Very good and question my friend , and I also like to wonder on how PD are going to do this about the liveries and sharing.I'm wondering how we would be able to share/use other people liveries for cars that have different body customization options (wide body, aero parts, etc...) ?
There could be, but how would it work? What would the game consider as "maxed out", a top speed build, a track build or both? What if it buys something you don't need for a specific purpose? If you want to build a dragster/top speed car, you don't need new brakes, you might also be fine with the original suspension or a sport suspension instead of the more expensive option. What if a car has the option for both a Turbo and a Supercharger, which one will the game take as the better one, in case both reach similar HP? Which tires will the game buy? Racing Hard, Racing Soft, Dirt, Snow, Drag (if they are added to the game)? I don't think it's that simple.Probably repeating myself but there needs to be an option to max out the tuning. If I have the credits to buy the lot I don't want to spend minutes cycling through several menus just to get there.
Either it would buy the lot or the best parts in each category. Turbo and Super are in different categories.Going back to the convo about tuning the first car... Is it even worth to max it out? To fit certain races, if you have to spend over 100k on tuning parts for your car to be competitive, might as well buy a new one. The low to mid range tuning options are there for when you need that extra push to either be competitive in a race or you need your car to fit certain requirements (like PP or HP), and for a lower price than buying a new, better car.
Maxing out your first car is not really advisable, since it can easily surpass 250k, and for that money, you can either buy one great car for a specific event, or multiple 30 to 50k cars that fit into different events, like FF, FR, MR, 4x4, Turbo, NA, JDM, American Muscle, European Hot Hatches, etc. In the beginning of the game, you simply cannot use one car for everything, as it won't meet every requirement.
With that out of the way.
There could be, but how would it work? What would the game consider as "maxed out", a top speed build, a track build or both? What if it buys something you don't need for a specific purpose? If you want to build a dragster/top speed car, you don't need new brakes, you might also be fine with the original suspension or a sport suspension instead of the more expensive option. What if a car has the option for both a Turbo and a Supercharger, which one will the game take as the better one, in case both reach similar HP? Which tires will the game buy? Racing Hard, Racing Soft, Dirt, Snow, Drag (if they are added to the game)? I don't think it's that simple.
One thing I would actually like to see is, as aftermarket exhausts are back, that they actually gave some thought to the sound each car produces with every stage. If there are 3 stages, maybe the 1st one just make the original sound of the car slightly louder, the 2nd stage louder than the 1st stage, and the 3rd stage they could either straight up make it even louder, temper with the sample a bit, or simply replace the sample with one from a racing version of that car (for example, the LaFerrari could get the FXX-K sample as part of the stage 3 exhaust).
I'm not familiar with that feature. What is it?I mean, even (from my experience) one of the best cars in GT1 to start with was the JZA70 Supra that had 236 hp, where in GT4 I'd use the first Lancer Evo that had 238 hp.
Which is why it's a waste to remove the Entry List feature in GT1. Oh right, found another one for GT1's advantage to other games.
My guess, you will be able to download other peoples "style" without having to pay extra for the parts.I'm wondering how we would be able to share/use other people liveries for cars that have different body customization options (wide body, aero parts, etc...) ?
Anyway, this looks very promising !
Either it would buy the lot or the best parts in each category. Turbo and Super are in different categories.
Top speed and track would involve the same parts, just different tunes
Not sure how it’d work. PD enable BOP. Wouldn’t be even, if half the field didn’t do an oil change. It’s like upgrading a car to fit N300 in Nations. Some have spent MP to max out their power(and lower the weight) to N300 range, just below N400. Yet, the BOP sets those specific cars the same. Oil would probably revert to dirty after the event. Same as your tune you had before the event. I guess.Anyone else that really could do without the tedious and corny oil change and similar wear features? Imagine being on a different playing field because you forgot to switch oil. With AI it barely matters but online it would be devastating.
I’m afraid a cheap solution for that could be that online/sport mode races would work like daily race A does now with the terrible specially provided car. Please don’t.
That'd be your problem that you have to solve, like also irl when you forgot to do something. I thought people are complaining about the game not being realistic, but it's this reaction when the game implements that? I guess now the indicator of car's oil is made clearer than past games with the Excellent condition that had glowing green color or such.Anyone else that really could do without the tedious and corny oil change and similar wear features? Imagine being on a different playing field because you forgot to switch oil. With AI it barely matters but online it would be devastating.
