Gran Turismo 7 Tuning Shop & GT Auto

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I think when you really think about it, it's possible that PD - or a contractor for them - basically modeled additional vehicles when you consider how much you might be able to modify the appearance of some models. Just look at the NSX Type R in the trailer.

As someone who knows next to nothing about gamedev, I find it impressive PD was seemingly able to simultaneously add all-new models like the Porsche Carrera GT, heavily revamp older ones like the Nissan Skyline GT-R KPGC10, and then basically add new appearances for a combination of those two aforementioned groups of cars, plus the cars from GT Sport.

Another thing I find impressive is how some of the parts you can change/add seemingly are tailor-modeled for the car, like how two of the custom rear wings you can select for the Nissan Skyline GT-R (R32) build off of the OEM rear wing, rather than entirely replacing the OEM rear wing with a custom one. I'm not sure if older games did that...
 
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I know this isn't a wishlist topic but i'm hoping PD does like how EA did NFS Heat and allow us to change the trim of a car with the widebody option.

Like change the 288 GTO to a 288 GTO Evo for example:
d748j2v-da2ef52d-195c-43d6-8e44-9d48edaf9aea.jpg

ba52f33668e9a6ea2071767c4b69230f.jpg


That way the car list would essentially be almost double since they would basically be new cars, much like the touring cars were in GT6.
 
I think when you really think about it, it's possible that PD - or a contractor for them - basically modeled additional vehicles when you consider how much you might be able to modify the appearance of some models. Just look at the NSX Type R in the trailer.

As someone who knows next to nothing about gamedev, I find it impressive PD was seemingly able to simultaneously add all-new models like the Porsche Carrera GT, heavily revamp older ones like the Nissan Skyline GT-R KPGC10, and then basically add new appearances for a combination of those two aforementioned groups of cars, plus the cars from GT Sport.

Another thing I find impressive is how some of the parts you can change/add seemingly are tailor-modeled for the car, like how two of the custom rear wings you can select for the Nissan Skyline GT-R (R32) build off of the OEM rear wing, rather than entirely replacing the OEM rear wing with a custom one. I'm not sure if older games did that...
I think one of the Ruf cars added a wing atop the standard wing.
 
I know this isn't a wishlist topic but i'm hoping PD does like how EA did NFS Heat and allow us to change the trim of a car with the widebody option.

Like change the 288 GTO to a 288 GTO Evo for example:
d748j2v-da2ef52d-195c-43d6-8e44-9d48edaf9aea.jpg

ba52f33668e9a6ea2071767c4b69230f.jpg


That way the car list would essentially be almost double since they would basically be new cars, much like the touring cars were in GT6.
The thing is, probably about 95% of the car is different compared to the normal 288 GTO. Which means they would need to model the car entirely from scratch, so it makes no difference if it's available in game as a "tuning option" or as a new car in the dealership. It's not about how they could implement it, it's how much work it requires to bring it to the game.

I think when you really think about it, it's possible that PD - or a contractor for them - basically modeled additional vehicles when you consider how much you might be able to modify the appearance of some models. Just look at the NSX Type R in the trailer.

As someone who knows next to nothing about gamedev, I find it impressive PD was seemingly able to simultaneously add all-new models like the Porsche Carrera GT, heavily revamp older ones like the Nissan Skyline GT-R KPGC10, and then basically add new appearances for a combination of those two aforementioned groups of cars, plus the cars from GT Sport.
I doubt they did that to model tuning parts. Why going through the trouble of modeling something from scratch, if they can pick up the model already in game, and change it a bit. Maybe an actual widebody and such require a different aproach. They might just model a car to some extent, duplicate it into two models, and on the first one they complete the car as the base model, and the second they finish it as a widebody version.

I don't think it's that impressive. It's not that far from the rate of the new cars they would add in previous games, and the GT Sport cars seem to have been simply ported over. Now I can say that the new additions so far, atleast most of them, have been great, some really good choices. But we cannot forget that GTS could have had "eventually 500 cars", and that didn't happen, which means they eventually started saving them for GT7.
 
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I know this isn't a wishlist topic but i'm hoping PD does like how EA did NFS Heat and allow us to change the trim of a car with the widebody option.

Like change the 288 GTO to a 288 GTO Evo for example:
d748j2v-da2ef52d-195c-43d6-8e44-9d48edaf9aea.jpg

ba52f33668e9a6ea2071767c4b69230f.jpg


That way the car list would essentially be almost double since they would basically be new cars, much like the touring cars were in GT6.
As a purely cosmetic modification it would work.
 
