Gran Turismo 7 Tuning Shop & GT Auto

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I don't doubt we will get something similar in GT7, with a decent amount of aero kits, but I don't see them as an equivalent to the RMs.
What is the differential between fitting a bodykit onto the car piece by piece over installing a pre-set full body kit in a single click then?

I actually think picking individual parts and being able to mix and match to get the parts and look you want is better than having a pre-set full kit. The end product in both cases is you have a car with better aeo for driving fast/racing (assuming all the parts provided in the game are functional and not just aesthetic).

It is only GT6 that the few race mods available also changed the cars mechanically, whereas in previous GT games that featured race mods, the race mods only impacted the cars visually and aerodynamically.
 
The differences go beyond a bodykit and a wing. The interior is the biggest difference, being totaly stripped out of anything that isn't useful to a race car. Whatever changes that are not visible to plain sight, like engine, body rigidity, etc, can be done very easily, as they don't require to be visualy modeled.

To me, adding a roll cage and a race car-looking body kit, is only half the RM. Sure, people can pretend the backseats aren't there, but overall it's not a "good look". For PD, the main difference is the work it takes to model everything. Some GT5 RMs required them to model the car pretty much from scratch, others (like the Camaro SS RM '10) only require the interior to be modeled from scratch, while the exterior stayed pretty much the same as the road car. Certain RMs take as much time to model as any of the fictional Gr.3 variants created by PD. In GT5, and their separately sold counterparts in GT6, all RM cars have a custom/stripped down interior, and that's the one thing they all have in common.

Then I ask, if we are able to add roll cages to road cars, do we see an unchanged interior with the roll cage, and most likely the bars from the cage going through the backseats, etc? Or do they only add the roll cage to cars which the interior can be changed?
 
In GT4 the opponent cars aren't always stock, go into to Opel Speedster/VX220 race and try to win that with a stock Speedster/VX220. I can't say I've looked at the actual data for GT4 personally, but there's definitely tuned cars in a number of the events.

They certainly don't run stock in most of the events in Gran Turismo 5, each of the cars the AI use have preset tunes and settings for each event. I have dabbled with the database in GT5, creating custom events with custom AI grids etc.
Fair enough, something new to know for me. Like you said, the way to know is to check on the database (for GT5, etc.)... otherwise it's harder to know if the cars are tuned or not, like the debate can be about if the AI has rubberband or actual tuned cars.
RMs were fairly limited in number. Aero kits/body parts were available to most premium road cars. Mind you, that those premium cars weren't that many, and some of them (like the Enzo and many others) didn't have access to any mods apart from the rear wing. Some cars had some subtle parts, others way more noticeable. I don't doubt we will get something similar in GT7, with a decent amount of aero kits, but I don't see them as an equivalent to the RMs.
Weren't that many? GT6's Premiums were similar number to what's probably GT7's car list will be like; GT6 had 447 Premium cars. And probably Enzo is a case of Ferrari being Ferrari.
 
That’s what I figured. Cars returning, are already modelled. How long does it take to add a race car interior to cars that have Gr.3/Gr.4/Gr.B variants? Plus, if there are nearly 100 new cars, how many are road, race, VGT, concept cars? All of those may not need to have racing parts. Maybe a split of 30 new race cars, 30 new road cars and 30 of VGT/concept. Adding 30 new interiors and race exteriors to plain road cars, is not a lot to do over three to four years.

Again, if PD are utilising out sourcing, they’ve only got the percentage of half the car list to do. The other half already being race cars.
 
Weren't that many? GT6's Premiums were similar number to what's probably GT7's car list will be like; GT6 had 447 Premium cars. And probably Enzo is a case of Ferrari being Ferrari.
447 looks like a big number, but once you start digging, you'll see that it's not really that many, specialy if we are counting the tunable ones. GT3 cars, GT500, GT300, LMP1, Group C, WRC Rally cars, Nascar, race cars and touring cars that don't fit in none of these, SEMA winners, Pebble Beach winners, VGTs, Senna cars and kart, Karts, tuner cars, Red Bull X cars. Then there are the base models of some of these cars, then the stealth models and Chrome Line cars. Then specific cars that can't receive mods. A quick check, shows that around 250 cars in GT6 can't be modified, the remaining that can, they don't have the same amount of mods, some are more limited than others. In GT7, assuming we are getting all the GTS cars ported over, it won't be much different, given the amount of race cars, VGTs and so on, that can't be modified. On the bright side, we don't have duplicates of the same car with different liveries like previous games.

