Gran Turismo 7 Tuning Shop & GT Auto

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I'm wondering how we would be able to share/use other people liveries for cars that have different body customization options (wide body, aero parts, etc...) ?
Very good and question my friend :cheers: , and I also like to wonder on how PD are going to do this about the liveries and sharing.
 
Going back to the convo about tuning the first car... Is it even worth to max it out? To fit certain races, if you have to spend over 100k on tuning parts for your car to be competitive, might as well buy a new one. The low to mid range tuning options are there for when you need that extra push to either be competitive in a race or you need your car to fit certain requirements (like PP or HP), and for a lower price than buying a new, better car.

Maxing out your first car is not really advisable, since it can easily surpass 250k, and for that money, you can either buy one great car for a specific event, or multiple 30 to 50k cars that fit into different events, like FF, FR, MR, 4x4, Turbo, NA, JDM, American Muscle, European Hot Hatches, etc. In the beginning of the game, you simply cannot use one car for everything, as it won't meet every requirement.

With that out of the way.
Probably repeating myself but there needs to be an option to max out the tuning. If I have the credits to buy the lot I don't want to spend minutes cycling through several menus just to get there.
There could be, but how would it work? What would the game consider as "maxed out", a top speed build, a track build or both? What if it buys something you don't need for a specific purpose? If you want to build a dragster/top speed car, you don't need new brakes, you might also be fine with the original suspension or a sport suspension instead of the more expensive option. What if a car has the option for both a Turbo and a Supercharger, which one will the game take as the better one, in case both reach similar HP? Which tires will the game buy? Racing Hard, Racing Soft, Dirt, Snow, Drag (if they are added to the game)? I don't think it's that simple.

One thing I would actually like to see is, as aftermarket exhausts are back, that they actually gave some thought to the sound each car produces with every stage. If there are 3 stages, maybe the 1st one just make the original sound of the car slightly louder, the 2nd stage louder than the 1st stage, and the 3rd stage they could either straight up make it even louder, temper with the sample a bit, or simply replace the sample with one from a racing version of that car (for example, the LaFerrari could get the FXX-K sample as part of the stage 3 exhaust).
 
Going back to the convo about tuning the first car... Is it even worth to max it out? To fit certain races, if you have to spend over 100k on tuning parts for your car to be competitive, might as well buy a new one. The low to mid range tuning options are there for when you need that extra push to either be competitive in a race or you need your car to fit certain requirements (like PP or HP), and for a lower price than buying a new, better car.

Maxing out your first car is not really advisable, since it can easily surpass 250k, and for that money, you can either buy one great car for a specific event, or multiple 30 to 50k cars that fit into different events, like FF, FR, MR, 4x4, Turbo, NA, JDM, American Muscle, European Hot Hatches, etc. In the beginning of the game, you simply cannot use one car for everything, as it won't meet every requirement.

With that out of the way.

There could be, but how would it work? What would the game consider as "maxed out", a top speed build, a track build or both? What if it buys something you don't need for a specific purpose? If you want to build a dragster/top speed car, you don't need new brakes, you might also be fine with the original suspension or a sport suspension instead of the more expensive option. What if a car has the option for both a Turbo and a Supercharger, which one will the game take as the better one, in case both reach similar HP? Which tires will the game buy? Racing Hard, Racing Soft, Dirt, Snow, Drag (if they are added to the game)? I don't think it's that simple.

One thing I would actually like to see is, as aftermarket exhausts are back, that they actually gave some thought to the sound each car produces with every stage. If there are 3 stages, maybe the 1st one just make the original sound of the car slightly louder, the 2nd stage louder than the 1st stage, and the 3rd stage they could either straight up make it even louder, temper with the sample a bit, or simply replace the sample with one from a racing version of that car (for example, the LaFerrari could get the FXX-K sample as part of the stage 3 exhaust).
Either it would buy the lot or the best parts in each category. Turbo and Super are in different categories.

Top speed and track would involve the same parts, just different tunes
 
I mean, even (from my experience) one of the best cars in GT1 to start with was the JZA70 Supra that had 236 hp, where in GT4 I'd use the first Lancer Evo that had 238 hp.

Which is why it's a waste to remove the Entry List feature in GT1. Oh right, found another one for GT1's advantage to other games.
I'm not familiar with that feature. What is it?
 
I'm wondering how we would be able to share/use other people liveries for cars that have different body customization options (wide body, aero parts, etc...) ?

Anyway, this looks very promising !
My guess, you will be able to download other peoples "style" without having to pay extra for the parts.
 