Still it would take a huge amount of work to model the exterior alone, as it is so different from the original 288 GTO. As modeling goes, it would need to be done from scratch, so it's not really an easy way to "boost the car count", as it would take the same amount of time as any other new car.
 
I'd say outsourcing, even if it helps, will still focus on more cars. I also don't see that many cars getting widebody kits.
 
I would like to see all the none racing cars in GT7 to have that option to fit Widebody Kits, just like we have an option to fit tuning parts to that type of car.
 
We’ll have to see how much widebodies extend. Since the name Racing modification is now widebody. If PD reused models from GT5P,
there are the Clio, Camaro SS and TVR kits. Cars like the EK9 Civic Type R had conversions( Pretty much stripped interior) and ‘69 & ’70 Challenger. There have been many Premium model RMs. It’s possible to see all of those return.
It gets tricky with the RM/LM cars. Do we see the RX-7 RM kit from GT5P or the LM from GT4 or just the plain RM from GT2? Many of the early modifications looked like production race cars from Group A and Super Taikyu.

Hey, if PD added 160(give or take the Vision cars with no interior) fully rendered models over the span of GTS, how many of those were made before that game debuted? PD are “only” adding a supposedly 90-100 cars at GT7 launch. There are a possible 60+ outside of that number, which could be widebody kits.
 
I’d hope some outsourcing has helped with converting cars to wide body kits. Probably the interiors are the most difficult.


1633233739079.png

We’ll have to see how much widebodies extend. Since the name Racing modification is now widebody. If PD reused models from GT5P,
there are the Clio, Camaro SS and TVR kits. Cars like the EK9 Civic Type R had conversions( Pretty much stripped interior) and ‘69 & ’70 Challenger. There have been many Premium model RMs. It’s possible to see all of those return.
It gets tricky with the RM/LM cars. Do we see the RX-7 RM kit from GT5P or the LM from GT4 or just the plain RM from GT2? Many of the early modifications looked like production race cars from Group A and Super Taikyu.

Hey, if PD added 160(give or take the Vision cars with no interior) fully rendered models over the span of GTS, how many of those were made before that game debuted? PD are “only” adding a supposedly 90-100 cars at GT7 launch. There are a possible 60+ outside of that number, which could be widebody kits.
Well, Racing Modification is not only about putting bodykit on cars, but also increases the performance, though Kaz claims you can put something like rollcages too on the car, so wonder where are those options provided. Just realized that in GT5... the RM cars are counted as separate cars still...
 
View attachment 1083948

Well, Racing Modification is not only about putting bodykit on cars, but also increases the performance, though Kaz claims you can put something like rollcages too on the car, so wonder where are those options provided. Just realized that in GT5... the RM cars are counted as separate cars still...
Right. Not sure RMs are counted in the first games.
We’ll have to see if the kit like the NSX is just cosmetic or includes a bespoke chassis(race suspension, wider f/r track, weight reduction, engine upgrades). The NSX pic doesn’t look as though there is a roll cage, race buckets and interior modification. Looks stock as much as I can see anyway.
 
I think the wide body will make the cars look similar to the Gr. 3 Road Car that was available in GT Sport. As the GT Sport was a "Prologue" of the GT7, an experimental project, I believe that the "Road Car" models served precisely to present its public reception.
 
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Yes, most likely. Not every car will get it either. Comparing to RM cars in GT5, very few cars had that feature, with GT6 just scrapping it and selling those RMs as separate cars. GTS kept the same formula, with Gr.3 and Gr.B cars being no different to RM (fake race versions of real road cars). We might get just a few cars with widebody kits available.

Right. Not sure RMs are counted in the first games.
We’ll have to see if the kit like the NSX is just cosmetic or includes a bespoke chassis(race suspension, wider f/r track, weight reduction, engine upgrades). The NSX pic doesn’t look as though there is a roll cage, race buckets and interior modification. Looks stock as much as I can see anyway.
From what I see, the NSX on the OP, does not even have the widebody on. Overall it's modifications don't go that much far from what we could do in GT6. Unless there is any other footage that I missed. The modifications seem to be external only, of which I would highlight the rear diffuser, which could be just a rear bumper modification, or part of a flat floor.

I would assume the widebody of the NSX, would look something like this: (the bumpers/wheel arches, not the entire RM)
1633260195696.png


We’ll have to see how much widebodies extend. Since the name Racing modification is now widebody. If PD reused models from GT5P,
there are the Clio, Camaro SS and TVR kits. Cars like the EK9 Civic Type R had conversions( Pretty much stripped interior) and ‘69 & ’70 Challenger. There have been many Premium model RMs. It’s possible to see all of those return.
It gets tricky with the RM/LM cars. Do we see the RX-7 RM kit from GT5P or the LM from GT4 or just the plain RM from GT2? Many of the early modifications looked like production race cars from Group A and Super Taikyu.