That’s what I figured. Cars returning, are already modelled. How long does it take to add a race car interior to cars that have Gr.3/Gr.4/Gr.B variants? Plus, if there are nearly 100 new cars, how many are road, race, VGT, concept cars? All of those may not need to have racing parts. Maybe a split of 30 new race cars, 30 new road cars and 30 of VGT/concept. Adding 30 new interiors and race exteriors to plain road cars, is not a lot to do over three to four years.

Again, if PD are utilising out sourcing, they’ve only got the percentage of half the car list to do. The other half already being race cars.
Re-using the interior of a race car on a road car could be a solution, but it won't be available to every road cars. Though I wouldn't be surprised if roll cages were limited to cars that already have a race version, be it Gr.3, Gr.4 or Gr.B, taking advantage of the existing interior model.

Doubt we will get one third of the 100 new cars, as concept cars and VGTs. There aren't that many VGTs left, and PD are so behind on up-to-date cars, that they can't afford to waste resources on concept cars, except maybe a few exceptions.

Speaking of resources, the problem is not them only having "half" of the cars to model race interiors for, is that the modelers doing that, won't be modeling new cars, be it updaded premiums from GT6, converted standards or completely new cars to the franchise. The car list being fairly limited, might be enough for them to focus on new content.
 
We see resources going to cars like the Alfa DTM, R34 JGTC. How many of past GT1-4 cars are coming back? We don't know.
We also see one of the cover art cars as a concept. How many other projects like that? We don't know.

Cars like the Carrera GT, 911 GT1 road car, etc, I understand, those may not get roll cage options. I don't know.

I'll boot up GT Sport and have a look at how many of those road cars could potentially have a roll cage option. Just for numbers sake.

Edit: out of the GT Sport cars list, I count a potential 109 road cars that could have roll cage options. I left out premium brands(taking into account licensing - as pointed out about Ferrari being picky) like the latest Ferraris, Lamborghinis, McLarens, the high cost Aston, Bugatti(even though it has a Gr.4 variant).
From the current car list in GT7, out of only the returning cars from GT Sport seen in the trailers, I count a potential 49 road cars. Again, not including the new to GT cars revealed in the trailers. Also, exclusivity of course cars in game that have roll cages fitted as standard(Porsches, etc.).
 
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Just noticed that now in the car settings menu, we have actual data on acceleration for the cars. I don't recall seeing that in any other GT yet. Wonder if adding new parts and changing the gear box ratios will also automatically change those values.
 
Going back to GT Sport, the Gr.4 look easiest to perform. The cut-away shows exactly how they’re made.



I posted in the Gr.4 Supra survey about that cars’ interior. The real GT4 Concept had a simplified interior: roll cage, stripped interior, but the dash was stock save for a racing steering wheel. That’s also another option PD could do.

That's sort of what I was thinking, as far as changing an N-class to Gr.4 they could swap the models of the steering wheel, display, shifter and a couple other bits for generic race versions. Still might take some time to actually program and make sure all the various models are properly aligned with each vehicle, but I imagine PD have the tools available to do so.

No thoughts on Gr.3, but being able to transform an N-class to legit Gr.4 car would be very cool.
 
For sure. There are some cars that only need very little to change. Other than the placing of wire looms and safety equipment. The Cayman GT4 ‘16 has the streetcar dash. So, having cars keep that intact to save modelling is possible. The GT 86 Gr.4 is the same. Roll cage and steering wheel are the main things needed.
Older cars like the Mini ‘65, can get by as well. Some can just have a roll hoop and cross-member. Maybe for cars like the Bluebird(510), Skyline(Hakosuka)


Wouldn’t need to be elaborate.
 