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Either it would buy the lot or the best parts in each category. Turbo and Super are in different categories.

Top speed and track would involve the same parts, just different tunes

In previous games, you couldn't have Supercharger and Turbocharger on the same car at the same car, if I'm not mistaken. Those cars that had both as an option, you could only use one at a time. Will they change that in this game? Who knows.

But this was just one example. The tires is another one. If that supposed button does not include tires, you will need to search through the pages to buy the tires you want. If it buys the racing soft for example, you will need to search again for the rest. If it buys all the tires, from confort to racing to anything else that may be part of the game, you are spending more than you wanted.

Also, top speed tuning is different compared to track oriented tuning. And we could also add Drift.

I'm not against it, I'm just not seeing it as a must have.
 
I think it was that the payouts were so minute, doing multiple races was the only way to get past one race.
Can't remember the cost of a used AE86 in GT1&2), but selling it was about half the buying price. Since not beating the AI using the AE86, the winnings were I think under 1000Cr.(if someone still play the old games, would be good for confirmation).
It would take a while to build up enough Cr. to buy a more powerful used car, because of the inability to sell the first car, if nothing else is in the garage.

WIthout upgrading the first car, grinding is an option to repeat the race before completing whatever event.

We'll see how the events begin. GT Sport have us first cars that had plenty performance to advance in Sunday Cup. Receiving a Genesis 3.8, Evo, TTRS, STI, Focus RS, Megane R.S., didn't require any tuning. Now, being able to beat the AI in GT7, is a different story.
 
You could also complete the licenses, which would reward you some cars. Atleast from GT4 onwards.

GTS had far more limited car options. Compare it to GT4, 5 and 6, and they are worlds apart. GT7 seems to be somewhat limited in that regard, but will have a few more options, plus tuning.

Although, I agree we need better payouts, and/or more ways to earn money. For example, having the ability to create your own race/championship could make grinding a bit more bearable, by giving you more unique car/track combos.

Back on topic, upgrading your car is part of the game. Not every car has the same performance, and not everyone makes the best choice when buying their first car. Tuning fixes that, making a non-competitive car somewhat competitive.
What I found odd, is the whole talk about maxing out a car, specially the first car, which is financially not recommended. There was also the claim that there was no incentive to have lower end tuning parts, which is not true, as those cheaper parts, allow the player to tune a car closer to the PP limit of certain races.
 
The great thing about this iteration of GT Auto is that you have the ability to create more variations of cars than ever before. 420 doesn't seem like a large number compared to GT4, GT5 and GT6 but one car could have 3 different variations. For example, you could have a standard Honda Integra, a street modified version and a time attack monster with 500 HP and crazy wings. Same car but three different experiences. That's sure to extend the life of the game.
 
Definitely looking forward to explore what every car in the game have as parts options. From Trans-Am style for Pony & muscle cars to JGTC/BTCC Group A and Super Silhouettes.

The first two GT games really gave players the car models to understand what those eras were all about. As the game returns to that ethos, I hope we get to relive those same models, but now, in fully rendered goodness.
 
Anyone else that really could do without the tedious and corny oil change and similar wear features? Imagine being on a different playing field because you forgot to switch oil. With AI it barely matters but online it would be devastating.

I’m afraid a cheap solution for that could be that online/sport mode races would work like daily race A does now with the terrible specially provided car. Please don’t.
 
Anyone else that really could do without the tedious and corny oil change and similar wear features? Imagine being on a different playing field because you forgot to switch oil. With AI it barely matters but online it would be devastating.

I’m afraid a cheap solution for that could be that online/sport mode races would work like daily race A does now with the terrible specially provided car. Please don’t.
Not sure how it’d work. PD enable BOP. Wouldn’t be even, if half the field didn’t do an oil change. It’s like upgrading a car to fit N300 in Nations. Some have spent MP to max out their power(and lower the weight) to N300 range, just below N400. Yet, the BOP sets those specific cars the same. Oil would probably revert to dirty after the event. Same as your tune you had before the event. I guess.
 
Anyone else that really could do without the tedious and corny oil change and similar wear features? Imagine being on a different playing field because you forgot to switch oil. With AI it barely matters but online it would be devastating.

I’m afraid a cheap solution for that could be that online/sport mode races would work like daily race A does now with the terrible specially provided car. Please don’t.
That'd be your problem that you have to solve, like also irl when you forgot to do something. I thought people are complaining about the game not being realistic, but it's this reaction when the game implements that? I guess now the indicator of car's oil is made clearer than past games with the Excellent condition that had glowing green color or such.

