on the straights.
That was an option, yeah. Apparently an Evo 1 shows up within budget and has enough power to be pretty competitive. I started with an FC (of course) and was forced to upgrade. The 270R license car was also an OP starter.
 
Last edited:
Was GT4 the start where you need to buy a stock Evo to win? I think Tokyo R246 was the toughest because the Ae86 has no legs on the straights.
I mean, even (from my experience) one of the best cars in GT1 to start with was the JZA70 Supra that had 236 hp, where in GT4 I'd use the first Lancer Evo that had 238 hp.
I'm wondering if AI cars will actually look modified rather than simply being fast as hell but otherwise stock.
Which is why it's a waste to remove the Entry List feature in GT1. Oh right, found another one for GT1's advantage to other games.
 
Back