Hey, if PD added 160(give or take the Vision cars with no interior) fully rendered models over the span of GTS, how many of those were made before that game debuted? PD are “only” adding a supposedly 90-100 cars at GT7 launch. There are a possible 60+ outside of that number, which could be widebody kits.
RM and widebody are two different things. RM is turning a road car into a race car, widebody is just aesthetics. Nothing suggests they would be the same thing in the game, as they're not the same in real life.
And what's up with the whole reusing GT5P models thing? PD isn't even reusing GT6 models, which are better than GT5P, for GTS and/or GT7, and if they did, surely they would bring back way more than just a few "PD-made" race cars.
 
Right. Not sure RMs are counted in the first games.
RMs don't add up to car count in PS1 era games as they're treated as (par of the) same car (except for internal model data, which obviously are separate, but I digress).

And what's up with the whole reusing GT5P models thing?
I might miss the point, but it might be a reference to the fact that a number of GT5 RMs (and GT Auto parts) originate from GT5P's tuned cars.
 
I might miss the point, but it might be a reference to the fact that a number of GT5 RMs (and GT Auto parts) originate from GT5P's tuned cars.
But those tuned parts that were seen in GT5P, turned into individual parts in GT5 and GT6. RM cars went from, well, RM to the full race car in the dealership the later game. Gr.3 and Gr.B cars are exactly the same as RM cars, we only skip the process RMing something by just buying those cars.

I firmly believe the widebody option will be just that, a widebody on a road car. And that they will be fairly limited as to which cars get them.
 
Yes, most likely. Not every car will get it either. Comparing to RM cars in GT5, very few cars had that feature, with GT6 just scrapping it and selling those RMs as separate cars. GTS kept the same formula, with Gr.3 and Gr.B cars being no different to RM (fake race versions of real road cars). We might get just a few cars with widebody kits available.


From what I see, the NSX on the OP, does not even have the widebody on. Overall it's modifications don't go that much far from what we could do in GT6. Unless there is any other footage that I missed. The modifications seem to be external only, of which I would highlight the rear diffuser, which could be just a rear bumper modification, or part of a flat floor.

I would assume the widebody of the NSX, would look something like this: (the bumpers/wheel arches, not the entire RM)
View attachment 1084002


RM and widebody are two different things. RM is turning a road car into a race car, widebody is just aesthetics. Nothing suggests they would be the same thing in the game, as they're not the same in real life.
And what's up with the whole reusing GT5P models thing? PD isn't even reusing GT6 models, which are better than GT5P, for GTS and/or GT7, and if they did, surely they would bring back way more than just a few "PD-made" race cars.
Old-school Gran Turismo players will remember the wildly popular “Racing Modification” tuning option found in GT1 and GT2 — and to a smaller extent in GT5 — and many were hoping to see it return for GT7. Although it will go by a different name in the latest title, Yamauchi acknowledged that car tuning and modification is a clear nod to the series’ past.

“We’ll have aerodynamic parts available and of course you’ll be able to apply wide-body kits to cars, so you’ll be able to get that same sort of race modifications that we had in the original GT1. You can add roll cages as well now,” Yamauchi revealed.

I said the NSX pic looks stock, because it doesn’t have the widebody and roll cage is non existent. With both NSX pics, we don’t know what stage the cars are in as per what menus were clicked. Could be the Custom Parts menu as we see in the Skyline pic.
However, as pointed out by Kaz, RM is now widebody.
 
The widebody option for the NSX is just 5000 Cr. Do you actualy believe that's the cost for a full RM? From my understanding, instead of RMing a car entirely, you might need to buy the parts separately. The widebody, the roll cage, flat floor, rear wing, etc. Which means we could have a road going car with widebody, and race version with it aswell.
 
The widebody option for the NSX is just 5000 Cr. Do you actualy believe that's the cost for a full RM? From my understanding, instead of RMing a car entirely, you might need to buy the parts separately. The widebody, the roll cage, flat floor, rear wing, etc. Which means we could have a road going car with widebody, and race version with it aswell.
Although it's not concrete yet, that's the impression I've got as well.
 
The widebody option for the NSX is just 5000 Cr. Do you actualy believe that's the cost for a full RM? From my understanding, instead of RMing a car entirely, you might need to buy the parts separately. The widebody, the roll cage, flat floor, rear wing, etc. Which means we could have a road going car with widebody, and race version with it aswell.
I don’t believe anything. Remember, there’s no “RM”. As guessed above, Widebody could be the Gr.3/Gr.B road car shell. We’ve only got the screen shots. We’re guessing. What’s logical to us, ain’t logical to PD. THINK LIKE PD.