Of course the solution should be made too. I'd propose the access of GT Auto in pre or post race, probably limited time of pre race one though.
 
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This is the real Gran Turismo. Best Motoring always been good to introduce people about tuning. I’ve tried to copy suspension settings from some many videos, to replicate in GT.
There are subtitles, but also take note of tyre sizes. Spring rates are hard to match in GT. PD just haven’t given us much range to replicate these settings. Hope that changes with the addition of tyre width and offset. Whether most players don’t care or understand tuning, Best Motoring videos certainly have helped me from the beginning of Gran Turismo.
edit: Also take note of the J’s Racing camber set up. I’ve used the same F -5, R -4(-4.5 in the Civic) camber settings to simulate touring cars. That’s the same camber angles I heard, when watching BTCC races from the Super Touring era. Cool stuff.
 
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Not sure how it’d work. PD enable BOP. Wouldn’t be even, if half the field didn’t do an oil change. It’s like upgrading a car to fit N300 in Nations. Some have spent MP to max out their power(and lower the weight) to N300 range, just below N400. Yet, the BOP sets those specific cars the same. Oil would probably revert to dirty after the event. Same as your tune you had before the event. I guess.
Perhaps if oil wasn’t affected at all when in Sport mode. BoP activated = oil inactivated etc. Just let it be solely a single player thing.
That'd be your problem that you have to solve, like also irl when you forgot to do something. I thought people are complaining about the game not being realistic, but it's this reaction when the game implements that? I guess now the indicator of car's oil is made clearer than past games with the Excellent condition that had glowing green color or such.

Of course the solution should be made too. I'd propose the access of GT Auto in pre or post race, probably limited time of pre race one though.
Perhaps some people think oil is a brilliant feature but I just don’t really see the point. It’s just more clicking in the menu.
 
Receiving a Genesis 3.8, Evo, TTRS, STI, Focus RS, Megane R.S., didn't require any tuning
In GTS, there was no TTRS nor Focus RS, there was a TTS and Focus ST instead.

The great thing about this iteration of GT Auto is that you have the ability to create more variations of cars than ever before. 420 doesn't seem like a large number compared to GT4, GT5 and GT6 but one car could have 3 different variations. For example, you could have a standard Honda Integra, a street modified version and a time attack monster with 500 HP and crazy wings. Same car but three different experiences. That's sure to extend the life of the game.
420 cars is a big number, but we can't forget that a huge amount of them are either purpose built race cars for a specific class, or VGTs. Then there are some duplicates, which boost the car count. Also some road cars may have very limited tuning options (if any).

I don't doubt that a great deal of JDM cars will have great tuning options. The real question is, do other cars have the same level of options? Does a 458 Italia have the ability to receive the bodykit from it's GT3 variant in the game? Does the 650S? Does the Focus ST get it's Rally Car widebody? Do the Gr.3 and Gr.B Road Cars count as separate cars or as body parts for the actual road car? Also will Gr.4 cars become just tuning options for road cars, or still count as different cars (taking some of those 420 car slots)?

These are the questions I do have.

About the Oil change thingy, PD could just allow players to change the oil and the whole condition of the car in the online lobby. If it works like in GT4, it would change the hp of the car, and consequently influence the PP.
 
Perhaps some people think oil is a brilliant feature but I just don’t really see the point. It’s just more clicking in the menu.
Are you someone who would treat any non-direct racing gameplay stuff as mere distractions?
420 cars is a big number, but we can't forget that a huge amount of them are either purpose built race cars for a specific class, or VGTs. Then there are some duplicates, which boost the car count. Also some road cars may have very limited tuning options (if any).

I don't doubt that a great deal of JDM cars will have great tuning options. The real question is, do other cars have the same level of options? Does a 458 Italia have the ability to receive the bodykit from it's GT3 variant in the game? Does the 650S? Does the Focus ST get it's Rally Car widebody? Do the Gr.3 and Gr.B Road Cars count as separate cars or as body parts for the actual road car? Also will Gr.4 cars become just tuning options for road cars, or still count as different cars (taking some of those 420 car slots)?

These are the questions I do have.

About the Oil change thingy, PD could just allow players to change the oil and the whole condition of the car in the online lobby. If it works like in GT4, it would change the hp of the car, and consequently influence the PP.
Well yeah, there was an opposite thing that PD did in GT6, where all the RM cars from GT5 are turned into separate cars, so hoping for the opposite here which is turning the fictional race cars into the wide body (pseudo-RM) part.