I’m afraid a cheap solution for that could be that online/sport mode races would work like daily race A does now with the terrible specially provided car. Please don’t.
Perhaps if oil wasn’t affected at all when in Sport mode. BoP activated = oil inactivated etc. Just let it be solely a single player thing.Not sure how it’d work. PD enable BOP. Wouldn’t be even, if half the field didn’t do an oil change. It’s like upgrading a car to fit N300 in Nations. Some have spent MP to max out their power(and lower the weight) to N300 range, just below N400. Yet, the BOP sets those specific cars the same. Oil would probably revert to dirty after the event. Same as your tune you had before the event. I guess.
Perhaps some people think oil is a brilliant feature but I just don’t really see the point. It’s just more clicking in the menu.That'd be your problem that you have to solve, like also irl when you forgot to do something. I thought people are complaining about the game not being realistic, but it's this reaction when the game implements that? I guess now the indicator of car's oil is made clearer than past games with the Excellent condition that had glowing green color or such.
Of course the solution should be made too. I'd propose the access of GT Auto in pre or post race, probably limited time of pre race one though.
In GTS, there was no TTRS nor Focus RS, there was a TTS and Focus ST instead.Receiving a Genesis 3.8, Evo, TTRS, STI, Focus RS, Megane R.S., didn't require any tuning
420 cars is a big number, but we can't forget that a huge amount of them are either purpose built race cars for a specific class, or VGTs. Then there are some duplicates, which boost the car count. Also some road cars may have very limited tuning options (if any).The great thing about this iteration of GT Auto is that you have the ability to create more variations of cars than ever before. 420 doesn't seem like a large number compared to GT4, GT5 and GT6 but one car could have 3 different variations. For example, you could have a standard Honda Integra, a street modified version and a time attack monster with 500 HP and crazy wings. Same car but three different experiences. That's sure to extend the life of the game.
Are you someone who would treat any non-direct racing gameplay stuff as mere distractions?Perhaps some people think oil is a brilliant feature but I just don’t really see the point. It’s just more clicking in the menu.
Well yeah, there was an opposite thing that PD did in GT6, where all the RM cars from GT5 are turned into separate cars, so hoping for the opposite here which is turning the fictional race cars into the wide body (pseudo-RM) part.420 cars is a big number, but we can't forget that a huge amount of them are either purpose built race cars for a specific class, or VGTs. Then there are some duplicates, which boost the car count. Also some road cars may have very limited tuning options (if any).
I don't doubt that a great deal of JDM cars will have great tuning options. The real question is, do other cars have the same level of options? Does a 458 Italia have the ability to receive the bodykit from it's GT3 variant in the game? Does the 650S? Does the Focus ST get it's Rally Car widebody? Do the Gr.3 and Gr.B Road Cars count as separate cars or as body parts for the actual road car? Also will Gr.4 cars become just tuning options for road cars, or still count as different cars (taking some of those 420 car slots)?
These are the questions I do have.
About the Oil change thingy, PD could just allow players to change the oil and the whole condition of the car in the online lobby. If it works like in GT4, it would change the hp of the car, and consequently influence the PP.
No, far from it. But again, what’s the point of it? Immersion?Are you someone who would treat any non-direct racing gameplay stuff as mere distractions?
Yes, unironically. It adds an element of having to look after the condition of your cars and keeping them in the best shape possible, mimicking ownership of a real car to an extent. Not to mention, it goes hand and hand with used cars that are returning.No, far from it. But again, what’s the point of it? Immersion?
Are you someone who would treat any non-direct racing gameplay stuff as mere distractions?
Well yeah, there was an opposite thing that PD did in GT6, where all the RM cars from GT5 are turned into separate cars, so hoping for the opposite here which is turning the fictional race cars into the wide body (pseudo-RM) part.
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Though this is pretty obvious now, I'd still want for the real race cars (like Focus ST there, talking about "Rally Car widebody") to be separated from the road cars, like the ever popular Supra GT500 '97, as the race cars would have their own unique and distinct traits to the road ones, as well as their own history. Road-going version of the cars, are different enough to drive from the race spec versions as well.