The transformation from a road car to Gr.4 is easier, than to Gr.3. But not by much. The exterior is much easier on the Gr.4, since you just need to add the same body parts that would be available in GT Auto for the road car. Just like Gr.4 Mustang, RCZ, etc, quite simple modifications, while for the Gr.3 equivalent, there's a lot more to it, from the wide body, rear difuser, and a ton more details.

The devil is in the interior, because while some cars have fairly simple, non-luxurious interiors, which require less changes, others are the exact opposite. The NSX is easier since it does not have backseats, the interior is fairly simple, replace the dials and the center console with a carbon fiber panel with some buttons (which could be generic to pretty much every Gr.4 car) and you're good to go, even the steering wheel is pretty much a racing steering wheel. Now compare that to a C63 AMG '08 for example, or any other modern car with backseats and a somewhat luxurious interior, it takes 10x the amount of work than the NSX does. This is why I don't think it would be such a widespread feature.

Of course they could choose de easy, low quality option, of not changing the interior at all. On the other hand, I'd be happy with the ability to replace the dials with a generic digital display as the rev counter/speedometer.

As for the Cayman GT4, in GTS we have the Clubsport version, which is the race version of the normal GT4. And since we don't have the road car, only the Clubsport, it means that it was modeled from scratch. And the fact that those two very similar looking cars, aren't both in the game, just might show us that it's not that simple to model a car interior (the main difference between both cars).

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I don’t know about that last bit. I posted about the Supra, Gr.4, GT4 concept and official GT4. We don’t know why PD didn’t render either race interior. We do know PD had access to the A90 Supra during that car’s development. So, why not render the race interior?
PD modelled the other Gr.4 car interiors that don’t have real GT4 cars. I’ve mentioned multiple times, in GT Sport threads, PD also modelled Gr.4 cars like the M4 & Mustang, that got real GT4 cars, the year after GT Sport was delayed. PD went through the trouble of modelling the 650S Gr.4, but the 570S GT4 car been out since 2015.

Is complexity a factor or time or licensing or manufacturer request? Hard to guess.
 
On one side, we don't even know when each car was actually modeled. The Mustang GT4 is, as far as I've seen, based on the GT350, so it's more recent than the Mustang GT we got, that served as basis for the Gr3, 4 and B versions. Also it's probably easier to have some creative freedom while modeling an interior, compared to a true-to-life version, as they don't have to strictly follow the real car. Also, I wouldn't be surprised if the interior for the Mustang Gr.3, Gr.4 and Gr.B were the same. Probably the same applies for other cars. The 650S Gr.4 uses the same interior of the GT3 I believe. And this tells us, that modeling an interior is certainly not easy, so sometimes they will choose to reuse existing race car interiors for different racing versions of the same car. It's about practicality.

I actually don't mind if they reuse assets, if it allows them to focus their resources on other cars.

This tells me that we won't see many more fictional Gr.4 cars (and maybe even Gr.3) in GT7. In GTS they "had to", now they don't.

Btw, doesn't the Supra Gr.4 use the road car cockpit?
 
This tells me that we won't see many more fictional Gr.4 cars (and maybe even Gr.3) in GT7. In GTS they "had to", now they don't.
I have feeling they might make some more of those though; for instance I could see a GR 86 Gr.4 already as an update to the (1st gen pre-facelift) 86 Gr.4 (as an alternative to the GR Supra Gr.4 for instance).
Btw, doesn't the Supra Gr.4 use the road car cockpit?
This is something they acknowledged in the announcement:
This unique car combines the performance and exterior of a standard Gr.4 racing car with the interior of the road car variant and is exclusively available to participants who completed the survey.
 
On one side, we don't even know when each car was actually modeled. The Mustang GT4 is, as far as I've seen, based on the GT350, so it's more recent than the Mustang GT we got, that served as basis for the Gr3, 4 and B versions. Also it's probably easier to have some creative freedom while modeling an interior, compared to a true-to-life version, as they don't have to strictly follow the real car. Also, I wouldn't be surprised if the interior for the Mustang Gr.3, Gr.4 and Gr.B were the same. Probably the same applies for other cars. The 650S Gr.4 uses the same interior of the GT3 I believe. And this tells us, that modeling an interior is certainly not easy, so sometimes they will choose to reuse existing race car interiors for different racing versions of the same car. It's about practicality.