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Though this is pretty obvious now, I'd still want for the real race cars (like Focus ST there, talking about "Rally Car widebody") to be separated from the road cars, like the ever popular Supra GT500 '97, as the race cars would have their own unique and distinct traits to the road ones, as well as their own history. Road-going version of the cars, are different enough to drive from the race spec versions as well.

GTS, or even back in GT5, have the duplicates mostly left out (for the Premiums in GT5 and GT6, the regional merge for most standards is bad move though). Like the Skyline GT-Rs are only R32 V-spec II ('94), R33 V-Spec ('97), and R34 V-spec II Nür. And cars like 2019 and 2020 Supra aren't duplicates for the power difference, that's like saying standard Aventador and Aventador SV are duplicates.

For oil change, as with what I said just above, I'd like for it to not be accessed on online lobby but in the race menu for whole GT Auto as oil change wasn't the only thing you can do there (like to overhaul engine too?).
 
No, far from it. But again, what’s the point of it? Immersion?
Yes, unironically. It adds an element of having to look after the condition of your cars and keeping them in the best shape possible, mimicking ownership of a real car to an extent. Not to mention, it goes hand and hand with used cars that are returning.
 
Are you someone who would treat any non-direct racing gameplay stuff as mere distractions?

Well yeah, there was an opposite thing that PD did in GT6, where all the RM cars from GT5 are turned into separate cars, so hoping for the opposite here which is turning the fictional race cars into the wide body (pseudo-RM) part.

View attachment 1082414View attachment 1082416

Though this is pretty obvious now, I'd still want for the real race cars (like Focus ST there, talking about "Rally Car widebody") to be separated from the road cars, like the ever popular Supra GT500 '97, as the race cars would have their own unique and distinct traits to the road ones, as well as their own history. Road-going version of the cars, are different enough to drive from the race spec versions as well.

GTS, or even back in GT5, have the duplicates mostly left out (for the Premiums in GT5 and GT6, the regional merge for most standards is bad move though). Like the Skyline GT-Rs are only R32 V-spec II ('94), R33 V-Spec ('97), and R34 V-spec II Nür. And cars like 2019 and 2020 Supra aren't duplicates for the power difference, that's like saying standard Aventador and Aventador SV are duplicates.

I think RM'd cars in GT5 still counted towards the car count, which means it makes no difference if it's sold as a modification or as a separate car.

Giving a widebody to a car, is not necessarily the same as RM-ing it. The car keeps it's original interior, engine, etc, just gets the body parts from the race car, except the wing. It's not trying to turn the road car into a race car, is just taking advantage of an existing asset in the game to give the option of a widebody to a car that otherwise wouldn't have any.

Gr.3, Gr.2 and Gr.B should be separated from their road cars counterparts, because they are very different. Some even have a completely different engine. Gr.4 is where I'd draw the line, since they are just modified road cars (the fictitious ones), with slight interior and exterior modifications. Given the amount of tuning options we apparently will have in GT7, you will be able to pretty much turn a road car into a Gr.4 car. Will this happen? Probably not, and even if it did, they would still count towards the final car count, which is quite short if we take into account all this.

There are a few duplicates in GTS. We have 2 Renault Clio RS that have just one year difference between each other, with the only real difference being a slight facelift (mainly to the lights). The Supra is another one, the slight difference in power does not justify a brand new car, neither a minor facelift in some cases. We also have confirmed for GT7, both the Silvia Q's and K's. It's completely different to a normal Aventador vs its hardcore road going counterpart.
 
I think RM'd cars in GT5 still counted towards the car count, which means it makes no difference if it's sold as a modification or as a separate car.

Giving a widebody to a car, is not necessarily the same as RM-ing it. The car keeps it's original interior, engine, etc, just gets the body parts from the race car, except the wing. It's not trying to turn the road car into a race car, is just taking advantage of an existing asset in the game to give the option of a widebody to a car that otherwise wouldn't have any.

Gr.3, Gr.2 and Gr.B should be separated from their road cars counterparts, because they are very different. Some even have a completely different engine. Gr.4 is where I'd draw the line, since they are just modified road cars (the fictitious ones), with slight interior and exterior modifications. Given the amount of tuning options we apparently will have in GT7, you will be able to pretty much turn a road car into a Gr.4 car. Will this happen? Probably not, and even if it did, they would still count towards the final car count, which is quite short if we take into account all this.
I guess you're right that RM counts as separate cars in GT5.. unlike GT1/GT2. And I know about widebody =/= RM, but I'm thinking that the RM can be divided into several individual aspects, like the widebody being the external modification, and later add rollcage separately (Kaz claims it can be added).

