Probably not like that, as some of them (Atenza and RCZ) are, once again, way too different from the base cars.I wonder if the Gr.3/Gr.B road cars could end up the same, being axed from GT7 as separate models, and turned into widebody options for those respective machines?
Nah, they're not going to drop all of those cars from the car count just to push them through GT Auto when the outcome will be the same.I recall saying - either in this thread or another - that the various Safety Cars, perhaps barring the Nissan GT-R R35, could end up being cut from GT7, and instead become a series of installable parts in GT Auto. (Indeed, I recall the BMW M4 Safety Car in GT6 had a similar situation.) I wonder if the Gr.3/Gr.B road cars could end up the same, being axed from GT7 as separate models, and turned into widebody options for those respective machines?
That’s true, yeah. I suppose I forgot about that.Probably not like that, as some of them (Atenza and RCZ) are, once again, way too different from the base cars.
Also, colour matching. We’ll have to see what parts can and can’t be Color matched and to what cars it applies or doesn’t(the red/burgundy Supra).Probably silly, but just realized that a bit of aero kits variation is shown here in this part of the trailer, its skirt and rear bumper changing shortly after appearing.
View attachment 1087150
View attachment 1087151
View attachment 1087152
Forza managed to do it so there's no reason why GT can't.It would be nice, and makes sense, but since it requires to be modeled, and pst games didn't have that, I wouldn't hold my breath.
Also, the yellow Supra in the latest trailer, seems to have a new rear diffuser or a flat floor.
And GT7's car count leap from GTS was similar with FM5 (similar car reduction) to FM6's.Forza managed to do it so there's no reason why GT can't.
How else would it work?I wonder if the world map day night cycle will change depending on server time as it’s online only. For instance when it’s night time in your location, it’ll be night time in the game.
It could be on an a different timer not connected to the consoles clock. It might not be real time, it could cycle every 10 mins or however long PD decided.How else would it work?
a cycle every hour orso would be pretty cool imo. I don't have time during the day to play, so if its set to the systems clock, I'll pretty much always see the night version of the menu.It could be on an a different timer not connected to the consoles clock. It might not be real time, it could cycle every 10 mins or however long PD decided.
Not a big deal to me either way.
FM5 is very similar to GTS.And GT7's car count leap from GTS was similar with FM5 (similar car reduction) to FM6's.
Though still, PD hasn't implemented a feature like Forzavista, allowing players to look around the car and play around with it...
We’ll, in the leaked Tuner video in the OP, some wheels might not be available for certain cars.
When I get GT7, I'll see what methods are available for getting your first car. Will it be a random gift car like in GTS? Will everybody be gifted the same model at the start, like in GT6? Will we have enough credits from the get-go to at select from a few models, whether they're bought new or at the used dealership, like in the PS2 era? Will we be forced to buy a car with the credits we're given, or can we potentially do the license tests first, and then have our first car(s) be the prize car(s) we obtain from the National A license, and then saving the starting credits for modifications, like in GT3/GT4/GT5?So do you guys have like a plan when you get your first car? My plan is to get a BRZ, if thats not in the game, a GT86 and modifying it to be fully race spec. It sounds so awesome to get a normal, cheap road car and transform that into a track beast!
Sure, it's not impossible. To what extent did they do it in Forza?
In GT7, the problem is that even then, we have no clue if there's anything modeled under the seats, be it front or rear seats, so whatever the solution ends up being, it requires either to model the interior to be stripped out, or live it unchanged. That's up to PD I guess.They didn't. You still have 1,600 kg Bentley with Race weight reduction and full interior.
A few rare cars in Forza have passenger seat delete, which is a carryover from FM4. Plymouth Cuda is one.
The customization in Forza is basically the same since FM3 all the way to FH5. The only difference is more and different parts. But you still have side skirts strangely shaped like lightbars, and auxiliary lights that magically add downforce (IRL they're have an impact but not positive).
I pretty much do this in every GT, atleast road cars, except GTS. Now depending on the widebody situation, I might end up buying 3 of each, if the widebody adds drag, making the car not suitable for top speed runs.Either way, I plan to get at least two of almost every car in the game - one to leave as-stock, and another to modify
It’s not a car that excites me irl, or even in Gran Turismo, but given the finally deep customization and tuning I’ll probably go realistic with a red MX-5 NA. Slowly going from a daily you bring to track days to a fully fledged race car.So do you guys have like a plan when you get your first car? My plan is to get a BRZ, if thats not in the game, a GT86 and modifying it to be fully race spec. It sounds so awesome to get a normal, cheap road car and transform that into a track beast!
I think one of GT's appeal is the wide and free choice you can do when buying your starter car (or what amount of money to start depending on the bought car), while most other games just gives a handful of cars for a player to pick (even Forza). So I very much hope it's not like GT6 (though I'd hope for GT6's tutorial lap to be evolved into something for player to decide which License to pass depending on their performance).When I get GT7, I'll see what methods are available for getting your first car. Will it be a random gift car like in GTS? Will everybody be gifted the same model at the start, like in GT6? Will we have enough credits from the get-go to at select from a few models, whether they're bought new or at the used dealership, like in the PS2 era? Will we be forced to buy a car with the credits we're given, or can we potentially do the license tests first, and then have our first car(s) be the prize car(s) we obtain from the National A license, and then saving the starting credits for modifications, like in GT3/GT4/GT5?
Either way, I plan to get at least two of almost every car in the game - one to leave as-stock, and another to modify, especially now that we're reportedly getting more options than ever for customization, both in terms of internal stuff like brakes, but also stuff like rear wings, side skirts, and wheels. Furthermore, it'll be the models I do end up customizing that I'll take into the livery editor, where I plan to make very simple liveries involving the names of entities that were involved with the car. For example, both real ones like Brembo or BBS, but also fictional ones like Auto+ or Brighton Antiques. Not to mention I'd love to know who's going to be the official timekeeper for GT7, like if it's going to be TAG-Heuer again, or a different watchmaker - perhaps Seiko could return.
I might have said this before, but I hope that PD would add an universal lightbar (preferably the one from the M4 safety car) that can be added to almost any car barring certain race- or concept cars.I recall saying - either in this thread or another - that the various Safety Cars, perhaps barring the Nissan GT-R R35, could end up being cut from GT7, and instead become a series of installable parts in GT Auto. (Indeed, I recall the BMW M4 Safety Car in GT6 had a similar situation.) I wonder if the Gr.3/Gr.B road cars could end up the same, being axed from GT7 as separate models, and turned into widebody options for those respective machines?