I actually don't mind if they reuse assets, if it allows them to focus their resources on other cars.

This tells me that we won't see many more fictional Gr.4 cars (and maybe even Gr.3) in GT7. In GTS they "had to", now they don't.

Btw, doesn't the Supra Gr.4 use the road car cockpit?
About the Supra. Yes. That’s what I said in my post. We won’t know why that choice was made. We may never know. Maybe gtplanet could ask the question.

Again, them reusing, doesn’t mean it was difficult to do the real race interior. Again, some of the real GT4 cars weren’t out yet. PD take pride in detail work. Could be for whatever umpteen reasons.
There’s also a real F-Type GT4. That too came out after the game debuted.
The WRX and Evo. These are like the real Super Taikyu race cars, I posted a while ago.

The Gr.4 Lancer and WRX, are the closest to the real Super Taikyu racers.
View attachment 963807 View attachment 963808


Another is the Vantage Gr.4. That real GT4 car is crazy old. Like Vantage N24 old. Yet, they left it rhd and didn’t do a race car interior. Plenty of Vantage race cars to have access to one. Again, could be time, PD choice, brand choice, not about difficult to model. There’s a difference.
The difficulty, as Kaz mentioned in the past, was converting FF cars to RWD race cars. Those, he said, took a lot of time.

Back to outsourcing. We don’t know the extent of how much PD vet out. Especially now during GT7 development.

We all know nothing is in stone. We all know we might not get all cars with detailed racing interiors. We all know the negatives. Some of us are speaking on the possibilities, because, it is possible for those things to happen.
 
I have feeling they might make some more of those though; for instance I could see a GR 86 Gr.4 already as an update to the (1st gen pre-facelift) 86 Gr.4 (as an alternative to the GR Supra Gr.4 for instance).
Sure, they could add a couple Gr.4 or even real GT4 cars to the game. But certainly not the same amount as they did for GTS.

About the Supra. Yes. That’s what I said in my post. We won’t know why that choice was made. We may never know. Maybe gtplanet could ask the question.
Maybe at the time they modeled, Toyota didn't have the interior fully set, maybe a pre-production model. Every other Gr.4 car had it's interior either changed, or ported over from the GT3/Gr.3 version.

Again, them reusing, doesn’t mean it was difficult to do the real race interior. Again, some of the real GT4 cars weren’t out yet. PD take pride in detail work. Could be for whatever umpteen reasons.
There’s also a real F-Type GT4. That too came out after the game debuted.
The WRX and Evo. These are like the real Super Taikyu race cars, I posted a while ago.
Yes, it's way more difficult to model an interior from scratch, than porting over the GT3 model interior to suit in the Gr.4 version. It's also much cheaper to recreate a Gr.4 model, instead of running around the world trying to find all those GT4 cars. Who knows if even the brands themselves keep one example of such car in their HQ.

Another is the Vantage Gr.4. That real GT4 car is crazy old. Like Vantage N24 old. Yet, they left it rhd and didn’t do a race car interior. Plenty of Vantage race cars to have access to one. Again, could be time, PD choice, brand choice, not about difficult to model. There’s a difference.
The difficulty, as Kaz mentioned in the past, was converting FF cars to RWD race cars. Those, he said, took a lot of time.
Wrong, the Vantage Gr.4 as a modified interior. Not a huge difference, but it's still there.
Also, not difficult in the sense of "being too hard to model", but in the sense of it being a long process. It's not just a 15 minute job, it takes hours, if not days, and it sure varies from car to car, since some will have much more complex interiors.

Back to outsourcing. We don’t know the extent of how much PD vet out. Especially now during GT7 development.
We sure don't know. But outsourcing should allow PD to model as many cars and tracks possible for GT7 and future games. And that should be the main focus.

We all know nothing is in stone. We all know we might not get all cars with detailed racing interiors. We all know the negatives. Some of us are speaking on the possibilities, because, it is possible for those things to happen.
Then again, everything takes a ton of work, the exceptions being those cases where the racing interior can be reused from a GT3 car for example. Is it possible that PD uses their resources to model racing interiors for road cars? Sure. Is it a smart choice, given that a ton of cars, tracks and even brands are missing from the game? Not so much.