GTS, or even back in GT5, have the duplicates mostly left out (for the Premiums in GT5 and GT6, the regional merge for most standards is bad move though). Like the Skyline GT-Rs are only R32 V-spec II ('94), R33 V-Spec ('97), and R34 V-spec II Nür. And cars like 2019 and 2020 Supra aren't duplicates for the power difference, that's like saying standard Aventador and Aventador SV are duplicates.
I guess you're right that RM counts as separate cars in GT5.. unlike GT1/GT2. And I know about widebody =/= RM, but I'm thinking that the RM can be divided into several individual aspects, like the widebody being the external modification, and later add rollcage separately (Kaz claims it can be added).I think RM'd cars in GT5 still counted towards the car count, which means it makes no difference if it's sold as a modification or as a separate car.
Giving a widebody to a car, is not necessarily the same as RM-ing it. The car keeps it's original interior, engine, etc, just gets the body parts from the race car, except the wing. It's not trying to turn the road car into a race car, is just taking advantage of an existing asset in the game to give the option of a widebody to a car that otherwise wouldn't have any.
Gr.3, Gr.2 and Gr.B should be separated from their road cars counterparts, because they are very different. Some even have a completely different engine. Gr.4 is where I'd draw the line, since they are just modified road cars (the fictitious ones), with slight interior and exterior modifications. Given the amount of tuning options we apparently will have in GT7, you will be able to pretty much turn a road car into a Gr.4 car. Will this happen? Probably not, and even if it did, they would still count towards the final car count, which is quite short if we take into account all this.
Fair enough for the Clios, but why for the double standard between the Supras/Silvias and the Aventadors? Is it because Aventador's a Lambo and thus it cannot be criticized? I picked Aventador because it had 49hp difference, which is similar to the Supras which you treat as 'slight'. And aren't the bodykits of the Aventador SV can be kinda implemented in GT Auto's Aero Kits?There are a few duplicates in GTS. We have 2 Renault Clio RS that have just one year difference between each other, with the only real difference being a slight facelift (mainly to the lights). The Supra is another one, the slight difference in power does not justify a brand new car, neither a minor facelift in some cases. We also have confirmed for GT7, both the Silvia Q's and K's. It's completely different to a normal Aventador vs its hardcore road going counterpart.
It's not a double standard if, for one there is a clear evolution, and the other just a slight upgrade to the engine and nothing more. If it was an hardcore version of the new Supra (let's just pretend there was a factory TRD Supra), then that'd be fine. The hp upgrade between the two Supras can be done with a very cheap tune, while the rest stays the same. Now, the 2019 Supra has no use in the game, because it will cost pretty much the same as the updated one, and the new one is simply better, unless it is sold in the Used Car Dealership.Fair enough for the Clios, but why for the double standard between the Supras/Silvias and the Aventadors? Is it because Aventador's a Lambo and thus it cannot be criticized? I picked Aventador because it had 49hp difference, which is similar to the Supras which you treat as 'slight'. And aren't the bodykits of the Aventador SV can be kinda implemented in GT Auto's Aero Kits?
Just like in real life I change my oil in my Ford Laser to keep it healthy, and to have it in a game is Good.No, far from it. But again, what’s the point of it? Immersion?
Both dirty oil and chassis wear were used as tuning tools in GT 5 and 6. With dirty oil you could shift the torque curve slightly so you could add extra hp and still maintain a car in a certain pp range (but you had to upgrade the oil and then run it down to dirty (rubber banding). This was great for gaining a few extra kmph. Some cars weren't eligible for certain events unless you did thousands of km's (again rubber banding) to drop the car to the specified pp level. I really hope this necessity doesn't reappear in GT 7 .No, far from it. But again, what’s the point of it? Immersion?
You could swap parts in and out of most cars but I don't think you could sell them, but I can't remember the early games that well. You couldn't remove chassis stiffening and and I don't think you could remove racing modifications in the early games as I recall having two versions of most cars. I can't remember the finer details of weight reduction either, sorry.As for the Supras, the 2019 Supra would be a different PP. Adding to what FPVMIC is saying, for a car to run in event, some parts might not be able to delete. Say, the weight reduction. Might not be able to adjust once it's applied.
I might be able to tune the 2019 up, but not lower the tune of the 2020 model. Or could we sell the parts? If someone can recall/confirm the tuning from past games, I think that was the case.