YES, why get rid of RM, when they could just model the whole car and sell as that? Same way PD are making this a nostalgic game, they may be giving us the tools to build our cars, rather than turnkey creations. I don’t know. Think like PD.

Future proof Gr.3 & Gr.B road cars are right there, but PD could just not include them. Why would they do that? I don’t know. Think like PD.

We could get road version with add ons and race version. I agree. I’ve had no problem with arguments for anything. From what we have seen PD do with transferring features game to game, some get cut, for what seem like no logical reason to us.
 
PD are giving us options to make the cars we want. If you want to make a "race mod" for your car with all the weight reduction, aero parts and performance upgrades, you can. All the tools are available to do that - PD don't need to create the "race mod" package themselves, you can do it yourself.
 
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I like the idea of the do-it-yourself RM but we would need an option do change the car seats and steering wheels for example to make the car look and feel more racey from the inside.
 
I like the idea of the do-it-yourself RM but we would need an option do change the car seats and steering wheels for example to make the car look and feel more racey from the inside.
Well, that is what I’m hoping. So far, it looks like a case of the Gr.4 Supra and MiEx cars: All the aero bits/body mods, but interior remains stock.
Hopefully, adding a roll cage changes the interior trim.
 
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I don’t believe anything. Remember, there’s no “RM”. As guessed above, Widebody could be the Gr.3/Gr.B road car shell. We’ve only got the screen shots. We’re guessing. What’s logical to us, ain’t logical to PD. THINK LIKE PD.

YES, why get rid of RM, when they could just model the whole car and sell as that? Same way PD are making this a nostalgic game, they may be giving us the tools to build our cars, rather than turnkey creations. I don’t know. Think like PD.

Future proof Gr.3 & Gr.B road cars are right there, but PD could just not include them. Why would they do that? I don’t know. Think like PD.

We could get road version with add ons and race version. I agree. I’ve had no problem with arguments for anything. From what we have seen PD do with transferring features game to game, some get cut, for what seem like no logical reason to us.
Considering two Gr.3 road cars significantly change the car's drivetrain (Atenza and RCZ) I don't think it would work like what you described. Also you could obtain the NSX-R Proto LM Road Car (the spiritual predecessor to those Gr.3/Gr.B road cars) seperate from the regular NSX-R or it's race car counterpart whenever it was featured.
 
Considering two Gr.3 road cars significantly change the car's drivetrain (Atenza and RCZ) I don't think it would work like what you described. Also you could obtain the NSX-R Proto LM Road Car (the spiritual predecessor to those Gr.3/Gr.B road cars) seperate from the regular NSX-R or it's race car counterpart whenever it was featured.
Somehow, PD managed to keep the road car interior from both those cars. All that’s needed, is to click on widebody and poof! Those two have the widebody. There’s no magic to buy the Atenza XD, tick the box and convert that car to the Gr.3 road car. Again, I don’t know if the cars will be sold separately or we can build them.
Maybe I can buy the Atenza XD, click on roll cage and I get the roll cage from the Gr.4 car. I don’t know. I click on the rear wing and maybe add a front splitter and now I have a diesel 4WD race car. Closer to the Gr.4 car. Doesn’t have the widebody of the Gr.3 car.

Maybe the Gr.3 road car is in the Mazda dealership this time. Maybe it can’t be modded as that might make the Gr.3 race ca4 redundant. We’ll see.

Sure. I remember those NSXs in two or three colours. I recall it was a Standard model. The original Gran Turismo opening car, in the R33 LM, was the road car and we got separate race cars.
 
I get that RM and widebody isn't the same, however, if you put a widebody on a car, the wheelbase will widen and/or wider wheels, which in it's turn will improve grip, or am i wrong and will it be just cosmetics?
 
p78
I get that RM and widebody isn't the same, however, if you put a widebody on a car, the wheelbase will widen and/or wider wheels, which in it's turn will improve grip, or am i wrong and will it be just cosmetics?
A wider track and wider tyres can most definitely result in a more stable car with more grip.
 
A wider track and wider tyres can most definitely result in a more stable car with more grip.
Hope it adds some disadvantages like more weight and maybe lower top speed due to more aerodynamic drag. Otherwise, every single car in online lobbies are going to have ridiculously wide tires and track width if there is no reason not to have it equipped.

Part of me also has a feeling it will be completely cosmetic because of this.
 
I know how it works in real life (wider front, means more front grip and vice versa for the back wheels)

However, PD logic is what i'm wonderinge about.

@DefNotJake

If i read the article right, wider track and wider wheels should alter it's PP value
 
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