Though if they find an easy way to create fairly simple race car interiors like they did with the Mustang, I'd be fine with it.
 
Sure, they could add a couple Gr.4 or even real GT4 cars to the game. But certainly not the same amount as they did for GTS.


Maybe at the time they modeled, Toyota didn't have the interior fully set, maybe a pre-production model. Every other Gr.4 car had it's interior either changed, or ported over from the GT3/Gr.3 version.


Yes, it's way more difficult to model an interior from scratch, than porting over the GT3 model interior to suit in the Gr.4 version. It's also much cheaper to recreate a Gr.4 model, instead of running around the world trying to find all those GT4 cars. Who knows if even the brands themselves keep one example of such car in their HQ.


Wrong, the Vantage Gr.4 as a modified interior. Not a huge difference, but it's still there.
Also, not difficult in the sense of "being too hard to model", but in the sense of it being a long process. It's not just a 15 minute job, it takes hours, if not days, and it sure varies from car to car, since some will have much more complex interiors.


We sure don't know. But outsourcing should allow PD to model as many cars and tracks possible for GT7 and future games. And that should be the main focus.


Then again, everything takes a ton of work, the exceptions being those cases where the racing interior can be reused from a GT3 car for example. Is it possible that PD uses their resources to model racing interiors for road cars? Sure. Is it a smart choice, given that a ton of cars, tracks and even brands are missing from the game? Not so much.

Though if they find an easy way to create fairly simple race car interiors like they did with the Mustang, I'd be fine with it.
Not wrong about the Vantage. My example of the Supras showed that. Also, you yourself posted the pics of the Cayman irace interior. That’s the point you’re trying to make with the exact interior. I’m telling you the Vantage Gr.4 interior is not the same interior as the GT4 cars. Clearly. Again, that’s why you posted the pics of the Cayman.

This whole thing stems from you not believing all road cars will have racing interiors, Racing modified/widebody exteriors, that modelling takes time. These we all know. It’s not new information.
 
Not wrong about the Vantage. My example of the Supras showed that. Also, you yourself posted the pics of the Cayman irace interior. That’s the point you’re trying to make with the exact interior. I’m telling you the Vantage Gr.4 interior is not the same interior as the GT4 cars. Clearly. Again, that’s why you posted the pics of the Cayman.
You implied the Gr.4 Vantage didn't have a racing interior, which it has, and it's somewhat similar to the real GT4 car, with the main difference being that in GTS is right hand drive, and the real car is left hand drive. The rest is close enough. Your example with the Supra showed what exactly? That PD didn't model the interior of one specific car, and used the road car interior instead? What does that have to do with anything else?

Wrong again. I posted the pics of the Cayman GT4 and Cayman GT4 Clubsport, to show that there are more differences between the interior of both cars than similarities, which are limited to the top of the dashboard. I've mistankenly used a pic of a more recent GT4 Clubsport, when in fact this is the interior of the one we have in GTS:

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This is probably the reason why we never got the road car. If the interior was as similar as you said, PD would easily add the car to the game.

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This whole thing stems from you not believing all road cars will have racing interiors, Racing modified/widebody exteriors, that modelling takes time. These we all know. It’s not new information.
And I still do not believe we will have racing interiors for every road car. A select few maybe, some others might get the interior from an existing race car (like the 650S Gr.4 got the GT3 interior) in the game. The same for widebodies, we know they are in the game, we just don't know to what extent. Widebodies are not the same as RMs, but if you want to believe they are, then go check GT5 and count how many they were.
 
You implied the Gr.4 Vantage didn't have a racing interior, which it has, and it's somewhat similar to the real GT4 car, with the main difference being that in GTS is right hand drive, and the real car is left hand drive. The rest is close enough. Your example with the Supra showed what exactly? That PD didn't model the interior of one specific car, and used the road car interior instead? What does that have to do with anything else?