I'd admit it's a nice info about the Gr. 3, Gr. 2, and Gr. B race cars.
There are a few duplicates in GTS. We have 2 Renault Clio RS that have just one year difference between each other, with the only real difference being a slight facelift (mainly to the lights). The Supra is another one, the slight difference in power does not justify a brand new car, neither a minor facelift in some cases. We also have confirmed for GT7, both the Silvia Q's and K's. It's completely different to a normal Aventador vs its hardcore road going counterpart.
Fair enough for the Clios, but why for the double standard between the Supras/Silvias and the Aventadors? Is it because Aventador's a Lambo and thus it cannot be criticized? I picked Aventador because it had 49hp difference, which is similar to the Supras which you treat as 'slight'. And aren't the bodykits of the Aventador SV can be kinda implemented in GT Auto's Aero Kits?
 
I guess if I acquired the Sprinter Trueno, I could just apply the front clip of the Levin. Rather than buy a whole car.
 
It would be nice if you can be different tuning packages if you wanted to. Like a draft package, trackday or drag package. CarX drift racing online has three different tuning packages available drift, racing and ultimate. It helps lazy people like me not have to buy every single part if I don't want to.
 
Fair enough for the Clios, but why for the double standard between the Supras/Silvias and the Aventadors? Is it because Aventador's a Lambo and thus it cannot be criticized? I picked Aventador because it had 49hp difference, which is similar to the Supras which you treat as 'slight'. And aren't the bodykits of the Aventador SV can be kinda implemented in GT Auto's Aero Kits?
It's not a double standard if, for one there is a clear evolution, and the other just a slight upgrade to the engine and nothing more. If it was an hardcore version of the new Supra (let's just pretend there was a factory TRD Supra), then that'd be fine. The hp upgrade between the two Supras can be done with a very cheap tune, while the rest stays the same. Now, the 2019 Supra has no use in the game, because it will cost pretty much the same as the updated one, and the new one is simply better, unless it is sold in the Used Car Dealership.

About the Aventadors, atleast they have some noticeable physical differences between each other. The rear end is completely different. And both cars were launched 4 years apart, which is a huge amount of time. I would agree with you if we had the Gallardo LP560-4 and also the facelifted 2013 Gallardo, in which case, I'd rather have the Superleggera.

The point is, base car plus hardcore version, no problem. Base car and slightly updated/facelifted version of the same car, it's a no for me. Atleast not until we are still missing so many great cars, from lower end brands to top ones. Then again, I'm not bothered by the Supras, because I assume they just copied and pasted the same car, and just changed the "stats". If they modeled the updated car from scratch, I'd say it was a waste of resources.
 
No, far from it. But again, what’s the point of it? Immersion?
Just like in real life I change my oil in my Ford Laser to keep it healthy, and to have it in a game is Good.

With GT7 Auto - Tuning shop I don't mind to have duplicate cars now.
 
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No, far from it. But again, what’s the point of it? Immersion?
Both dirty oil and chassis wear were used as tuning tools in GT 5 and 6. With dirty oil you could shift the torque curve slightly so you could add extra hp and still maintain a car in a certain pp range (but you had to upgrade the oil and then run it down to dirty (rubber banding). This was great for gaining a few extra kmph. Some cars weren't eligible for certain events unless you did thousands of km's (again rubber banding) to drop the car to the specified pp level. I really hope this necessity doesn't reappear in GT 7 :indiff:.

Chassis wear was something I used to use a lot to tame down some of the more unruly cars eg. I would never stiffen or redo the chassis on my GT 500 NSX's but RWD Nissan GT 500 were fine stiffened and redone for me.
 
As for the Supras, the 2019 Supra would be a different PP. Adding to what FPVMIC is saying, for a car to run in event, some parts might not be able to delete. Say, the weight reduction. Might not be able to adjust once it's applied.
I might be able to tune the 2019 up, but not lower the tune of the 2020 model. Or could we sell the parts? If someone can recall/confirm the tuning from past games, I think that was the case.
 
As for the Supras, the 2019 Supra would be a different PP. Adding to what FPVMIC is saying, for a car to run in event, some parts might not be able to delete. Say, the weight reduction. Might not be able to adjust once it's applied.
I might be able to tune the 2019 up, but not lower the tune of the 2020 model. Or could we sell the parts? If someone can recall/confirm the tuning from past games, I think that was the case.
You could swap parts in and out of most cars but I don't think you could sell them, but I can't remember the early games that well. You couldn't remove chassis stiffening and and I don't think you could remove racing modifications in the early games as I recall having two versions of most cars. I can't remember the finer details of weight reduction either, sorry.
 
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