Wrong again. I posted the pics of the Cayman GT4 and Cayman GT4 Clubsport, to show that there are more differences between the interior of both cars than similarities, which are limited to the top of the dashboard. I've mistankenly used a pic of a more recent GT4 Clubsport, when in fact this is the interior of the one we have in GTS:


This is probably the reason why we never got the road car. If the interior was as similar as you said, PD would easily add the car to the game.



And I still do not believe we will have racing interiors for every road car. A select few maybe, some others might get the interior from an existing race car (like the 650S Gr.4 got the GT3 interior) in the game. The same for widebodies, we know they are in the game, we just don't know to what extent. Widebodies are not the same as RMs, but if you want to believe they are, then go check GT5 and count how many they were.
You’re still not understanding. Again, I don’t see what the problem is. Are you understanding? I don’t have to believe anything. You keep responding to stuff I’ve already said. You’re just placing your words in the same thing I’ve said, multiple times. Again, this is a quote from GT planet and Kaz, not me. Is it a mistranslation by Translator-SAN? I don’t know, but you seem to not be understanding what was in the interview. My words are in the bottom paragraph, last three sentence. The first two paragraphs are from the interview. If you’re not understanding, maybe someone can clarify. I don’t know.
Old-school Gran Turismo players will remember the wildly popular “Racing Modification” tuning option found in GT1 and GT2 — and to a smaller extent in GT5 — and many were hoping to see it return for GT7. Although it will go by a different name in the latest title, Yamauchi acknowledged that car tuning and modification is a clear nod to the series’ past.

“We’ll have aerodynamic parts available and of course you’ll be able to apply wide-body kits to cars, so you’ll be able to get that same sort of race modifications that we had in the original GT1. You can add roll cages as well now,” Yamauchi revealed.

I said the NSX pic looks stock, because it doesn’t have the widebody and roll cage is non existent. With both NSX pics, we don’t know what stage the cars are in as per what menus were clicked. Could be the Custom Parts menu as we see in the Skyline pic.
However, as pointed out by Kaz, RM is now widebody.
And I’m not wrong. Geez.

I’ve ignored that member. It’s just going in circles. Getting to old for that mess.
 
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And where in that interview he said that we would get widebodies and something equivalent to RMs to all cars? Nowhere. Just because the translation says "it will go by a different name", there's no reason to assume that Widebody = RM. With the phrase: “We’ll have aerodynamic parts available and of course you’ll be able to apply wide-body kits to cars, so you’ll be able to get that same sort of race modifications that we had in the original GT1." I get that all modifications combined can reach a similar effect as RMs in GT1 (which were fairly basic) with the widebody being one single part of it, the same for the rear wing and so on.

The widebody alone, if done right and following what most, if not all, other games do, should mostly be aesthetic and not directly tied to the transformation of a road car into a race car (and hopefully it has it's pros and cons). Widebody is one single part, RM is the full package with widebody, rear wing, racing suspension, weight reduction, racing interior, flat floor, rear diffuser, wheels, brakes, etc.

The real question for me, is how many cars will get that sort of option.
 
Yes. That's at least two cars we can see with Aero kits. The tyres changed
from grooved and slicks in the trailer.
 
Yes. That's at least two cars we can see with Aero kits. The tyres changed
from grooved and slicks in the trailer.
That'd be probably Tuning Shop parts one instead of GT Auto part. Though it's displayed better in Brembo trailer for the brakes.
And I’m not wrong. Geez.

I’ve ignored that member. It’s just going in circles. Getting to old for that mess.
Better than being accused as a fanboy due to misinterpreting my view (though you may agree on that one).
 
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It’s an hour video, but the opening talk in the shop is good. Some players may not care for the technical talk. However, it gives a bit more info for how cars behave. Love the Best Motoring/Hot Verison videos that GT games have mimicked. Interesting to hear their views about all the tuned parts. Even tyres. I’ve watched similar videos for years, but those that don’t know bout cars as much, these type of videos can help anyone see the differences some modifications make.


Don’t know if players Will notice changes as they add parts and tune their cars like these, but at least understand what those parts do and how the car will perform.
 
Better than being accused as a fanboy due to misinterpreting my view (though you may agree on that one).
Ah yes, that debate where no one mentioned a certain car, and you went on a rant about that car for no reason, talking about it's haters and whatever. All that, when people were talking about duplicates, not criticizing that specific car or brand.

Anyway, as for the member who chose to ignore, that really hurts my feelings (not). People can't handle criticism, or not even that, being questioned. In this case, said member keeps bringing the same "we don't know" argument, yet in the OP, claims "wide-body kits will be like racing modification of past GT games" as a certainty, based off of an interview which wasn't that clear about it.

To be fair, I'd be quite disappointed if I slam a widebody into a road car, and I can't use it in a race (in campaign) that is restricted to road cars. Now that would be a questionable decision.
 
Ah yes, that debate where no one mentioned a certain car, and you went on a rant about that car for no reason, talking about it's haters and whatever. All that, when people were talking about duplicates, not criticizing that specific car or brand.

Anyway, as for the member who chose to ignore, that really hurts my feelings (not). People can't handle criticism, or not even that, being questioned. In this case, said member keeps bringing the same "we don't know" argument, yet in the OP, claims "wide-body kits will be like racing modification of past GT games" as a certainty, based off of an interview which wasn't that clear about it.

To be fair, I'd be quite disappointed if I slam a widebody into a road car, and I can't use it in a race (in campaign) that is restricted to road cars. Now that would be a questionable decision.
Like is a very subjective word, I don't think it's incorrect to say the addition of wide-body kits could be like the race mods in previous GT games. But it's also not incorrect to say they are different. It's all about perspective and subjectivity.

A pork pie is like a steak and ale pie, in that they are both pies, but as far as pies go they are both very different.

It's really not worth anyone getting to hung up over sometihng potentially being like something else yet clearly also having notable differences.

Of course not all race mods in previous GT games gave the cars wide bodies, some didn't even given them rear wings or notably different aero to the road cars. But I think we'll be able to get various similar effects which may differe from car to car (like the race mods did in previous GT's) using a combination of the paint shop, body kits and selection of wings on offer.

So in a sense, it could well be like you've installed a race mod, but at the same time it's likely that it'll be very different to installing a race mod in previous GT's.
 
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Like is a very subjective word, I don't think it's incorrect to say the addition of wide-body kits could be like the race mods in previous GT games. But it's also not incorrect to say they are different. It's all about perspective and subjectivity.

A pork pie is like a steak and ale pie, in that they are both pies, but as far as pies go they are both very different.

It's really not worth anyone getting to hung up over sometihng potentially being like something else yet clearly also having notable differences.

Of course not all race mods in previous GT games gave the cars wide bodies, some didn't even given them rear wings or notably different aero to the road cars. But I think we'll be able to get various similar effects which may differe from car to car (like the race mods did in previous GT's) using a combination of the paint shop, body kits and selection of wings on offer.

So in a sense, it could well be like you've installed a race mod, but at the same time it's like that it'll be very different to installing a race mod in previous GT's.
The thing is, the way it has been posted, was not subjective at all. Has always been widebody = RM. When, from that interview, it seems more likely that the addition of multiple parts could make a similar effect as RMs did.

While RMs were a complete package in the past, and they were exactly the same thing as a separate race car, just under a different name (and cheaper I think), now we might be able to do something similar, by buying multiple parts. Then comes the question, does that car become a race car in the game, or a road car still (which will limit where you can and can't use it)? But that's another debate.

The point still stands, widebody seems one single part (and I'll take it as such), and it does not include anything else. Roll cage is another one, then spoiler and so on. These parts combined, could do the same as an RM, the widebody alone does not. The same way in previous games, adding a rear wing wouldn't make the car a race car, might kinda look like one, but it's just one individual part.
 
I recall saying - either in this thread or another - that the various Safety Cars, perhaps barring the Nissan GT-R R35, could end up being cut from GT7, and instead become a series of installable parts in GT Auto. (Indeed, I recall the BMW M4 Safety Car in GT6 had a similar situation.) I wonder if the Gr.3/Gr.B road cars could end up the same, being axed from GT7 as separate models, and turned into widebody options for those respective machines?
 
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